Difference between revisions of "REVERSE"
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(New page: {{LSL Constant |name=REVERSE |type=integer |value=0x04 |desc |examples |functions= {{LSL DefineRow||llSetTextureAnim|}} |events |cat1 |cat2 |cat3 |cat4 |self }}) |
Frionil Fang (talk | contribs) (missing desc) |
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|name=REVERSE | |name=REVERSE | ||
|type=integer | |type=integer | ||
|value=0x04 | |value={{LSL Hex|0x04}} | ||
|desc | |desc=Reverses the direction of a texture animation, playing it from end to start. | ||
|examples | |examples | ||
|functions= | |functions= | ||
{{LSL DefineRow||[[llSetTextureAnim]]|}} | {{LSL DefineRow||[[llSetTextureAnim]]|}} | ||
{{LSL DefineRow||[[llSetLinkTextureAnim]]|}} | |||
|events | |events | ||
|cat1 | |cat1 |
Latest revision as of 15:55, 28 October 2023
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Description
Constant: integer REVERSE = 0x04;The integer constant REVERSE has the value 0x04
Reverses the direction of a texture animation, playing it from end to start.
Caveats
Related Articles
Functions
• | llSetTextureAnim | |||
• | llSetLinkTextureAnim |