Difference between revisions of "ATTACH RHAND"
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(New page: {{LSL Constant |name=ATTACH_RHAND |type=integer |value=6 |desc |examples |functions= {{LSL DefineRow||llAttachToAvatar|}} {{LSL DefineRow||{{LSLG|llGetAttached}}|Gets the attach point ...) |
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{{LSL Constant | {{LSL Constant/Attachment}}{{LSL Constant | ||
|name=ATTACH_RHAND | |name=ATTACH_RHAND | ||
|type=integer | |type=integer | ||
|value=6 | |value=6 | ||
|desc | |desc=Indicates the right hand attach point, which just so happens to be the default attach point. | ||
|examples | |examples | ||
| | |constants | ||
|functions | |||
|events | |events | ||
|cat1=Attachment | |cat1=Attachment |
Latest revision as of 15:02, 11 October 2008
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Description
Constant: integer ATTACH_RHAND = 6;The integer constant ATTACH_RHAND has the value 6
Indicates the right hand attach point, which just so happens to be the default attach point.
Caveats
Related Articles
Constants
|
Functions
• | llAttachToAvatar | – | Try to attach the object to an avatar | |
• | llGetAttached | – | Gets the attach point number |
Events
• | attach | – | Triggered when object is attached or detached |