Difference between revisions of "Phantom Objects"
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(→Relationship to other features: -- fix link to physics test) |
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** Edit tool > Features > Flexible Path | ** Edit tool > Features > Flexible Path | ||
*** Flexible Objects are automatically made phantom. | *** Flexible Objects are automatically made phantom. | ||
** llSetStatus(STATUS_PHANTOM, TRUE) | ** [[llSetStatus]]([[STATUS_PHANTOM]], [[TRUE]]) | ||
** llVolumeDetect | ** [[llVolumeDetect]] | ||
* Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground. | * Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground. | ||
* Phantom objects cannot be sat upon. | * Phantom objects cannot be sat upon. | ||
Line 16: | Line 16: | ||
* Objects that live on an adjacent region but hang over onto this region. | * Objects that live on an adjacent region but hang over onto this region. | ||
* Attachments. | * Attachments. | ||
=== Test scripts === | === Test scripts === |
Revision as of 02:04, 24 May 2009
Feature Design Document
(none)
Functional Spec
- An object can be made Phantom via the Edit tools or by script
- Edit tool > Object > Phantom
- Edit tool > Features > Flexible Path
- Flexible Objects are automatically made phantom.
- llSetStatus(STATUS_PHANTOM, TRUE)
- llVolumeDetect
- Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground.
- Phantom objects cannot be sat upon.
Other things that appear to be phantom:
- Objects that live on an adjacent region but hang over onto this region.
- Attachments.
Test scripts
llVolumeDetect test - Can two llVolumeDetect objects detect each other?
Discussion for future improvements
(none)
Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics_Test - The Physics test should ensure check that phantom objects are truly phantom.