Difference between revisions of "LlAdjustSoundVolume"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{LSL_Function|func_id=207|func_sleep=0.1|func_energy=10.0|func=llAdjustSoundVolume|sort=AdjustSoundVolume
{{LSL_Function|func_id=207|func_sleep=0.1|func_energy=10.0|func=llAdjustSoundVolume|sort=AdjustSoundVolume
|p1_type=float|p1_name=volume|p1_desc=number between 0.0 and 1.0 [0.0, 1.0] (0.0 <= '''volume''' <= 1.0)
|p1_type=float|p1_name=volume|p1_desc=number between 0.0 and 1.0 [0.0, 1.0] (0.0 <= '''volume''' <= 1.0)
|func_desc=Adjusts volume of attached sound (0.0 - 1.0)
|func_desc=Adjusts volume of attached sound.
|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]

Revision as of 04:06, 28 January 2007

Summary

Function: llAdjustSoundVolume( float <span title="number between 0.0 and 1.0 [0.0, 1.0] (0.0 <= volume <= 1.0)" style="border-bottom:1px dotted; cursor:help;">volume );
0.1 Forced Delay
10.0 Energy

Adjusts volume of attached sound.

• float volume number between 0.0 and 1.0 [0.0, 1.0] (0.0 <= volume <= 1.0)

Caveats

  • This function causes the script to sleep for 0.1 seconds.

Examples

Deep Notes

Signature

function void llAdjustSoundVolume( float volume );