Difference between revisions of "Phantom Maker"

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While I ([[User:Xaviar_Czervik|Xaviar Czervik]]) was making a vehicle script, I discovered this glitch with llVolumeDetect that allows avatars to become phantom. This means, you can pass through all objects and avatars solid. It is a known bug, and I put it on the JIRA, {{Jira|SVC-2570}}, but Kate Linden has confirmed that people are allowed to use this without violating the CS or ToS.
While I ([[User:Xaviar_Czervik|Xaviar Czervik]]) was making a vehicle script, I discovered this glitch with [[llVolumeDetect]] that allows avatars to become phantom. This means, you can pass through all objects and avatars solid. It is a known bug, and I put it on the JIRA, {{Jira|SVC-2570}}, but Kate Linden has confirmed that people are allowed to use this without violating the CS or ToS.


To make this effect, save this script in an object. Then, just sit on it. It will delete itself, so it may be better to take a copy first. After you stand back up, you will be able to pass through anything.
To make this effect, save this script in an object. Then, just sit on it. It will delete itself, so it may be better to take a copy first. After you stand back up, you will be able to pass through anything.

Revision as of 19:49, 27 June 2008

While I (Xaviar Czervik) was making a vehicle script, I discovered this glitch with llVolumeDetect that allows avatars to become phantom. This means, you can pass through all objects and avatars solid. It is a known bug, and I put it on the JIRA, SVC-2570, but Kate Linden has confirmed that people are allowed to use this without violating the CS or ToS.

To make this effect, save this script in an object. Then, just sit on it. It will delete itself, so it may be better to take a copy first. After you stand back up, you will be able to pass through anything. <lsl> default {

   state_entry() {
       llSitTarget(<0,0,.1>, <0,0,0,0>);
   }
   
   changed(integer i) {
       if (llGetOwner() != llAvatarOnSitTarget()) return;
       if (!(i & CHANGED_LINK)) return;
       llVolumeDetect(1);
       llDie();
   }
   
   on_rez(integer i) {
       llResetScript();
   }
       

} </lsl>

To remove the effect, do the same thing for the following script. Note the only difference is that there is a "llVolumeDetect(0);" after the first volume detect. <lsl> default {

   state_entry() {
       llSitTarget(<0,0,.1>, <0,0,0,0>);
   }
   
   changed(integer i) {
       if (llGetOwner() != llAvatarOnSitTarget()) return;
       if (!(i & CHANGED_LINK)) return;
       llVolumeDetect(1);
       llVolumeDetect(0);
       llDie();
   }
   
   on_rez(integer i) {
       llResetScript();
   }
       

} </lsl>