Difference between revisions of "PRIM REFLECTION PROBE DYNAMIC"
Jump to navigation
Jump to search
m |
(Fix incorrectly documented constant number. Thanks arton Rotaru for pointing this out) |
||
Line 7: | Line 7: | ||
|type=integer | |type=integer | ||
|name=PRIM_REFLECTION_PROBE_DYNAMIC | |name=PRIM_REFLECTION_PROBE_DYNAMIC | ||
|value= | |value=2 | ||
|desc=Used with [[PRIM_REFLECTION_PROBE]]. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. | |desc=Used with [[PRIM_REFLECTION_PROBE]]. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. | ||
|examples | |examples |
Revision as of 14:19, 2 November 2022
Warning! Future feature | |
This feature will be supported in the upcoming GLTF Materials project. |
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_REFLECTION_PROBE_DYNAMIC = 2;The integer constant PRIM_REFLECTION_PROBE_DYNAMIC has the value 2
Used with PRIM_REFLECTION_PROBE. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
Caveats