Difference between revisions of "ATTACH LUARM"
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(New page: {{LSL Constant |name=ATTACH_LUARM |type=integer |value=20 |desc=Left Upper Arm |examples |functions= {{LSL DefineRow||llAttachToAvatar|}} {{LSL DefineRow||{{LSLG|llGetAttached}}|Gets t...) |
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{{LSL Constant | {{LSL Constant/Attachment}}{{LSL Constant | ||
|name=ATTACH_LUARM | |name=ATTACH_LUARM | ||
|type=integer | |type=integer | ||
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|desc=Left Upper Arm | |desc=Left Upper Arm | ||
|examples | |examples | ||
|functions | |functions | ||
|events | |events | ||
|cat1=Attachment | |cat1=Attachment |
Latest revision as of 15:08, 11 October 2008
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Description
Constant: integer ATTACH_LUARM = 20;The integer constant ATTACH_LUARM has the value 20
Left Upper Arm
Caveats
Related Articles
Constants
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Functions
• | llAttachToAvatar | – | Try to attach the object to an avatar | |
• | llGetAttached | – | Gets the attach point number |
Events
• | attach | – | Triggered when object is attached or detached |