Difference between revisions of "LlMoveToTarget"

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|func_id=70|func_sleep=0.0|func_energy=10.0
|func_id=70|func_sleep=0.0|func_energy=10.0
|func=llMoveToTarget|p1_type=vector|p1_name=target|p2_type=float|p2_name=tau
|func=llMoveToTarget|p1_type=vector|p1_name=target|p2_type=float|p2_name=tau
|func_footnote=To stop the object from maintaining the '''target''' positions use {{LSLG|llStopMoveToTarget}}
|func_footnote=To stop the object from maintaining the '''target''' positions use {{LSLG|llStopMoveToTarget}}<br/>
To change the rotation in the same manner use {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.
To change the rotation in the same manner use {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.
|func_desc=Critically damp to '''target''' in '''tau''' seconds (if the script is physical)
|func_desc=Critically damp to '''target''' in '''tau''' seconds (if the script is physical)

Revision as of 11:50, 21 February 2007