Difference between revisions of "User:Lum Pfohl/SL Trivia"
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==SL Client & Viewer== | ==SL Client & Viewer== | ||
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[[Image:AvatarImposterBlocked1.png|thumb|right|200px|Click to enlarge]] | |||
<li value="1">'''Avatar imposter glitch 1: Boxed Imposters.''' (Windows) Log into Second Life, and through your PREFERENCES -> GRAPHICS, enable Avatar Imposters. Avatar Imposters are an economical way for Second Life to save on CPU cycles for avatars that are at a distance. Next run Second Life in a Window -- pressing ALT-ENTER will toggle between FULL SCREEN and WINDOWED modes. Now, minimize your Second Life window to your taskbar and work in another program, such as Explorer or Firefox or Notepad. Return to Second Life by clicking the Second Life task in the taskbar. You will see odd blocks around some avatars such as the image to the right. This condition is exasperated on busy sims such as Help Island Public.</li><br clear=right/> | |||
[[Image:AvatarImposterLeaning1.png|thumb|right|200px|Click to enlarge]] | |||
<li value="2">'''Avatar imposter glitch 2: Leaning Imposters.''' (Windows) Again enable Avatar Imposters through your PREFERENCES -> GRAPHICS. Go to somewhere with many avatars, such as Help Island Public. Look at the avatars around you, near the edge of the platform. Select the wall BEHIND one of the avatars, and zoom out to switch that avatar to Imposter Mode. Using your CTRL (and or) ALT keys and the MOUSE and MOUSE BUTTON, pan/zoom/tilt your camera AROUND the Avatar Imposter on your screen. You will note that under certain conditions, the Avatar Imposter sprite will begin to LEAN left or right in an unnatural position such as the red-shirt newbie in the top right of the image to the right.</li><br clear=right/> | |||
<li value="3">'''Resizing a SL Client window causes SIM load.''' This does not make ANY sense, but it seems to cause load anyway. When the SL Screen (running in Windowed mode) is resized, the SL Client sends *many* AgentHeightWidth packet to the SIM. Maximizing the window sends also a AgentResume packet.</li> | |||
<li value="4">'''Rebaking is a CLIENT operation that sends texture info to the Asset Server, then to everyone else.''' This is a new discovery for me, and helps debunk my previous observations (listed in the AVATAR and UI section #9 #10 and #11) and why certain avatars turn completely black when they wear a particular skin or why their clothing disappears and why when they go into appearances, appear normal. This also explains why my [[User:Lum_Pfohl/Troubleshooting#Blackened_Avatar|workarounds]] for these conditions work the way they do. I will dedicate a separate page on this topic.</li> | |||
<li value="5">'''Simple avatar movements are controlled by the SIM.''' This is readily apparent when connecting to an alternate Sim, such as [http://opensimulator.org/wiki/Main_Page Open Sim]. The following is a short list of apparent movements / animations that is sim-dependent and is VERY different on an OpenSim environment using the same SL Client: | |||
*'''Jumping''' - In OpenSim, one simply changes altitude as if they are standing. There is no pre-jump crouch, no lift off, no arm-raised... | |||
*'''Falling''' - In OpenSim, one simply changes altitude as if they are standing instead of flailing around | |||
*'''Hard Landing''' - In OpenSim, one simply stops changing altitude when they reach the ground. No Crumpling, standing back up and dusting off... | |||
*'''Flying Upwards''' - In OpenSim, flying up takes on the animation of Horizontal flying. There is no arms-at-the-sides, looking straight up animation.</li></ol> | |||
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==Avatar and UI== | ==Avatar and UI== | ||
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# '''It is possible to zoom into an Avatar's head.''' Inside, you'll see eyeballs, teeth and a tougue! Here's how. Using your Camera Controls, focus your camera on your face. Then, press and hold ALT and the Left Mouse Button and move the mouse forward. You'll break right past the face until you are peering inside your own head. Normally, your avatar does not emote so these teeth and tongue are not shown. When I zoomed into my head, I was dismayed to discover I had no brain... My friend Dahlia Trimble once thought of putting an animated squirrel in a wheel and embedding that into the Avatar's head. | # '''It is possible to zoom into an Avatar's head.''' Inside, you'll see eyeballs, teeth and a tougue! Here's how. Using your Camera Controls, focus your camera on your face. Then, press and hold ALT and the Left Mouse Button and move the mouse forward. You'll break right past the face until you are peering inside your own head. Normally, your avatar does not emote so these teeth and tongue are not shown. When I zoomed into my head, I was dismayed to discover I had no brain... My friend Dahlia Trimble once thought of putting an animated squirrel in a wheel and embedding that into the Avatar's head. | ||
# '''An avatar's rendition during ''Normal'' and ''Appearances'' is different.''' This is difficult to describe, so please stick with me. When we view each other on our screens, the textures that we see of each other might be coming from different sources between Normal SL activity and while the other Resident is in Appearances mode. When everything is OK and not broken, Normal SL and Appearances doesn't seem to differ (except that we turn gray momentarily when we come out of Appearances). But the difference is '''very apparent''' when a Resident is afflicted with the blackened skin or disappearing clothing. While they are in Appearances mode, their skin and clothing look correct. When they come out, it's as though some OTHER texture loads, and their skin turns black, or their skirt disappears again. | # '''An avatar's rendition during ''Normal'' and ''Appearances'' is different.''' This is difficult to describe, so please stick with me. When we view each other on our screens, the textures that we see of each other might be coming from different sources between Normal SL activity and while the other Resident is in Appearances mode. When everything is OK and not broken, Normal SL and Appearances doesn't seem to differ (except that we turn gray momentarily when we come out of Appearances). But the difference is '''very apparent''' when a Resident is afflicted with the blackened skin or disappearing clothing. While they are in Appearances mode, their skin and clothing look correct. When they come out, it's as though some OTHER texture loads, and their skin turns black, or their skirt disappears again. | ||
# '''An avatar's skin and clothing can be influenced by the condition of the Resident's computer.''' Again consider the Resident who has blackened skin. He's black on HIS screen, and he's black on YOUR screen. No matter what he puts on, it's black. You give | # '''An avatar's skin and clothing can be influenced by the condition of the Resident's computer.''' Again consider the Resident who has blackened skin. He's black on HIS screen, and he's black on YOUR screen. No matter what he puts on, it's black. You give him YOUR clothing to wear, and he TURNS IT BLACK when he wears it. Following the [[User:Lum Pfohl/Troubleshooting#Blackened Avatar|Troubleshooting]] steps, the very same clothing's appearances can be made to look normal again. It's the same clothing in the Asset Server as before. The only thing different is what the Resident did on their computer - and everything looks normal to everyone again. | ||
# '''An avatar's outfit and skin can be affected by wrong textures, even if they run on SLEEK.''' This makes no sense - but it does. So which machine actually serves up the skin and clothing textures? | # '''An avatar's outfit and skin can be affected by wrong textures, even if they run on SLEEK.''' This makes no sense - but it does. So which machine actually serves up the skin and clothing textures? | ||
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==Inventory== | ==Inventory== | ||
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Latest revision as of 16:38, 3 May 2008
SL Client & Viewer
Avatar and UI
Inventory
Prims and Objects
Linking Prims & Objects
Land and Sims
Scripts
Strange Phenomena
Lag
Lum Pfohl 06:55, 29 November 2007 (PST) |
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