Difference between revisions of "User:Lum Pfohl/SL Trivia"
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# '''Typing /0 followed by your message text will suppress the Typing Anim.''' In addition to the DEBUG SETTING '''PlayTypingAnim''', entering '''/0''' before each message in group chat will signal SL to send your message to "Channel 0" - which just happens to be group chat - but you won't do the typing animation or have the associated clicking sound. | # '''Typing /0 followed by your message text will suppress the Typing Anim.''' In addition to the DEBUG SETTING '''PlayTypingAnim''', entering '''/0''' before each message in group chat will signal SL to send your message to "Channel 0" - which just happens to be group chat - but you won't do the typing animation or have the associated clicking sound. | ||
# '''There is an SL glitch with the CROUCH button.''' Pressing and holding the CROUCH button (either PGDN or C) and tapping the FORWARD (UP ARROW or W) once will cause your avatar to "wig out." Keep the CROUCH button pressed for the entire period, and you will see your avatar move back and forth wildly until you eventually move off-sim. When you do, your hair attachment will come off!!! ''ahahahaha!'' | # '''There is an SL glitch with the CROUCH button.''' Pressing and holding the CROUCH button (either PGDN or C) and tapping the FORWARD (UP ARROW or W) once will cause your avatar to "wig out." Keep the CROUCH button pressed for the entire period, and you will see your avatar move back and forth wildly until you eventually move off-sim. When you do, your hair attachment will come off!!! ''ahahahaha!'' | ||
# '''Linden Avatars do not show up on your Radar HUDs.''' Radar HUDs (and other avatar-sensing scripts) rely on the llSensor() and llSensorRepeat() functions. Linden personnel appear to be hidden from these functions, and thus would not be visible on any Second Life radar scripts. Lindens '''do appear''' on the mini-map. Because many of them hover over the land, they appear as green "T" symbols and can be discovered that way. I have to validate my claim, but so far it's proven true. | |||
# '''It is possible to hide your name tag from others.''' By cleverly placing an invisi-prim over your head, the Avatar Name Tag can be obscured from view on everyone's Client Viewers, making you "nameless." | |||
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;Land and Sims | |||
# '''There are 16 Help Islands.''' Ten of them are accessible by new residents. Help Islands 11 - 16, I have no idea what they're for. | |||
# '''There are 2 Help Island Publics.''' Help Island Public2 is situated immediately West of Help Island Public, and serves as an overflow site for HIP. It runs on a newer, faster hardware. However, when Help Island Public crashes (as it often does), residents trying to teleport there do not get rerouted to HIP2. Instead, they'll simply be told the region is not available. As such, HIP2 remains relatively unpopulated. | |||
# '''The two HIPs are not identical.''' The freebie store's vendors are configured differently. Also, if you view two two HIP's on the mini-map - you'll see a large black box over the sandbox in HIP2 that does not appear on HIP. There is also a black box over the freebie store in HIP that does not appear on HIP2. | |||
# '''There are sims which show up as icons in the MAP and www.slurl.com.''' When viewing the map, there are sims with recognizable features. The '''Star of David,''' '''Map of Texas,''' the words, '''Please Fix SL''' or '''Doctor WHO.''' It is actually amazing to think of of how this technology works. There are thousands upon thousands of sims. Each sim's object location (and even colors) are rendered quite accurately in the MAP and www.slurl.com sites. It's also great fun to browse the world map. | |||
;Lag | ;Lag | ||
# '''Textures Cause Lag''' | # '''Textures Cause Lag''' | ||
# '''Giant Prims Cause Lag''' | # '''Giant Prims Cause Lag''' | ||
# '''Scripts Cause Lag''' | # '''Scripts Cause Lag''' | ||
# '''Torus Prims Cause Lag''' | |||
Revision as of 10:14, 18 December 2007
SL TriviaThese are things I've noticed about SL over the course of a year. In no particular order at this time:
Lum Pfohl 06:55, 29 November 2007 (PST) |
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