PacketAck: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Wulfie Reanimator (talk | contribs)
No edit summary
 
Line 9: Line 9:
}
}
}
}
</pre>


</pre>
==Usage and Notes==
==Usage and Notes==
Assuming no messages are sent that ACKs can be appended to, this message is sent with the rest of the packet IDs that require acknowledgment.
Assuming no messages are sent that ACKs can be appended to, this message is sent with the rest of the packet IDs that require acknowledgment.


The message body should contain one byte denoting how many packets are included in the message, followed by the sequence numbers (bytes 1-4 of [[Packet Layout]] as little-endian) of the packets to be acknowledged.
[[Category:Messages]]
[[Category:Messages]]
[[Category:Common Messages]]
[[Category:Common Messages]]

Latest revision as of 10:32, 11 September 2024

Message Layout

{
	PacketAck Fixed 0xFFFFFFFB NotTrusted Unencoded
	{
		Packets			Variable		
		{	ID			U32	}
	}
}

Usage and Notes

Assuming no messages are sent that ACKs can be appended to, this message is sent with the rest of the packet IDs that require acknowledgment.

The message body should contain one byte denoting how many packets are included in the message, followed by the sequence numbers (bytes 1-4 of Packet Layout as little-endian) of the packets to be acknowledged.