Difference between revisions of "LlGetParcelPrimCount"

From Second Life Wiki
Jump to navigation Jump to search
m
Line 4: Line 4:
|p1_type=vector|p1_name=pos|p1_desc=[[Viewer coordinate frames#Region|region coordinate]] (z component is ignored)
|p1_type=vector|p1_name=pos|p1_desc=[[Viewer coordinate frames#Region|region coordinate]] (z component is ignored)
|p2_type=integer|p2_name=category|p2_desc=a PARCEL_COUNT_* flag
|p2_type=integer|p2_name=category|p2_desc=a PARCEL_COUNT_* flag
|p3_type=integer|p3_name=sim_wide|p3_desc=boolean, {{LSL Const|FALSE|integer|0|c=treated as false by conditionals}} for the parcel, otherwise for the [[sim]].
|p3_type=integer|p3_name=sim_wide|p3_desc=boolean
|func_footnote
|func_footnote
|func_desc
|func_desc
Line 68: Line 68:
|sort=GetParcelPrimCount
|sort=GetParcelPrimCount
|cat1=Parcel
|cat1=Parcel
|cat2=Region
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 02:00, 31 May 2008

Summary

Function: integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of prims on the parcel at pos of the given category

• vector pos region coordinate (z component is ignored)
• integer category a PARCEL_COUNT_* flag
• integer sim_wide boolean

Specification

If sim_wide is...

  • then the return is the number of prims of the category requested on the parcel specified.
  • not then the return is the combined number of prims on all parcels in the sim owned by the specified parcel's owner of the category requested.

Category Description
PARCEL_COUNT_TOTAL 0 All prims on the parcel(s). Does not include temp on rez objects.
PARCEL_COUNT_OWNER 1 Prims owned by the parcel owner.
PARCEL_COUNT_GROUP 2 Prims not owned by the owner, but set to or owned by the group of the parcel.
PARCEL_COUNT_OTHER 3 Prims not set to group or owned by the owner.
PARCEL_COUNT_SELECTED 4 All prims selected or sat on.
PARCEL_COUNT_TEMP 5 All temp on rez objects.

Examples

<lsl>//gives prim usage information when touched. default {

   touch_start(integer total_number)
   {
       vector pos = llGetPos();
       llSay(0, "There are " + (string)llGetParcelPrimCount(pos, PARCEL_COUNT_TOTAL, FALSE) +" total prims on this parcel");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_OWNER, FALSE) +" prims are owned by the parcel owner");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_GROUP, FALSE) +" prims set to or owned by the parcel's group.");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_OTHER, FALSE) +" prims that are not set to the parcel group or owned by the parcel owner");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_SELECTED, FALSE) +" prims are selected");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_TEMP, FALSE) +" prims are temp-on-rez");
   }
}</lsl>

See Also

Functions

•  llGetParcelMaxPrims

Deep Notes

Signature

function integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide );