Difference between revisions of "Template:LSL Constants/PrimitiveParams"
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{{!}} rowspan="10" {{!}} 2 | {{!}} rowspan="10" {{!}} 2 | ||
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}] | {{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}] | ||
{{!}} colspan="6" {{!}} {{#switch:{{{1|}}}|get=Gets|set=Sets|Gets / Sets}} the prim's material. | {{!}} colspan="6" {{!}} {{#switch:{{{1|}}}|get=Gets|set=Sets|Gets / Sets}} the prim's material. The material determins the default [[llCollisionSound|collision sound]] & [[llCollisionSprite|sprite]]. | ||
{{!}}- | {{!}}- | ||
! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants | ! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants |
Revision as of 17:23, 16 April 2007
Parameter | Additional Parameters | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
[ PRIM_TYPE ] | 9 | [ integer flag ] | Gets / Sets the prim shape. | ||||||
flag Constants | Flag Parameters | ||||||||
PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||
hole_shape Constants | Shape | hole_shape Constants | Shape | ||||||
PRIM_HOLE_DEFAULT | 0x0 | Default | PRIM_HOLE_SQUARE | 0x20 | Square | ||||
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | ||||
[ PRIM_MATERIAL ] | 2 | [ integer flag] | Gets / Sets the prim's material. The material determins the default collision sound & sprite. | ||||||
flag Constants | Flag Description | ||||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||
7 | light, DEPRECATED: Does the same thing as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ] | ||||||||
[ PRIM_PHYSICS ] | 3 | [ integer boolean ] | Physics status llGetStatus / llSetStatus | ||||||
[ PRIM_TEMP_ON_REZ ] | 4 | [ integer boolean ] | Temp on rez status llGetStatus / llSetStatus | ||||||
[ PRIM_PHANTOM ] | 5 | [ integer boolean ] | Phantom status llGetStatus / llSetStatus | ||||||
[ PRIM_POSITION ] | 6 | [ vector position ] | Position, llGetPos / llSetPos | ||||||
[ PRIM_ROTATION ] | 8 | [ rotation rot ] | Rotation, llGetRot / llSetRot | ||||||
[ PRIM_SIZE ] | 7 | [ vector size ] | Size, llGetScale / llSetScale | ||||||
[ PRIM_TEXTURE, integer face ] | 17 | [ string id, vector repeats, vector offsets, float rotation_in_radians ] | Texture, llSetTexture / llGetTexture | ||||||
[ PRIM_COLOR, integer face ] | 18 | [ vector color, float alpha ] | Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor | ||||||
[ PRIM_BUMP_SHINY, integer face ] | 19 | [ integer shiny, integer bump ] | |||||||
PRIM_SHINY_NONE | 0 | none | |||||||
PRIM_SHINY_LOW | 1 | low | |||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||
PRIM_SHINY_HIGH | 3 | high | |||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate bump map from highlights | |||||||
PRIM_BUMP_DARK | 2 | darkness: generate bump map from lowlights | |||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||
PRIM_BUMP_BARK | 4 | bark | |||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoebalike shapes | |||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||
[ PRIM_FULLBRIGHT, integer face ] | 20 | [ integer boolean ] | |||||||
[ PRIM_FLEXIBLE ] | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ] | |||||||
[ PRIM_TEXGEN, integer face ] | 22 | [ integer type ] | |||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||
[ PRIM_POINT_LIGHT ] | 23 | [ integer boolean, vector color, float intensity, float radius, float falloff ] | |||||||
[ 1 ] |
1 | [ integer flag, paramaters ] | |||||||
PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ] | |||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |