Difference between revisions of "AutoHUD constructor"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
==AutoHUD constructor==
==AutoHUD constructor v1.0.0==
Automatic assembly of stacked text element HUD. [Typically used to track avatars in your vicinity.]
Automatic assembly of stacked text element HUD. [Typically used to track avatars in your vicinity.]
<br>
<br>
<b>This script ONLY assembles the HUD prims and then deletes itself.</b>
<b>This script ONLY assembles the HUD prims and then deletes itself.</b>
<br>
<b>DESIGNED TO DISPLAY 1 TEXT ELEMENT PER PRIM</b>
<div style="padding: 0.5em;">
<div style="padding: 0.5em;">
<lsl>
<lsl>
//https://wiki.secondlife.com/wiki/AutoHUD_constructor
//
//
// BETLOG Hax
// BETLOG Hax
Line 134: Line 137:
//}
//}
//======================================================================================
//======================================================================================
</lsl>
</div>
==AutoHUD constructor v2.0.0==
Automatic assembly of stacked text element HUD. [Typically used to track avatars in your vicinity.]
<br>
<b>This script ONLY assembles the HUD prims and then deletes itself.</b>
<br>
<b>DESIGNED TO DISPLAY 6 TEXT ELEMENTS PER PRIM, TO SPEED UP LINKMESSAGING..</b>
<div style="padding: 0.5em;">
<lsl>
//https://wiki.secondlife.com/wiki/AutoHUD_constructor
//
// BETLOG Hax
// AEST: 20090124 1605 [SLT:  20090123 2305]
// Total rewrite of a script called 'Align' by Zwagoth Klaar.
// This script features a better layout of prims, specifically so the displayed text is over
// the same prim (typically this is not the case, making touch events confusing as they have
// to reference the previous linkset prim). This layout avoids that.
// Optimized for finer tuned text positioning and sexy texturing.
// Intended to facilitite use of an array of llDetectedTouchXX buttons on the main panel.
//
//  v2.0.0 - DISPLAYS 6 TEXT ELEMENTS PER BLOCK, TO SPEED UP LINKMESSAGING.
//
// WTF?: Arrays prims into a vertical array suitable for avatar-listing HUDs.
// HOW?: 1] Rez a bunch of boxes 2] link them together 3] add this script to the root prim.
//
// LICENCE:
//  Creative Commons Creative Commons Attribution-Share Alike 3.0 license
//  http://creativecommons.org/licenses/by-sa/3.0/
//
// ie: You can modify this script, but you must prominently state that you used this script,
//  credit it's original author(s), and supply this unaltered script with your modification,
//  and/or make it available to download.
//----------------------------------
// SHARED CONFIGURATION
integer    gPIN                    = 652212; //CHANGE ME
//----------------------------------
// CONFIGURATION
//
vector      gTextScale              = <0.25, 0.21, 0.01>;
vector      gTextColor              = <0.0, 0.25, 0.25>;
float      gTextAlpha              = 0.5;
//----------------------------------
// CORE CODE
//----------------------------------
f_initPrimLayout()
{  llSetRemoteScriptAccessPin(gPIN);
    llSetObjectName(llGetScriptName());
    llOwnerSay("STARTING: processing initial prim layout");
    llSetPrimitiveParams([
        PRIM_SIZE,<0.055,0.25,0.01>
        ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 180.0>*DEG_TO_RAD)
//HALF of the CONTROL PANEL (8 main function button slots)
        ,9, 0, 0, <0.125000, 0.625000, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>
//WHOLE CONTROL PANEL (16 main function button slots)
//        ,9, 0, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>
        ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.5
        ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD
        ,PRIM_TEXTURE, 4,"0c4f66d1-048b-a66e-0c7e-0d40a0b9cd82", <1,1,0>, <0.0,0.0,0>, 270*DEG_TO_RAD
    ]);
    integer p;
    integer link = p = llGetNumberOfPrims();
    float o;
    vector s = llGetScale();
    float height = gTextScale.y*0.5;
    while(link>1)
    {  o = (s.x*0.5)-(height*0.125);
        if (link > 2)
            o += (height*0.875)*(link-2);
        llSetLinkPrimitiveParams(link, [
            PRIM_POSITION, <o, 0.0, gTextScale.z*(link-1)>
            ,PRIM_SIZE, gTextScale
            ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 90.0>*DEG_TO_RAD)
            ,9, 0, 0, <0.375, 0.875, 0.0>, 0.0, <0.0, 0.0, 0.0>
                , <1.0, 1.875, 0.0>, <0.0, 0.0, 0.0>
            ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.0
            ,PRIM_COLOR, 2, gTextColor, gTextAlpha
            ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD 
            ,PRIM_TEXTURE, 2, "650f8650-e924-cf51-5603-a1bb03cfab59"
                , <1,6,0>, <0,0.5,0>, 0*DEG_TO_RAD
        ]);
        --link;
    }
    llOwnerSay("COMPLETED: processing prim layout");
    llRemoveInventory(llGetScriptName());
}
//======================================================================================
default
{  on_rez(integer start_param)
    {  llResetScript();
    }
    state_entry()
    {  f_initPrimLayout();
    }
}
//======================================================================================
// ORIGINAL LICENCE :
//  GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007
//  http://www.gnu.org/licenses/gpl-3.0.txt
//
//ZWAGOTHS ORIGINAL SCRIPT:
// *******************************************************************************
//
// I give tech support for advanced+interesting topics only.
// Otherwise dont ask me for tech support. I won't give it.
// But I will accept tips sent to Zwagoth Klaar :-)
//
// Copyright (C) 2008 Zwagoth Klaar
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  U
//
//default
//{
//    state_entry()
//    {
//        vector scale = <0.6,0.032, 0.01>;
//        integer link;
//        for(link = 2;link <= (llGetNumberOfPrims()+1);link++)
//        {
//            llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]);
//        }
//        llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]);
//    }
//
//    touch_start(integer total_number)
//    {
//        vector scale = <0.5,0.032, 0.01>;
//        integer link;
//        for(link = 2;link <= (llGetNumberOfPrims()+1);link++)
//        {
//            llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]);
//        }
//        llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]);
//    }
//}
//======================================================================================
</lsl>
</lsl>
</div>
</div>


