Difference between revisions of "LSL llResetTime"
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{{LSLFunctionAll|func_id=83|func_sleep=0.0|func_energy=10.0|func=llResetTime|func_footnote=sets the time to zero|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]] | {{LSLFunctionAll | ||
|func_id=83 | |||
|func_sleep=0.0 | |||
|func_energy=10.0 | |||
|func=llResetTime | |||
|func_footnote=sets the script's running time to zero. | |||
|return_text | |||
|spec | |||
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time. | |||
|examples=<lsl> | |||
default { | |||
state_entry() | |||
{ | |||
llResetTime(); | |||
} | |||
touch_start(integer num_touch) | |||
{ | |||
float time; | |||
time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | |||
llResetTime(); | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |||
|related={{LSLG|llGetTime}}<br/>{{LSLG|llGetAndResetTime}} | |||
|also | |||
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]] |
Revision as of 12:36, 26 January 2007
Outdated templated used
Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Either 'func_desc' or 'return_type' & 'return_text' must be defined
(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
sets the script's running time to zero.
Caveats
Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>