PRIM TYPE RING
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Description
Constant: integer PRIM_TYPE_RING = 6;The integer constant PRIM_TYPE_RING has the value 6
PRIM_TYPE_RING is a parameter of PRIM_TYPE used to make prim into a ring and to change specific properties that define the shape of that ring.
PRIM_TYPE
[ PRIM_TYPE, PRIM_TYPE_RING, integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]• integer | hole_shape | – | PRIM_HOLE_* flag | |
• vector | cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• float | hollow | – | ranges from 0.0 (solid) to 0.95 (maximum hollowed) | |
• vector | twist | – | ranges from -1.0 (-360 degree in the edit window) to 1.0 (+360 degree in the edit window) for both x and y (z is ignored) | |
• vector | hole_size | – | x ranges from 0.05 to 1.0; y ranges from 0.05 (large hole) to 0.50 (no hole) | |
• vector | top_shear | – | ranges from -0.5 to 0.5 for both x and y (z is ignored) | |
• vector | advanced_cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• vector | taper | – | ranges from -1.0 to 1.0 for both x and y (z is ignored) | |
• float | revolutions | – | ranges from 1.0 to 4.00 | |
• float | radius_offset | – | depends on holesize.y and revolutions | |
• float | skew | – | ranges from -1.0 to 1.0 |
hole_shape Flags | Shape | hole_shape Flags | Shape | ||
---|---|---|---|---|---|
PRIM_HOLE_DEFAULT | 0x00 | Default | PRIM_HOLE_SQUARE | 0x20 | Square |
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle |
Caveats
Related Articles
Constants
• | PRIM_TYPE | |||
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Examples
// makes a spiral
float hollow = 0.0; // 0.0 to 0.95
vector twist = <0, 0.0, 0.0>; // -1.0 to 1.0
vector holesize = <1.0, 0.05, 0.0>; // max X:1.0 Y:0.5
vector topshear = <0.0, 0.0, 0.0>; // -0.5 to 0.5
vector profilecut = <0.0, 0.0, 0.0>; // 0.0 to 1.0
vector taper_a = <0.0, 0.0, 0.0>; // 0.0 to 1.0
float revolutions = 3.0; // 1.0 to 4.0
float radiusoffset = 1.0; // -1.0 to 1.0
float skew = 0.0; //
llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_RING, PRIM_HOLE_DEFAULT,
cut, hollow, twist, holesize, topshear,
profilecut, taper_a, revolutions,
radiusoffset, skew] );
Deep Notes
Categories:
- Pages using deprecated source tags
- LSL Constants
- LSL Integer
- LSL Parameters/hole shape
- LSL Parameters/cut
- LSL Parameters/hollow
- LSL Parameters/twist
- LSL Parameters/hole size
- LSL Parameters/top shear
- LSL Parameters/advanced cut
- LSL Parameters/taper
- LSL Parameters/revolutions
- LSL Parameters/radius offset
- LSL Parameters/skew
- Articles in need of haiku
- LSL Keywords/All
- LSL Prim