Difference between revisions of "LlSetColor"

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(add caveats about PBR)
 
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{{LSL_Function/face|face|}}
{{LSL_Function
{{LSL_Function
|inject-2={{LSL Function/color|color}}{{LSL_Function/face|face|}}
|func_id=49|func_sleep=0.0|func_energy=10.0
|func_id=49|func_sleep=0.0|func_energy=10.0
|func=llSetColor
|func=llSetColor
|p1_type=vector|p1_name=color|p2_type=integer|p2_name=face
|p1_type=vector|p1_name=color|p2_type=integer|p2_name=face
|func_footnote
|func_footnote
|func_desc=Sets the color
|func_desc=Sets the [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of the prim.
|return_text
|return_text
|spec
|spec
|caveats
|caveats=
* llSetColor will have no visible effect on faces with a PBR material. To work on faces both with and without a PBR material, use this snippet: <source lang="lsl2">
llSetColor(color, ALL_SIDES);
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_GLTF_BASE_COLOR, ALL_SIDES, "", "", "", "", llsRGB2Linear(color), "", "", "", ""]);
</source>
|constants
|constants
|examples
|examples=<source lang="lsl2">
|helpers
integer face = -1;
|also_functions
vector color = <1.0, 1.0, 1.0>;
 
default
{
    touch_start(integer num)
    {
        if(~face)      //quick & dirty but efficient way of testing if face is not equal to -1
            llSetColor(color, face); //restore the color
        face = (face + 1) % llGetNumberOfSides(); //increment and keep the face number in range
        color = llGetColor(face); //save the face's color
        llSetColor(<0.5, 0.0, 0.0>, face );  //change the face's color
    }
}
</source>
|helpers=
{{{!}} class="sortable" {{Prettytable}}
{{!}}- {{Hl2}}
! Color
! Hexadecimal code
! LSL color representations
{{!}}-
{{!}} style="color: white; background: #001f3f" {{!}}NAVY
{{!}} #001f3f
{{!}}<code><0.000, 0.122, 0.247></code>
{{!}}-
{{!}} style="background: #0074d9" {{!}}BLUE
{{!}} #0074d9
{{!}}<code><0.000, 0.455, 0.851></code>
{{!}}-
{{!}} style="background: #7fdbff" {{!}}AQUA
{{!}} #7fdbff
{{!}}<code><0.498, 0.859, 1.000></code>
{{!}}-
{{!}} style="background: #39cccc" {{!}}TEAL
{{!}} #39cccc
{{!}}<code><0.224, 0.800, 0.800></code>
{{!}}-
{{!}} style="background: #3d9970" {{!}}OLIVE
{{!}} #3d9970
{{!}}<code><0.239, 0.600, 0.439></code>
{{!}}-
{{!}} style="background: #2ecc40" {{!}}GREEN
{{!}} #2ecc40
{{!}}<code><0.180, 0.800, 0.251></code>
{{!}}-
{{!}} style="background: #01ff70" {{!}}LIME
{{!}} #01ff70
{{!}}<code><0.004, 1.000, 0.439></code>
{{!}}-
{{!}} style="background: #ffdc00" {{!}}YELLOW
{{!}} #ffdc00
{{!}}<code><1.000, 0.863, 0.000></code>
{{!}}-
{{!}} style="background: #ff851b" {{!}}ORANGE
{{!}} #ff851b
{{!}}<code><1.000, 0.522, 0.106></code>
{{!}}-
{{!}} style="background: #ff4136" {{!}}RED
{{!}} #ff4136
{{!}}<code><1.000, 0.255, 0.212></code>
{{!}}-
{{!}} style="color: white; background: #85144b" {{!}}MAROON
{{!}} #85144b
{{!}}<code><0.522, 0.078, 0.294></code>
{{!}}-
{{!}} style="background: #f012be" {{!}}FUCHSIA
{{!}} #f012be
{{!}}<code><0.941, 0.071, 0.745></code>
{{!}}-
{{!}} style="color: white; background: #b10dc9" {{!}}PURPLE
{{!}} #b10dc9
{{!}}<code><0.694, 0.051, 0.788></code>
{{!}}-
{{!}} style="background: #ffffff" {{!}}WHITE
{{!}} #ffffff
{{!}}<code><1.000, 1.000, 1.000></code>
{{!}}-
{{!}} style="background: #dddddd" {{!}}SILVER
{{!}} #dddddd
{{!}}<code><0.867, 0.867, 0.867></code>
{{!}}-
{{!}} style="background: #aaaaaa" {{!}}GRAY
{{!}} #aaaaaa
{{!}}<code><0.667, 0.667, 0.667></code>
{{!}}-
{{!}} style="color: white; background: #111111" {{!}}BLACK
{{!}} #111111
{{!}}<code><0.067, 0.067, 0.067></code>
{{!}}}
|also_functions=
{{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
{{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
{{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
{{LSL DefineRow||[[llSetLinkColor]]|Sets link's color}}
{{LSL DefineRow||[[llSetLinkAlpha]]|Sets link's alpha}}
{{LSL DefineRow||[[PRIM_COLOR]]|The equivilant parameter for [[llSetPrimitiveParams]]}}
{{LSL DefineRow||[[PRIM_GLTF_BASE_COLOR]]|The equivilant PBR parameter for [[llSetPrimitiveParams]]}}
|also_tests
|also_tests
|also_events
|also_events=
|also_articles
{{LSL DefineRow||[[changed]]|[[CHANGED_COLOR]]}}
|also_articles=
{{LSL DefineRow||[[Color and Scripting]]}}
|notes
|notes
|deprecated
|deprecated

