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| {{Help|LandSim=*|Glossary=*}}
| | #REDIRECT [[Land#Region]] |
| | | {{Help|Glossary=*}} |
| A named 256m x 256m (65,536 m²) area hosted by a single [[Sim | simulator process (sim)]]. In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single sim process can host mulitple regions.
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| There are currently two types of regions: ''Normal'' and ''Void'' (also known as ''Openspace''). There are two normal regions per server host CPU or four void regions per server host CPU. Void regions support fewer prims and users{{Footnote|1={{slkb|4235|Information about Openspaces (Void Regions)}}|2={{Slkb|4235|Information about Openspaces (Void Regions)|no-link=*}}|handle=cpu}}. A third kind of regions, the so called ''Homestead'', will be available from January 5th 2009.
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| For more information about server hosts, see the [http://blog.secondlife.com/?s=%22class+5%22 Second Life blog].
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| == Effects on Scripting ==
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| Scripts can detect the current region, and detect region changes, but these factors are normally separate from region coordinates. There is a delay associated with an object moving from one region to another, because the object and its script's states are serialized, sent to the new region, and then deserialized.
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| == Footnotes ==
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| {{Footnotes}}
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