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| {{Help | | #REDIRECT [[Land#Region]] |
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| |Avatar=
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| |Object=
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| |Land=
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| |Community=
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| |Viewer=
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| |Communication=
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| |Multimedia=
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| |Navigation=
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| |Misc=
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| |Description=
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| |Wiki=
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| |Glossary=* | |
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| A named 256m x 256m (65,536 m²) area hosted by a single simulator process. In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single sim process can host mulitple regions.
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| There are two types of regions: Normal and Void. There are two normal regions per server host CPU{{Footnote|1={{slkb|4235|Information about Openspaces (Void Regions)}}|2={{Slkb|4235|Information about Openspaces (Void Regions)|no-link=*}}|handle=cpu}} and four void regions per server host CPU. Void regions support fewer prims and users{{Footnote|handle=cpu}}.
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| For more information about server hosts, see the [http://blog.secondlife.com/?s=%22class+5%22 Second Life blog].
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| == Effects on Scripting ==
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| Scripts can detect the current region, and detect region changes, but these factors are normally separate from region coordinates. There is a delay associated with an object moving from one region to another, because the object and its script's states are serialized, sent to the new region, and then deserialized.
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| == Footnotes ==
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| {{Footnotes}}
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