Difference between revisions of "Get source and compile"

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Line 17: Line 17:


  svn co https://www.lindenlab.dreamhosters.com/svn/linden/release/
  svn co https://www.lindenlab.dreamhosters.com/svn/linden/release/
To understand what you are looking at after you check out the code, see [[viewer source]].


== Setting up the development environment w/libraries ==
== Setting up the development environment w/libraries ==

Revision as of 16:44, 22 November 2006


Even if you don't plan to develop, just the act of downloading and compiling can uncover problems. If the version you download doesn't build on your platform, file a bug.

Getting the source

The Second Life source code can be downloaded from our Subversion repository at

https://www.lindenlab.dreamhosters.com/svn/linden/release/

You can download the files using your web browser, but it is recommended that you use a Subversion Client You can download a command line client for most operating systems at the Subversion web site. If you are more comfortable with Graphical interfaces, you can also use TortoiseSVN, or RapidSVN


Get a Subversion account from Rob Linden and check out using the following command

svn co https://www.lindenlab.dreamhosters.com/svn/linden/release/


To understand what you are looking at after you check out the code, see viewer source.

Setting up the development environment w/libraries

Windows

  • Visual Studio .NET 2003 Professional
  • Microsoft Platform SDK
  • DirectX 9.0 SDK Update (Summer 2003)
  • Set up the project globals:
    • Start Visual C++
    • Go to Tools/Options/Projects/VC++ Directories
    • Make sure that the includes and libraries paths have the DirectX SDK paths first, then the Platform SDK paths, and then the Visual C++ paths.
  • Open indra/indra_complete/indra_complete.sln and build the project.

Platform notes

Linux

Ubuntu build notes

Ubuntu 5.10 and higher uses a newer version of libc6 with a bug fix that breaks our codebase. If you see errors of the form:

   obj_dat.c:(.text+0x857): undefined reference to `__ctype_b'

...when you try to build our codebase then you need to enable the CTYPE_WORKAROUND. If you use 'make' or 'dmake', add the following lines to your ~/.bashrc file:

   export SIMULATOR_CPPFLAGS="-DCTYPE_WORKAROUND"
   export RPCSERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
   export DATASERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
   export USERSERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
   export TEST_CPPFLAGS="-DCTYPE_WORKAROUND"

If you use 'scons', add the follow line to your ~/.bashrc file:

   export SERVER_CPPFLAGS="-DCTYPE_WORKAROUND"

Source your ~/.bashrc, or open a new terminal, and build again.