Difference between revisions of "PRIM GLTF ALPHA MODE BLEND"

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(Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_BLEND |type=integer |value=1 |desc=Alpha blending rendering mode for GLTF materials, used with [...")
 
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Latest revision as of 21:02, 25 June 2024

Description

Constant: integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;

The integer constant PRIM_GLTF_ALPHA_MODE_BLEND has the value 1

Alpha blending rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is applied and multiplied by the material's opacity multiplier, in linear color space.

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Signature

integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;