Difference between revisions of "Template:LSL Animation States"
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m (Created page with "{{{!}} class="sortable" {{Prettytable|style=margin-top:0;}} {{!}}+{{{title|}}} {{!}}-{{Hl2}} !Value !Description {{!}}- {{!}}"Crouching" {{!}} {{!}}- {{!}}"CrouchWalking" {{!}} {…") |
(Add description to "FlyingSlow" animation due to confusing naming.) |
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{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
!Value | !Value | ||
!Type | |||
!Description | !Description | ||
!Default | |||
{{!}}- | |||
{{#if:{{{all|<noinclude>*</noinclude>}}}| | |||
{{!}} "ALL" | |||
{{!}} Macro | |||
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides. | |||
{{!}} | |||
}} | |||
{{!}}- | {{!}}- | ||
{{!}}"Crouching" | {{!}}"Crouching" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}crouch | |||
{{!}}- | {{!}}- | ||
{{!}}"CrouchWalking" | {{!}}"CrouchWalking" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}crouchwalk | |||
{{!}}- | {{!}}- | ||
{{!}}"Falling Down" | {{!}}"Falling Down" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}falldown | |||
{{!}}- | {{!}}- | ||
{{!}}"Flying" | {{!}}"Flying" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}fly | |||
{{!}}- | {{!}}- | ||
{{!}}"FlyingSlow" | {{!}}"FlyingSlow" | ||
{{!}} | {{!}}State | ||
{{!}}Transition between hovering and forward flight. | |||
{{!}}flyslow | |||
{{!}}- | {{!}}- | ||
{{!}}"Hovering" | {{!}}"Hovering" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}hover | |||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Down" | {{!}}"Hovering Down" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}hover_down | |||
{{!}}- | {{!}}- | ||
{{!}}"Hovering Up" | {{!}}"Hovering Up" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}hover_up | |||
{{!}}- | {{!}}- | ||
{{!}}"Jumping" | {{!}}"Jumping" | ||
{{!}}State | |||
{{!}}While still in the air during a jump. | {{!}}While still in the air during a jump. | ||
{{!}}jump | |||
{{!}}- | {{!}}- | ||
{{!}}"Landing" | {{!}}"Landing" | ||
{{!}}Transition | |||
{{!}}When landing from a jump. | {{!}}When landing from a jump. | ||
{{!}}land | |||
{{!}}- | {{!}}- | ||
{{!}}"PreJumping" | {{!}}"PreJumping" | ||
{{!}}Transition | |||
{{!}}At the beginning of a jump. | {{!}}At the beginning of a jump. | ||
{{!}}prejump | |||
{{!}}- | {{!}}- | ||
{{!}}"Running" | {{!}}"Running" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}run | |||
{{!}}- | {{!}}- | ||
{{!}}"Sitting" | {{!}}"Sitting" | ||
{{!}}State | |||
{{!}}Sitting on an object (and linked to it). | {{!}}Sitting on an object (and linked to it). | ||
{{!}}sit | |||
{{!}}- | {{!}}- | ||
{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}}State | |||
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | {{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}} | ||
{{!}}sit_ground_constrained | |||
{{!}}- | {{!}}- | ||
{{!}}"Standing" | {{!}}"Standing" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}stand | |||
{{!}}- | {{!}}- | ||
{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}Transition | |||
{{!}}After falling a great distance. Sometimes referred to as Hard Landing. | {{!}}After falling a great distance. Sometimes referred to as Hard Landing. | ||
{{!}}standup | |||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" | ||
{{!}}State | |||
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | {{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | ||
{{!}}stride | |||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" | ||
{{!}}Transition | |||
{{!}}After falling a small distance. | {{!}}After falling a small distance. | ||
{{!}}soft_land | |||
{{!}}- | {{!}}- | ||
{{!}}"Taking Off" | {{!}}"Taking Off" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}hover_up | |||
{{!}}- | {{!}}- | ||
{{!}}"Turning Left" | {{!}}"Turning Left" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}turnleft | |||
{{!}}- | {{!}}- | ||
{{!}}"Turning Right" | {{!}}"Turning Right" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}turnright | |||
{{!}}- | {{!}}- | ||
{{!}}"Walking" | {{!}}"Walking" | ||
{{!}}State | |||
{{!}} | {{!}} | ||
{{!}}walk | |||
{{!}}} | {{!}}} |
Latest revision as of 05:51, 7 January 2023
Value | Type | Description | Default |
---|---|---|---|
"ALL" | Macro | Used to reset all overrides. | |
"Crouching" | State | crouch | |
"CrouchWalking" | State | crouchwalk | |
"Falling Down" | State | falldown | |
"Flying" | State | fly | |
"FlyingSlow" | State | Transition between hovering and forward flight. | flyslow |
"Hovering" | State | hover | |
"Hovering Down" | State | hover_down | |
"Hovering Up" | State | hover_up | |
"Jumping" | State | While still in the air during a jump. | jump |
"Landing" | Transition | When landing from a jump. | land |
"PreJumping" | Transition | At the beginning of a jump. | prejump |
"Running" | State | run | |
"Sitting" | State | Sitting on an object (and linked to it). | sit |
"Sitting on Ground" | State | Sitting, but not linked to an object.[1] | sit_ground_constrained |
"Standing" | State | stand | |
"Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | standup |
"Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | stride |
"Soft Landing" | Transition | After falling a small distance. | soft_land |
"Taking Off" | State | hover_up | |
"Turning Left" | State | turnleft | |
"Turning Right" | State | turnright | |
"Walking" | State | walk |