Difference between revisions of "GWA Project"

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Last Update: July 20, 2008
Last Update: July 20, 2008


Current status: Brainstorming and conceptual design.
'''Current status''': Brainstorming and conceptual design.




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== Project planning And Status ==
== Project planning And Status ==
*Project Involvement
#Jean Linden
#VTeam (Blue, George, Lexie, Amber and Linden)
#German Mentor group
#Funaria's group


*Brainstorming
*Brainstorming
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Discussion is going on how to create an OI that will keep residents online, depending on their different interests. It is wellknown, the retentionrate of new residents in SL is rather low (about 12%). In the past Linden Lab has done several experiments already with different kinds of entry in SL (see remarks for a list of previous projects). Most of these projects gave Linden Lab metrics or at least an idea of what works and what doesn't work. We found members of the VTeam and other Linden Lab employees very willing to share ideas about this already. One thing is cristal clear, Linden Lab doesn't know the perfect solution either yet.
Discussion is going on how to create an OI that will keep residents online, depending on their different interests. It is wellknown, the retentionrate of new residents in SL is rather low (about 12%). In the past Linden Lab has done several experiments already with different kinds of entry in SL (see remarks for a list of previous projects). Most of these projects gave Linden Lab metrics or at least an idea of what works and what doesn't work. We found members of the VTeam and other Linden Lab employees very willing to share ideas about this already. One thing is cristal clear, Linden Lab doesn't know the perfect solution either yet.


*Current conclusions
*Current conclusions/Focal points for design
#Residents entering SL have very different interests.
#Residents entering SL have very different interests.
#Some need step-by-step tutorials while others soon figure it out themselves quickly.
#Some need step-by-step tutorials while others soon figure it out themselves quickly.
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*Conceptual design
*Conceptual design
Working with a large group in SL is not really easy. So far there have been created some textures with a layout for the sims. In addition to that, some already created 3D-models also. For many that will be a lot easier to visualize things and discuss plans.
#Textures can be found here
#3D-Models are listed here


*Resources
*Resources


*Sims online (Linden Labs)
*Sims online (Linden Labs)


*Terraforming and layout
*Terraforming and layout


*Building
*Building


*Testing
*Testing


*Final approval
*Final approval


*Rerouting entrance from portal (Linden Labs)
*Rerouting entrance from portal (Linden Labs)


*Status and metrics
*Status and metrics




For this purpose, some concept models have already been created and can be viewed here.


== Remarks ==
== Remarks ==

Revision as of 06:43, 20 July 2008

German Welcome Area Project.

Last Update: July 20, 2008

Current status: Brainstorming and conceptual design.


Project description

In Germany they have their own portal for Secondlife. Work is in progress to have four sims online where german speaking residents can enter Second Life. Therefore they will not enter SL on the regular OI's. One or more of the four sims have to be Orientation Islands or Welcome Area's style places. This project page will keep everyone involved updated about the progress and future planning. These findings have to be incorporated into the design of a new OI/Welcome Area to improve the retentionrate.


History

This project has a bit of history already...



Project planning And Status

  • Project Involvement
  1. Jean Linden
  2. VTeam (Blue, George, Lexie, Amber and Linden)
  3. German Mentor group
  4. Funaria's group


  • Brainstorming

Discussion is going on how to create an OI that will keep residents online, depending on their different interests. It is wellknown, the retentionrate of new residents in SL is rather low (about 12%). In the past Linden Lab has done several experiments already with different kinds of entry in SL (see remarks for a list of previous projects). Most of these projects gave Linden Lab metrics or at least an idea of what works and what doesn't work. We found members of the VTeam and other Linden Lab employees very willing to share ideas about this already. One thing is cristal clear, Linden Lab doesn't know the perfect solution either yet.

  • Current conclusions/Focal points for design
  1. Residents entering SL have very different interests.
  2. Some need step-by-step tutorials while others soon figure it out themselves quickly.
  3. Current OI's are not very attractive and do not represent SL
  4. Many new residents want to see first if SL is for them and do not want to learn too many things at first.
  5. ?


  • Conceptual design

Working with a large group in SL is not really easy. So far there have been created some textures with a layout for the sims. In addition to that, some already created 3D-models also. For many that will be a lot easier to visualize things and discuss plans.

  1. Textures can be found here
  2. 3D-Models are listed here


  • Resources


  • Sims online (Linden Labs)


  • Terraforming and layout


  • Building


  • Testing


  • Final approval


  • Rerouting entrance from portal (Linden Labs)


  • Status and metrics


Remarks

  • MDStyle
  • Scholar
  • ?