{{LSLC|Examples|AutoHUD_constructor}}
{{LSLC|Examples|AutoHUD_constructor}}

Revision as of 22:15, 23 January 2009

AutoHUD constructor v1.0.0

Automatic assembly of stacked text element HUD. [Typically used to track avatars in your vicinity.]
This script ONLY assembles the HUD prims and then deletes itself.
DESIGNED TO DISPLAY 1 TEXT ELEMENT PER PRIM

<lsl> //https://wiki.secondlife.com/wiki/AutoHUD_constructor // // BETLOG Hax // AEST: 20090113 1346 [SLT: 20090112 2046] // Total rewrite of a script called 'Align' by Zwagoth Klaar. // This script features a different layout of prims, specifically so the displayed text is over // the same prim (typically this is not the case, making touch events confusing as they have // to reference the previous linkset prim). This layout avoids that. // Optimized for finer tuned text positioning and sexy texturing. // Intended to facilitate use of an array of llDetectedTouchXX buttons on the main panel. // // WTF?: Arrays prims into a vertical array suitable for avatar-listing HUDs. // HOW?: 1] Rez a bunch of boxes 2] link them together 3] add this script to the root prim. // // LICENCE: // Creative Commons Creative Commons Attribution-Share Alike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/ // // ie: You can modify this script, but you must prominently state that you used this script, // credit it's original author(s), and supply this unaltered script with your modification, // and/or make it available to download. //---------------------------------- // SHARED CONFIGURATION integer gPIN = 652212; //CHANGE ME //---------------------------------- // CONFIGURATION // vector gDisplayScale = <0.22,0.06, 0.01>;//<0.22,0.055, 0.01>; vector gDisplayColor = <0.0, 0.25, 0.25>; float gDisplayAlpha = 0.5; //---------------------------------- // CORE CODE // //---------------------------------- f_initPrimLayout() { llSetRemoteScriptAccessPin(gPIN);

   llSetObjectName(llGetScriptName());
   llOwnerSay("STARTING: processing initial prim layout");
   llSetPrimitiveParams([
       PRIM_SIZE,<0.055,0.22,0.015>
       ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 180.0>*DEG_TO_RAD)

