Difference between revisions of "LlGetTime"
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{{LSL_Function | {{LSL_Function | ||
|func_id=82 | |func_id=82|func_sleep=0.0|func_energy=10.0 | ||
|func_sleep=0.0 | |func=llGetTime|sort=GetTime | ||
|func_energy=10.0 | |||
|func=llGetTime | |||
|sort=GetTime | |||
|return_type=float | |return_type=float | ||
|return_text=that is the time in seconds since the last script reset, or since the last call to {{LSLG|llResetTime}} or {{LSLG|llGetAndResetTime}}. | |return_text=that is the time in seconds since the last script reset, or since the last call to {{LSLG|llResetTime}} or {{LSLG|llGetAndResetTime}}. |
Revision as of 13:13, 25 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.
Caveats
- Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
- Also effected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llResetTime | |||
• | llGetAndResetTime |