Difference between revisions of "LlGetTime"

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|spec
|spec
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
*Also effected by [[llGetRegionTimeDilation|time dilation]].
*Also affected by [[llGetRegionTimeDilation|time dilation]].
|examples=<pre>
|examples=<pre>
default {
default {

Revision as of 12:04, 9 April 2007

Summary

Function: float llGetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Also affected by time dilation.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetAndResetTime

Deep Notes

Signature

function float llGetTime();