LlResetTime: Difference between revisions

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m <lsl> tag to <source>
Wulfie Reanimator (talk | contribs)
Removed inaccurate caveat
 
Line 8: Line 8:
*Script time resets when...
*Script time resets when...
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]])
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]])
**Simulator reset (admin or crash)
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
*Script time measures real world time, it is unaffected by time dilation.  
*Script time measures real world time, it is unaffected by time dilation.  

Latest revision as of 03:01, 30 November 2025

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();