Difference between revisions of "Get source and compile"
Jump to navigation
Jump to search
Rob Linden (talk | contribs) (Links to Win32 downloads, minor reorg) |
Rob Linden (talk | contribs) (+link to Version control repository) |
||
Line 26: | Line 26: | ||
* [[Compiling the viewer (Mac OS X)|Mac OS X]] | * [[Compiling the viewer (Mac OS X)|Mac OS X]] | ||
* [[Compiling the viewer (Linux)|Linux]] | * [[Compiling the viewer (Linux)|Linux]] | ||
== Version control repository == | |||
We aren't yet providing live access to a version control repository. However, if you're interested in learning more about the subject, see [[Version control repository]]. |
Revision as of 17:44, 29 December 2006
Even if you don't plan to develop, just the act of downloading and compiling can uncover problems. If the version you download doesn't build on your platform, file a bug.
Getting the source
The Second Life source code can be downloaded from here:
- Source:
- Support Libraries
We use CRLF line endings for text files in zipfiles (preferred on Windows), while using LF line endings in tarballs (preferred on POSIX systems like Mac and Linux).
To understand what you are looking at after you get the code, see viewer source.
Compiling
Per platform instructions are available for the following platforms:
Version control repository
We aren't yet providing live access to a version control repository. However, if you're interested in learning more about the subject, see Version control repository.