Difference between revisions of "User:Lum Pfohl/SL Trivia"
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# '''The two HIPs are not identical.''' The freebie store's vendors are configured differently. Also, if you view two two HIP's on the mini-map - you'll see a large black box over the sandbox in HIP2 that does not appear on HIP. There is also a black box over the freebie store in HIP that does not appear on HIP2. | # '''The two HIPs are not identical.''' The freebie store's vendors are configured differently. Also, if you view two two HIP's on the mini-map - you'll see a large black box over the sandbox in HIP2 that does not appear on HIP. There is also a black box over the freebie store in HIP that does not appear on HIP2. | ||
# '''There are sims which show up as icons in the MAP and www.slurl.com.''' When viewing the map, there are sims with recognizable features. The '''Star of David,''' '''Map of Texas,''' the words, '''Please Fix SL''' or '''Doctor WHO.''' It is actually amazing to think of of how this technology works. There are thousands upon thousands of sims. Each sim's object location (and even colors) are rendered quite accurately in the MAP and www.slurl.com sites. It's also great fun to browse the world map. | # '''There are sims which show up as icons in the MAP and www.slurl.com.''' When viewing the map, there are sims with recognizable features. The '''Star of David,''' '''Map of Texas,''' the words, '''Please Fix SL''' or '''Doctor WHO.''' It is actually amazing to think of of how this technology works. There are thousands upon thousands of sims. Each sim's object location (and even colors) are rendered quite accurately in the MAP and www.slurl.com sites. It's also great fun to browse the world map. | ||
# '''A SIM can become disconnected from the grid and still function.''' Residents on that disconnected sim will still be able to move about, chat and IM with each other. However, they will not be able to any of the following functions : Teleport, Search, MAP, IM residents outside the sim or participate in any Group IM. If that resident logs off and attempts to log back on, they will receive the message "You have been moved to a nearby sim." Residents in the neighboring sim will simply see a vast ocean of "nothing" where you sim used to be. Linden Labs can often "rejoin" the sim to the grid without restarting it and things will continue as they did before. | |||
# '''A SIM has it's own database, independent from the ASSET SERVER.''' This is a blessing in disguise, but is also a danger. The local sim's database is backed up every hour or so. Any items and objects you set out onto the sim is maintained and backed up by the sim. If a sim crashes, the last backup is read back and "rendered." By keeping a "backup" of your valuable goods in your inventory on the SIM, you can weather the Asset Server Inventory Loss syndrome. The flip side (and danger) is that if you set out a NO COPY object from your inventory onto the sim - the Asset Server marks it as no longer in your Inventory. The SIM is now carrying that object. If the SIM crashes before a backup is made - your object is gone for ever... Caveat emptor... | |||
;Lag | ;Lag | ||
# '''Textures Cause Lag''' | # '''Textures Cause Lag''' |
Revision as of 10:26, 18 December 2007
SL TriviaThese are things I've noticed about SL over the course of a year. In no particular order at this time:
Lum Pfohl 06:55, 29 November 2007 (PST) |
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