Difference between revisions of "LlGetSunDirection/ja"
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Asuka Neely (talk | contribs) (New page: {{LSL_Function/ja |func_id=177|func_sleep=0.0|func_energy=10.0 |func=llGetSunDirection|return_type=vector |func_footnote=太陽の位置はSimオーナの希望次第で動的あるいは...) |
Mako Nozaki (talk | contribs) m (カテゴリ変更) |
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|source | |source | ||
|sort=GetSunDirection | |sort=GetSunDirection | ||
|cat1=Region | |cat1=Region/ja | ||
|cat2=Time | |cat2=Time/ja | ||
|cat3=Light | |cat3=Light/ja | ||
|cat4 | |cat4 | ||
|cat5 | |cat5 | ||
|cat6 | |cat6 | ||
}} | }} |
Revision as of 06:06, 10 April 2010
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
要約
関数: vector llGetSunDirection( );サンプル
これはスクリプトの動作により日中あるいは夜間(SL時間での短いもの)かどうかを素早く決定するのに用いることができます。返されるベクトルのZ要素が正の域の場合、太陽は地平線より上にあります。 <lsl>integer lightsOn = -1;//not TRUE or FALSE
CheckSun() {
vector sun = llGetSunDirection(); integer turnLightsOn = (sun.z < 0); if(turnLightsOn != lightsOn) { lightsOn = turnLightsOn; llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, lightsOn ]); }}</lsl>
注意点
AVERAGE_SUN_TILT = -.25 * pi SEASONAL_SUN_TILT = .03 * pi SUN_NORMALIZED_OFFSET = .45
これはmSunOffsetがどのように計算されているかをあらわしています。 <cpp>F64 daily_phase = DAILY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC); F32 sun_phase = (F32)fmod(daily_phase, 2.0*F_PI); sun_hour -= 6.0f; mSunOffset = HOURS_TO_RADIANS * sun_hour - (0.25f * F_PI) * cosf(HOURS_TO_RADIANS * sun_hour) - sun_phase;
//And here's how sun direction is calculated:
void LLRegion::calculateSunInfo(
U64 current_time, LLVector3& directionp, LLVector3& ang_velocityp, F32& sun_phase)
{
U64 local_time = current_time; if(getSunFixed()) { local_time = 0; } // Sun moves (once a day) about a circle that lies on a tilted plane. // The angle of the plane cycles (once a year) a few radians about // some average. // These are F64's, otherwise we get rounding errors over time F64 daily_phase = DAILY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC) + mSunOffset; F64 yearly_phase = YEARLY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC); F32 tilt = AVERAGE_SUN_TILT + SEASONAL_SUN_TILT_AMPLITUDE * (F32)sin(yearly_phase);
sun_phase = (F32)fmod(daily_phase, 2.0*F_PI); // move sun around a circle directionp.setVec((F32)cos(-daily_phase), (F32)sin(-daily_phase), 0.0f); //tilt the circle about X-axis (due east) directionp.rotVec(tilt, 1.0f, 0.0f, 0.0f);
// calculate angular velocity (radians per second) ang_velocityp.setVec(0.0f, 0.0f, (F32)DAILY_OMEGA); ang_velocityp.rotVec((F32)tilt, 1.0f, 0.0f, 0.0f);
// James wanted the night to be shorter than the day. // We can do this by offsetting the center of the sun's orbit in the positive // z-direction and normalizing the new vector. directionp.mV[VZ] += SUN_NORMALIZED_OFFSET; F32 R = directionp.normVec();
// We also need to correct the angular velocity // // V = W % R // V has constant magnitude // As R goes up, W must go down // W and R are always perpendicular // ===> // W *= 1 /
関連項目
関数
• | llGetTimeOfDay |
特記事項
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