Difference between revisions of "State"
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}}{{#vardefine:header_text|{{{!}} | }}{{#vardefine:header_text|{{{!}} | ||
{{LSL DefineRow|label|target|{{#var:p_jump_state_desc}}}} | {{LSL DefineRow|label|target|{{#var:p_jump_state_desc}}}} | ||
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If the old state and the new state are different states: | |||
#Trigger [[state_exit]] in the current state if it exists. | |||
#Changes state to '''target''' | |||
#Trigger [[state_entry]] in the new state if it exists. | |||
If not, do nothing. | |||
}}{{#vardefine:constants_nb| | }}{{#vardefine:constants_nb| | ||
<div id="box"> | <div id="box"> |
Revision as of 22:49, 2 March 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- The correct title of this article is state. The initial letter is shown capitalized due to technical restrictions.
state target;
state target;• label | target | – | name of a state to run |
If the old state and the new state are different states:
- Trigger state_exit in the current state if it exists.
- Changes state to target
- Trigger state_entry in the new state if it exists.
If not, do nothing.
state target{ events }
• label | target | – | state name | |
• event | events | – | one or more events |
State definition.
Caveats
- On state change all listens are released.
Examples
state hello { state_entry() { llOwnerSay("Hello"); state default; } state_exit() { llOwnerSay("Goodbye"); } } default { touch_start(integer a) { state hello; } }