Difference between revisions of "Link Texture Manipulation"
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Gigs Taggart (talk | contribs) (new page llSetLinkTexture) |
Gigs Taggart (talk | contribs) |
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Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have. | Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have. | ||
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For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine. | For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine. | ||
[[Category:Feature | [[Category:Feature Requests]] |
Revision as of 15:20, 29 January 2007
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(string texture_uuid, integer side, integer link_num)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.