Difference between revisions of "Interpolation"
(Revising entire Interpolation Library to something like Geometric Library is) |
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== Interpolation Library == | |||
=== Float Functions === | |||
<!--############# FLOAT LINEAR #############--> | |||
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!style="color: #000000; background-color: #aaaaff;" height="20px"| | |||
Linear | |||
|- | |||
| | |||
Linear interpolation of f0 and f1 with fraction t. | |||
<lsl> | |||
float fLin(float f0, float f1,float t){ | |||
return f0*(1-t) + f1*t;} | |||
</lsl> | |||
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| | |||
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse" | |||
!style="background-color: #d0d0ee" | Input | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| float f0 | |||
| Start, 0.0 | |||
|- | |||
| float f1 | |||
| End, 1.0 | |||
|- | |||
| float t | |||
| Fraction of interpolation | |||
|- | |||
!style="background-color: #d0d0ee" | Output | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| return float fLin | |||
| Returns linear interpolation of two floats | |||
|} | |||
| Graph goes here, k. | |||
|} | |||
<div style="float:right;font-size: 80%;"> | |||
By Nexii Malthus</div> | |||
|} | |||
<!--############# FLOAT COSINE #############--> | |||
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!style="color: #000000; background-color: #aaaaff;" height="20px"| | |||
Cosine | |||
|- | |||
| | |||
Cosine interpolation of f0 and f1 with fraction t. | |||
<lsl> | |||
float fCos(float v0,float v1,float t){ | |||
float F = (1 - llCos(t*PI))/2; | |||
return v0*(1-F)+v1*F;} | |||
</lsl> | |||
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%" | |||
| | |||
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse" | |||
!style="background-color: #d0d0ee" | Input | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| float f0 | |||
| Start, 0.0 | |||
|- | |||
| float f1 | |||
| End, 1.0 | |||
|- | |||
| float t | |||
| Fraction of interpolation | |||
|- | |||
!style="background-color: #d0d0ee" | Output | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| return float fCos | |||
| Returns cosine interpolation of two floats | |||
|} | |||
| Graph goes here, k. | |||
|} | |||
<div style="float:right;font-size: 80%;"> | |||
By Nexii Malthus</div> | |||
|} | |||
== Old non-documented Library == | |||
Changes/ | Changes/ | ||
1.0-1.1 - Added rotation types | 1.0-1.1 - Added rotation types |
Revision as of 07:39, 5 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Interpolation Library
Float Functions
Linear | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Linear interpolation of f0 and f1 with fraction t. <lsl> float fLin(float f0, float f1,float t){ return f0*(1-t) + f1*t;} </lsl>
By Nexii Malthus
|
Cosine | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cosine interpolation of f0 and f1 with fraction t. <lsl> float fCos(float v0,float v1,float t){ float F = (1 - llCos(t*PI))/2; return v0*(1-F)+v1*F;} </lsl>
By Nexii Malthus
|
Old non-documented Library
Changes/ 1.0-1.1 - Added rotation types 1.1-1.2 - Added Hermite for float and vector
<lsl> //===================================================// // Interpolation Library 1.2 // // "May 12 2008", "6:16:20 GMT-0" // // Copyright (C) 2008, Nexii Malthus (cc-by) // // http://creativecommons.org/licenses/by/3.0/ // //===================================================//
float fLin(float v0, float v1,float t){
return v0*(1-t) + v1*t;}
float fCos(float v0,float v1,float t){
float F = (1 - llCos(t*PI))/2; return v0*(1-F)+v1*F;}
float fCub(float v0,float v1,float v2,float v3,float t){
float P = (v3-v2)-(v0-v1);float Q = (v0-v1)-P;float R = v2-v0;float S = v1; return P*llPow(t,3) + Q*llPow(t,2) + R*t + S;}
float fHem(float v0,float v1,float v2,float v3,float t,float tens,float bias){
float t2 = t*t;float t3 = t2*t; float a0 = (v1-v0)*(1+bias)*(1-tens)/2; a0 += (v2-v1)*(1-bias)*(1-tens)/2; float a1 = (v2-v1)*(1+bias)*(1-tens)/2; a1 += (v3-v2)*(1-bias)*(1-tens)/2; float b0 = 2*t3 - 3*t2 + 1; float b1 = t3 - 2*t2 + t; float b2 = t3 - t2; float b3 = -2*t3 + 3*t2; return ( b0 * v1+b1 * a0+b2 * a1+b3 * v2 );}
vector vLin(vector v0, vector v1,float t){
return v0*(1-t) + v1*t;}
vector vCos(vector v0,vector v1,float t){
float F = (1 - llCos(t*PI))/2; return v0*(1-F)+v1*F;}
vector vCub(vector v0,vector v1,vector v2,vector v3,float t){
vector P = (v3-v2)-(v0-v1);vector Q = (v0-v1)-P;vector R = v2-v0;vector S = v1; return P*llPow(t,3) + Q*llPow(t,2) + R*t + S;}
vector vHem(vector v0,vector v1,vector v2,vector v3,float t,float tens,float bias){
float t2 = t*t;float t3 = t2*t; vector a0 = (v1-v0)*(1+bias)*(1-tens)/2; a0 += (v2-v1)*(1-bias)*(1-tens)/2; vector a1 = (v2-v1)*(1+bias)*(1-tens)/2; a1 += (v3-v2)*(1-bias)*(1-tens)/2; float b0 = 2*t3 - 3*t2 + 1; float b1 = t3 - 2*t2 + t; float b2 = t3 - t2; float b3 = -2*t3 + 3*t2; return ( b0 * v1+b1 * a0+b2 * a1+b3 * v2 );}
rotation rLin(rotation r0,rotation r1,float t){
// Spherical-Linear Interpolation float ang = llAngleBetween(r0, r1); if( ang > PI) ang -= TWO_PI; return r0 * llAxisAngle2Rot( llRot2Axis(r1/r0)*r0, ang*t);}
rotation rCos(rotation r0,rotation r1,float t){
// Spherical-Cosine Interpolation float f = (1 - llCos(t*PI))/2; float ang = llAngleBetween(r0, r1); if( ang > PI) ang -= TWO_PI; return r0 * llAxisAngle2Rot( llRot2Axis(r1/r0)*r0, ang*f);}
rotation rCub(rotation r0,rotation r1,rotation r2,rotation r3,float t){
// Spherical-Cubic Interpolation // r0 = Start, r1 = End, r2 and r3 affect path of curve! return rLin( rLin(r0,r1,t), rLin(r2,r3,t), 2*t*(1-t) );}
default{state_entry(){}}
</lsl>