Difference between revisions of "User:Lum Pfohl/SL Trivia"
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<div style="padding: 0.5em"><ol> | <div style="padding: 0.5em"><ol> | ||
[[Image:AvatarImposterBlocked1.png|thumb|right|200px|Click to enlarge]] | [[Image:AvatarImposterBlocked1.png|thumb|right|200px|Click to enlarge]] | ||
<li value="1">'''Avatar imposter glitch 1: Boxed Imposters.''' (Windows) Log into Second Life, and through your PREFERENCES -> GRAPHICS, enable Avatar Imposters. Avatar Imposters are an economical way for Second Life to save on CPU cycles for avatars that are at a distance. Next run Second Life in a Window -- pressing | <li value="1">'''Avatar imposter glitch 1: Boxed Imposters.''' (Windows) Log into Second Life, and through your PREFERENCES -> GRAPHICS, enable Avatar Imposters. Avatar Imposters are an economical way for Second Life to save on CPU cycles for avatars that are at a distance. Next run Second Life in a Window -- pressing ALT-ENTER will toggle between FULL SCREEN and WINDOWED modes. Now, minimize your Second Life window to your taskbar and work in another program, such as Explorer or Firefox or Notepad. Return to Second Life by clicking the Second Life task in the taskbar. You will see odd blocks around some avatars such as the image to the right. This condition is exasperated on busy sims such as Help Island Public.</li><br clear=right/> | ||
[[Image:AvatarImposterLeaning1.png|thumb|right|200px|Click to enlarge]] | [[Image:AvatarImposterLeaning1.png|thumb|right|200px|Click to enlarge]] | ||
<li value="2">'''Avatar imposter glitch 2: Leaning Imposters.''' (Windows) Again enable Avatar Imposters through your PREFERENCES -> GRAPHICS. Go to somewhere with many avatars, such as Help Island Public. Look at the avatars around you, near the edge of the platform. Select the wall BEHIND one of the avatars, and zoom out to switch that avatar to Imposter Mode. Using your CTRL (and or) ALT keys and the MOUSE and MOUSE BUTTON, pan/zoom/tilt your camera AROUND the Avatar Imposter on your screen. You will note that under certain conditions, the Avatar Imposter sprite will begin to LEAN left or right in an unnatural position such as the red-shirt newbie in the top right of the image to the right.</li><br clear=right/> | <li value="2">'''Avatar imposter glitch 2: Leaning Imposters.''' (Windows) Again enable Avatar Imposters through your PREFERENCES -> GRAPHICS. Go to somewhere with many avatars, such as Help Island Public. Look at the avatars around you, near the edge of the platform. Select the wall BEHIND one of the avatars, and zoom out to switch that avatar to Imposter Mode. Using your CTRL (and or) ALT keys and the MOUSE and MOUSE BUTTON, pan/zoom/tilt your camera AROUND the Avatar Imposter on your screen. You will note that under certain conditions, the Avatar Imposter sprite will begin to LEAN left or right in an unnatural position such as the red-shirt newbie in the top right of the image to the right.</li><br clear=right/> | ||
<li value="3">'''Resizing a SL Client window causes SIM load.''' This does not make ANY sense, but it seems to. When the SL Screen (running in Windowed mode) is resized, the SL Client sends *many* AgentHeightWidth packet to the SIM. Maximizing the window sends also a AgentResume packet.</li> | <li value="3">'''Resizing a SL Client window causes SIM load.''' This does not make ANY sense, but it seems to cause load anyway. When the SL Screen (running in Windowed mode) is resized, the SL Client sends *many* AgentHeightWidth packet to the SIM. Maximizing the window sends also a AgentResume packet.</li> | ||
<li value="4">'''Rebaking is a CLIENT operation that sends texture info to the Asset Server, then to everyone else.''' This is a new discovery for me, and helps debunk my previous observations (listed in the AVATAR and UI section #9 #10 and #11) and why certain avatars turn completely black when they wear a particular skin or why their clothing disappears and why when they go into appearances, appear normal. This also explains why my [[User:Lum_Pfohl/Troubleshooting#Blackened_Avatar|workarounds]] for these conditions work the way they do. I will dedicate a separate page on this topic.</li> | <li value="4">'''Rebaking is a CLIENT operation that sends texture info to the Asset Server, then to everyone else.''' This is a new discovery for me, and helps debunk my previous observations (listed in the AVATAR and UI section #9 #10 and #11) and why certain avatars turn completely black when they wear a particular skin or why their clothing disappears and why when they go into appearances, appear normal. This also explains why my [[User:Lum_Pfohl/Troubleshooting#Blackened_Avatar|workarounds]] for these conditions work the way they do. I will dedicate a separate page on this topic.</li> | ||
<li value="5">'''Simple avatar movements are controlled by the SIM.''' This is readily apparent when connecting to an alternate Sim, such as [http://opensimulator.org/wiki/Main_Page Open Sim]. The following is a short list of apparent movements / animations that is sim-dependent and is VERY different on an OpenSim environment using the same SL Client: | <li value="5">'''Simple avatar movements are controlled by the SIM.''' This is readily apparent when connecting to an alternate Sim, such as [http://opensimulator.org/wiki/Main_Page Open Sim]. The following is a short list of apparent movements / animations that is sim-dependent and is VERY different on an OpenSim environment using the same SL Client: |
Latest revision as of 16:38, 3 May 2008
SL Client & Viewer
Avatar and UI
Inventory
Prims and Objects
Linking Prims & Objects
Land and Sims
Scripts
Strange Phenomena
Lag
Lum Pfohl 06:55, 29 November 2007 (PST) |
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