Latest revision as of 15:28, 11 December 2024

Summary

Function: llSetColor( vector color, integer face );
0.0 Forced Delay
10.0 Energy

Sets the Blinn-Phong color on face of the prim.

• vector color color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white)
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Newbie Notes

llSetColor changes the color of a prim, either on a specific side (face) or the entire prim.

Example:
llSetColor(<r, g, b>, ALL_SIDES);

r, g, b: values for red, green, blue ranging from <0.0, 0.0, 0.0> (black) to <1.0, 1.0, 1.0> (white)

To continue reading see: Newbie Notes

Caveats

  • The function silently fails if its face value indicates a face that does not exist.
  • llSetColor will have no visible effect on faces with a PBR material. To work on faces both with and without a PBR material, use this snippet:
    llSetColor(color, ALL_SIDES);
    llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_GLTF_BASE_COLOR, ALL_SIDES, "", "", "", "", llsRGB2Linear(color), "", "", "", ""]);
    

Examples

integer face = -1;
vector color = <1.0, 1.0, 1.0>;

default
{
    touch_start(integer num)
    {
        if(~face)       //quick & dirty but efficient way of testing if face is not equal to -1
            llSetColor(color, face); //restore the color
        face = (face + 1) % llGetNumberOfSides(); //increment and keep the face number in range
        color = llGetColor(face); //save the face's color
        llSetColor(<0.5, 0.0, 0.0>, face );  //change the face's color
    }
}

Useful Snippets

Color Hexadecimal code LSL color representations
NAVY #001f3f <0.000, 0.122, 0.247>
BLUE #0074d9 <0.000, 0.455, 0.851>
AQUA #7fdbff <0.498, 0.859, 1.000>
TEAL #39cccc <0.224, 0.800, 0.800>
OLIVE #3d9970 <0.239, 0.600, 0.439>
GREEN #2ecc40 <0.180, 0.800, 0.251>
LIME #01ff70 <0.004, 1.000, 0.439>
YELLOW #ffdc00 <1.000, 0.863, 0.000>
ORANGE #ff851b <1.000, 0.522, 0.106>
RED #ff4136 <1.000, 0.255, 0.212>
MAROON #85144b <0.522, 0.078, 0.294>
FUCHSIA #f012be <0.941, 0.071, 0.745>
PURPLE #b10dc9 <0.694, 0.051, 0.788>
WHITE #ffffff <1.000, 1.000, 1.000>
SILVER #dddddd <0.867, 0.867, 0.867>
GRAY #aaaaaa <0.667, 0.667, 0.667>
BLACK #111111 <0.067, 0.067, 0.067>

See Also

Events

•  changed CHANGED_COLOR

Functions

•  llGetAlpha Gets the prim's alpha
•  llSetAlpha Sets the prim's alpha
•  llGetColor Gets the prim's color
•  llSetLinkColor Sets link's color
•  llSetLinkAlpha Sets link's alpha
•  PRIM_COLOR The equivilant parameter for llSetPrimitiveParams
•  PRIM_GLTF_BASE_COLOR The equivilant PBR parameter for llSetPrimitiveParams

Articles

•  Color in LSL
•  Color and Scripting

Deep Notes

Signature

function void llSetColor( vector color, integer face );