Difference between revisions of "LlSetTimerEvent"

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{{LSL_Function
{{LSL_Function
|func_id=107|func_sleep=0.0|func_energy=10.0
|func_id=107|func_sleep=0.0|func_energy=10.0
|func=llSetTimerEvent|p1_type=float|p1_name=sec
|func=llSetTimerEvent|p1_type=float|p1_name=sec|p1_desc=Any positive non-zero value.
|func_desc=Cause the [[timer]] event to be triggered once every '''sec''' seconds. Passing in 0.0 stops further timer events.
|func_desc=Cause the [[timer]] event to be triggered once every '''sec''' seconds. Passing in 0.0 stops further timer events.
|func_footnote
|func_footnote
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|spec
|spec
|caveats=
|caveats=
*The time dilation increases the length of the interval between event triggers. See [[llGetRegionTimeDilation]] for more information.
*The time dilation increases the length of the interval between [[timer]] event triggers. See [[llGetRegionTimeDilation]] for more information.
|constants
|constants
|examples=<pre>
|examples=<pre>

Revision as of 11:44, 24 October 2007

Summary

Function: llSetTimerEvent( float sec );
0.0 Forced Delay
10.0 Energy

Cause the timer event to be triggered once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value.

Caveats

Examples

float gap = 2.0;
float counter = 0.0;

default
{
    state_entry()
    {
        // Activate the timer listener every 2 seconds
        llSetTimerEvent(gap);
    }

    touch_start(integer total_number)
    {
        llSay(0, "The timer stops.");
        llSetTimerEvent(0);
        
    }

    timer()
    {
        counter = counter + gap; 
        llSay(0, (string)counter+" seconds have passed");
    }
}

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime

Deep Notes

Signature

function void llSetTimerEvent( float sec );