Difference between revisions of "LlRound"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{LSLFunctionAll
{{LSLFunctionAll
|func=llRound
|func=llRound
|func_id=10
|func_id=11
|func_sleep=0.0
|func_sleep=0.0
|func_energy=10.0
|func_energy=10.0
|func_footnote
|func_footnote=Values on the 0.5 boundary get rounded up.
|p1_type=float
|p1_type=float
|p1_name=val
|p1_name=val
Line 20: Line 20:
|p12_type|p12_name|p12_desc
|p12_type|p12_name|p12_desc
|return_type=float
|return_type=float
|return_text=that is the smallest integer value greater than or equal to val (return >= val).
|return_text=that is the closest integer value to val.
|spec
|spec
|caveats
|caveats

Revision as of 19:42, 25 January 2007

   Outdated templated used

Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.

Summary

Function: float llRound( float val );
0.0 Forced Delay
10.0 Energy

Returns a float that is the closest integer value to val.

• float val Any valid float value

Values on the 0.5 boundary get rounded up.

Examples

<lsl> default {

  state_entry()
  {
      llSay(0,"The rounded value of -4.5 is: "+(string)llRound(-4.5) );
  }

}

</lsl>

Deep Notes

Signature

function float llRound( float val );