Difference between revisions of "Do while"

From Second Life Wiki
Jump to navigation Jump to search
m (<lsl> examples)
m
Line 12: Line 12:
|spec
|spec
|caveats
|caveats
|examples=<lsl>
|examples=<lsl>//Counts from 1 to 5
//Counts from 1 to 5
default
default
{
{
Line 24: Line 23:
     }
     }
}</lsl>
}</lsl>
<lsl>
<lsl>//Counts from 0 to 4
//Counts from 0 to 4
default
default
{
{

Revision as of 11:41, 9 February 2008

do loop while (condition);

•  loop Executes once, then executes condition.
•  condition If condition executes true, it then loops back and executes loop again.


Any of the statements can be null statements. A do...while loop is slightly faster than a while or for loop, and requires fewer bytes of memory than a while or for loop.

Specification

Conditional Types
Type Condition
integer True if it is not zero.
float True if it is not zero.[1]
string True if its length is not zero.
key True only if it is a valid key and not NULL_KEY.
vector True if the vector is not ZERO_VECTOR.
rotation True if the rotation is not ZERO_ROTATION.
list True if the length is not zero. Note that correct behavior is only seen with Mono-compiled scripts; LSO-compiled scripts incorrectly resolve to false if the list is non-empty: BUG-230728

Examples

<lsl>//Counts from 1 to 5 default {

   state_entry()
   {
       integer olf;
       do
           llSay(0, (string) (++olf));
       while(olf<5);
   }

}</lsl> <lsl>//Counts from 0 to 4 default {

   state_entry()
   {
       integer olf;
       do
           llSay(0, (string)olf);
       while((++olf)<5);
   }

}</lsl>

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit check.