//HALF of the CONTROL PANEL (8 main function button slots)

       ,9, 0, 0, <0.125000, 0.625000, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>

//WHOLE CONTROL PANEL (16 main function button slots) // ,9, 0, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>

       ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.5
       ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD 
       ,PRIM_TEXTURE, 4,"0c4f66d1-048b-a66e-0c7e-0d40a0b9cd82", <1,1,0>, <0.0,0.0,0>, 270*DEG_TO_RAD 
   ]);
   integer p;
   integer link = p = llGetNumberOfPrims();
   while(link>1)
   {   llSetLinkPrimitiveParams(link, [
           PRIM_POSITION, <(gDisplayScale.y*0.5*0.6)*(link-1), 0.0, gDisplayScale.z*(link-1)> 
           ,PRIM_SIZE, gDisplayScale
           ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 90.0>*DEG_TO_RAD)
           ,9, 0, 0, <0.375000, 0.875000, 0.0>, 0.0, <0.0, 0.0, 0.0>
               , <1.0, 1.58750000, 0.0>, <0.0, 0.0, 0.0>
           ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.0
           ,PRIM_COLOR, 2, gDisplayColor, gDisplayAlpha
           ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD  
           ,PRIM_TEXTURE, 2, "650f8650-e924-cf51-5603-a1bb03cfab59", <1,1,0>, <0,0,0>, 0*DEG_TO_RAD 
       ]);
       --link;
   }
   llOwnerSay("COMPLETED: processing prim layout");
   llRemoveInventory(llGetScriptName());

} //====================================================================================== default { on_rez(integer start_param)

   {   llResetScript();
   }
   state_entry()
   {   f_initPrimLayout();
   }

} //====================================================================================== // ORIGINAL LICENCE : // GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 // http://www.gnu.org/licenses/gpl-3.0.txt // //ZWAGOTHS ORIGINAL SCRIPT: // ******************************************************************************* // // I give tech support for advanced+interesting topics only. // Otherwise dont ask me for tech support. I won't give it. // But I will accept tips sent to Zwagoth Klaar :-) // // Copyright (C) 2008 Zwagoth Klaar // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 U // //default //{ // state_entry() // { // vector scale = <0.6,0.032, 0.01>; // integer link; // for(link = 2;link <= (llGetNumberOfPrims()+1);link++) // { // llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]); // } // llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]); // } // // touch_start(integer total_number) // { // vector scale = <0.5,0.032, 0.01>; // integer link; // for(link = 2;link <= (llGetNumberOfPrims()+1);link++) // { // llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]); // } // llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]); // } //} //====================================================================================== </lsl>


AutoHUD constructor v2.0.0

Automatic assembly of stacked text element HUD. [Typically used to track avatars in your vicinity.]
This script ONLY assembles the HUD prims and then deletes itself.
DESIGNED TO DISPLAY 6 TEXT ELEMENTS PER PRIM, TO SPEED UP LINKMESSAGING..

<lsl> //https://wiki.secondlife.com/wiki/AutoHUD_constructor // // BETLOG Hax // AEST: 20090124 1605 [SLT: 20090123 2305] // Total rewrite of a script called 'Align' by Zwagoth Klaar. // This script features a better layout of prims, specifically so the displayed text is over // the same prim (typically this is not the case, making touch events confusing as they have // to reference the previous linkset prim). This layout avoids that. // Optimized for finer tuned text positioning and sexy texturing. // Intended to facilitite use of an array of llDetectedTouchXX buttons on the main panel. // // v2.0.0 - DISPLAYS 6 TEXT ELEMENTS PER BLOCK, TO SPEED UP LINKMESSAGING. // // WTF?: Arrays prims into a vertical array suitable for avatar-listing HUDs. // HOW?: 1] Rez a bunch of boxes 2] link them together 3] add this script to the root prim. // // LICENCE: // Creative Commons Creative Commons Attribution-Share Alike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/ // // ie: You can modify this script, but you must prominently state that you used this script, // credit it's original author(s), and supply this unaltered script with your modification, // and/or make it available to download. //---------------------------------- // SHARED CONFIGURATION integer gPIN = 652212; //CHANGE ME //---------------------------------- // CONFIGURATION // vector gTextScale = <0.25, 0.21, 0.01>; vector gTextColor = <0.0, 0.25, 0.25>; float gTextAlpha = 0.5; //---------------------------------- // CORE CODE //---------------------------------- f_initPrimLayout() { llSetRemoteScriptAccessPin(gPIN);

