Difference between revisions of "LlDeleteCharacter"
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{{ | {{LSL_Function | ||
|func=llDeleteCharacter | |||
func=llDeleteCharacter| | |func_desc=Convert the object back to a standard object, removing all pathfinding properties. | ||
func_desc=Convert the | |caveats= | ||
caveats= | |examples= | ||
examples= | <source lang="lsl2"> | ||
< | create_character() | ||
{ | |||
// Clear any previous character behaviors | |||
llDeleteCharacter(); | |||
// default speed is 20 | |||
llCreateCharacter([CHARACTER_DESIRED_SPEED, 10.0]); | |||
llWanderWithin(llGetPos(), <10.0, 10.0, 2.0>, []); | |||
} | |||
default | default | ||
{ | { | ||
on_rez(integer start_param) | |||
{ | |||
llResetScript(); | |||
} | |||
state_entry() | state_entry() | ||
{ | { | ||
create_character(); | |||
} | } | ||
touch_start(integer num_detected) | |||
{ | { | ||
llDeleteCharacter(); | // Clear any previous character behaviors | ||
llDeleteCharacter(); | |||
} | } | ||
} | } | ||
</ | </source> | ||
also_functions= | |also_functions= | ||
* [[llCreateCharacter]] | * [[llCreateCharacter]] | ||
* [[llDeleteCharacter]] | * [[llDeleteCharacter]] | ||
Line 33: | Line 45: | ||
* [[llPursue]] | * [[llPursue]] | ||
* [[llUpdateCharacter]] | * [[llUpdateCharacter]] | ||
* [[llWanderWithin]]| | * [[llWanderWithin]] | ||
also_events= | |also_events= | ||
* [[path_update]] | * [[path_update]] | ||
|history = Date of Release [[ Release_Notes/Second_Life_Server/12#12.07.31.262785 | 31/07/2012 ]] | |||
|cat1=Pathfinding | |||
}} | }} |
Latest revision as of 15:19, 28 October 2023
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Summary
Function: llDeleteCharacter( );Convert the object back to a standard object, removing all pathfinding properties.
Examples
create_character()
{
// Clear any previous character behaviors
llDeleteCharacter();
// default speed is 20
llCreateCharacter([CHARACTER_DESIRED_SPEED, 10.0]);
llWanderWithin(llGetPos(), <10.0, 10.0, 2.0>, []);
}
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
create_character();
}
touch_start(integer num_detected)
{
// Clear any previous character behaviors
llDeleteCharacter();
}
}