Difference between revisions of "PRIM GLTF ALPHA MODE BLEND"
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Frionil Fang (talk | contribs) (Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_BLEND |type=integer |value=1 |desc=Alpha blending rendering mode for GLTF materials, used with [...") |
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Latest revision as of 21:02, 25 June 2024
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Description
Constant: integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;The integer constant PRIM_GLTF_ALPHA_MODE_BLEND has the value 1
Alpha blending rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is applied and multiplied by the material's opacity multiplier, in linear color space.