   llSetObjectName(llGetScriptName());
   llOwnerSay("STARTING: processing initial prim layout");
   llSetPrimitiveParams([
       PRIM_SIZE,<0.055,0.25,0.01>
       ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 180.0>*DEG_TO_RAD)

//HALF of the CONTROL PANEL (8 main function button slots)

       ,9, 0, 0, <0.125000, 0.625000, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>

//WHOLE CONTROL PANEL (16 main function button slots) // ,9, 0, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>

       ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.5
       ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD 
       ,PRIM_TEXTURE, 4,"0c4f66d1-048b-a66e-0c7e-0d40a0b9cd82", <1,1,0>, <0.0,0.0,0>, 270*DEG_TO_RAD 
   ]);
   integer p;
   integer link = p = llGetNumberOfPrims();
   float o;
   vector s = llGetScale();
   float height = gTextScale.y*0.5;
   while(link>1)
   {   o = (s.x*0.5)-(height*0.125);
       if (link > 2)
           o += (height*0.875)*(link-2); 
       llSetLinkPrimitiveParams(link, [
           PRIM_POSITION, <o, 0.0, gTextScale.z*(link-1)> 
           ,PRIM_SIZE, gTextScale
           ,PRIM_ROTATION, llEuler2Rot(<0.0, 90.0, 90.0>*DEG_TO_RAD)
           ,9, 0, 0, <0.375, 0.875, 0.0>, 0.0, <0.0, 0.0, 0.0>
               , <1.0, 1.875, 0.0>, <0.0, 0.0, 0.0>
           ,PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.0
           ,PRIM_COLOR, 2, gTextColor, gTextAlpha
           ,PRIM_TEXTURE, ALL_SIDES, TEXTURE_BLANK, <1,1,0>, <0.0,0.0,0>, 0*DEG_TO_RAD  
           ,PRIM_TEXTURE, 2, "650f8650-e924-cf51-5603-a1bb03cfab59"
               , <1,6,0>, <0,0.5,0>, 0*DEG_TO_RAD 
       ]);
       --link;
   }
   llOwnerSay("COMPLETED: processing prim layout");
   llRemoveInventory(llGetScriptName());

} //====================================================================================== default { on_rez(integer start_param)

   {   llResetScript();
   }
   state_entry()
   {   f_initPrimLayout();
   }

} //====================================================================================== // ORIGINAL LICENCE : // GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 // http://www.gnu.org/licenses/gpl-3.0.txt // //ZWAGOTHS ORIGINAL SCRIPT: // ******************************************************************************* // // I give tech support for advanced+interesting topics only. // Otherwise dont ask me for tech support. I won't give it. // But I will accept tips sent to Zwagoth Klaar :-) // // Copyright (C) 2008 Zwagoth Klaar // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 U // //default //{ // state_entry() // { // vector scale = <0.6,0.032, 0.01>; // integer link; // for(link = 2;link <= (llGetNumberOfPrims()+1);link++) // { // llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]); // } // llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]); // } // // touch_start(integer total_number) // { // vector scale = <0.5,0.032, 0.01>; // integer link; // for(link = 2;link <= (llGetNumberOfPrims()+1);link++) // { // llSetLinkPrimitiveParams(link, [PRIM_POSITION, ZERO_VECTOR + <0,(scale.y-0.012)*(link-1),0> ,PRIM_SIZE,scale]); // } // llSetLinkPrimitiveParams(1, [PRIM_SIZE,(scale - <0.15,0,0>)]); // } //} //======================================================================================

</lsl>