Difference between revisions of "Limits/es"
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* '''Mainland max. # of agents''' - 40 avatars/region | * '''Mainland max. # of agents''' - 40 avatars/region | ||
== | == Rendimiento == | ||
* ''' | * '''FPS del Visor Saludables''' - Generalmente, está bien por encima de 15 FPS ("Frames Per Second"). Cuando más alto sea el valor, más suave se verá todo. Puede chequear el balor en el menú Ayuda > Lag Meter, o, de forma más avanzada, en el menú Ver > Barra de Estadísticas. | ||
* '''Avatar Rendering Cost | * '''Datos sobre el Coste de Renderizar el Avatar ("Avatar Rendering Cost")''' - ¡[http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/ Aprenda sobre esta cuestión]! | ||
== Trabajando con scripts == | == Trabajando con scripts == |
Revision as of 01:50, 5 September 2008
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This page is an easy reference to common queries about Second Life limits. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
Building
- Max. prim dimensions (non-megaprim) - 10x10x10 m
- Min. prim dimensions - 0.01x0.01x0.01 m
- Max. # of prims in a linkset - 255
- Max. link distance - See Linkability Rules.
- Max. # of prims in a physical object - 32
- If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".
- Note that this limit includes the driver and passengers of physics-enabled vehicles, e.g. if you are making a car to sit 4 people, 28 prims are available for the car itself.
- Max. build height - 4,096 m (SL 1.20.x or later required)
- This is 768 m for viewers prior to SL 1.20.x
Avatar
- Max. # of attachment points - 30 for avatar, 8 for HUD.
- They can be viewed in Edit menu > Detach Object.
- Max. unassisted fly height - Stable hover almost 150 m above the ground (terrain mesh).
- While an improvement over the previous limit of 50 m, Torley thinks this limit is ridiculous because Second Life is 3D. You can easily acquire a flight attachment to fly up to seemingly infinite heights.
- Common shoe sizes - Most women's shoes are designed for a size 0 (zero) foot. Men's generally scale up to 14. You can check this by going to Edit menu > Appearance and clicking on the Shape > Legs tab.
Chat (text)
- Whisper distance (done via scripting objects) - 10 m
- Chat distance - 20 m
- Shout distance - 100 m
- Rule of thumb: when you're at default zoom (View menu > Reset View), if you can see another other person's nametag, they can see your chat. If they're far enough away that you don't see a nametag, they won't "hear" you unless you shout.
- Max. length of a chat message - 1023 bytes/single-byte characters
- The same holds true for an IM<->email replies.
Groups
- Max. # of groups you can belong to - 25
- Roles within groups are sort of like sub-groups. In many cases, you can use them instead of creating new groups.
- Min. # of members in a group - 2
- A group with only 1 person for 48 hours will be disbanded (cancelled).
- Max. # of roles allowed in a group - 10 (including "Owners" and "Everyone", which can't be deleted)
Inventory
- Max. # of inventory items that can be sent in a folder - 42
- Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)
Land
- Max. parcel size - 65,536 m2
- Covering a whole region, or square on the World Map.
- Min. parcel size - 16 m2
- Max. "NO ENTRY" ban line height - 768 m above the terrain mesh.
- This is if you're explicitly banned from a parcel. If the parcel is simply not public access or restricted to certain Residents/a group, then the access lines go up to 50 m above the terrain mesh.
- Max. prims in a region - 15,000 (3,750 prims for an Openspace region) <== (July 6, 2008) This limit for openspace sims is an intended limit, however due to a bug in the object bonus option the limit is currently unlimited. Using more than 3750prim on an openspace is still unadvisable because the sim performance decreases rapidly with the extra prims. Some openspace sims have been reported to hold 18000+ prims momentarily before crashing.
- Terraforming limits - Almost all mainland can be raised/lowered by +/-4 m. Estate (private island) terraformability is settable to a max of +/-100 m by the estate owner or managers. Bay City regions cannot be terraformed, and there may be others.--Shadoe Landman 13:07, 6 July 2008 (PDT)
- A few, very old regions like Da Boom have a terraform range of +/-40 m.
- Max. water height - 100 m
- Region water height is usually 20 m, and adjacent regions should have the same water height, or else they'll look discontinuous.
- Misc. estate limits - You can have a max. of 10 estate managers, 500 allowed Residents, 63 allowed groups, and 500 banned Residents.
- See World menu > Region/Estate > Estate tab.
- Mainland max. # of agents - 40 avatars/region
Rendimiento
- FPS del Visor Saludables - Generalmente, está bien por encima de 15 FPS ("Frames Per Second"). Cuando más alto sea el valor, más suave se verá todo. Puede chequear el balor en el menú Ayuda > Lag Meter, o, de forma más avanzada, en el menú Ver > Barra de Estadísticas.
- Datos sobre el Coste de Renderizar el Avatar ("Avatar Rendering Cost") - ¡Aprenda sobre esta cuestión!
Trabajando con scripts
Para los límites específicos en el trabajo con scripts, busque en el Portal sobre LSL.
Texturas
- Proporciones of las imágenes del perfil, terreno, etc., medidas desde el lado de la UI = 1.000:
- Buscar > All para "Clasificados", "Personas", and "Locales" - 4:3 (256x192 pixels)
- Buscar > pestañas Locales y Clasificados - ~7:5 (398x282 pixels)
- Buscar > pestaña Ventas de terreno - ~7:5 (358x252 pixels)
- Perfil > pestaña 2ª Vida - ~4:3 (178x133 pixels)
- Perfil > pestaña Elegir - ~16:9 (288x162 pixels)
- Perfil > pestaña 1ª Vida - 1:1 (133x133 pixels)
- Perfil > pestaña Clasificado - ~3:2 (206x137 pixels)
- Sobre el terreno > pestaña Opciones - ~3:2 (178x117 pixels)
- Group Information > "Insignia del grupo" en la pestaña General - 1:1 (126x126 pixels)
- Lado máximo de una textura - 1024x1024 pixels
- Le recomendamos vívamente que usea texcturas tan pequeñas como le sea posible, pues cuanto más grandes más memoria consumen y aumentan considerablemente el tiempo de carga.