Difference between revisions of "Category:LSL Float"
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{{LSL Header|ml=*}} | {{LSL Header|ml=*}} | ||
{{LSLC|}}{{LSLC|Types}} | {{RightToc}}{{LSLC|}}{{LSLC|Types}} | ||
Floating point data | The LSL "float" type is a {{wikipedia|Floating point|floating point}} data type that uses 32 bit in {{Wikipedia|IEEE_floating_point|IEEE-754}} form. | ||
If | If a number is written with a decimal point in LSL, then it is taken to be a float. | ||
The | The valid range is 1.401298464E-45 to 3.402823466E+38 | ||
Floats can be specified in scientific notation such as 2.6E-5. | |||
If a function requires a float as a parameter, and the number is an integer (e.g. 5), | If a function requires a float as a parameter, and the number is an integer (e.g. 5), you can add the .0 to clearly indicate it's a float, but omitting the .0 is equally valid and actually saves bytecode space in the compiled code. | ||
When dividing 2 constants, defining them as floats will avoid the chance of unwanted rounding down. Better still, do the math on your calculator and save the server some cycles. | |||
<div id="box"> | <div id="box"> | ||
== Examples == | == Examples == | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
< | <syntaxhighlight lang="lsl2">float min = 1.175494351E-38; | ||
float max = 3.402823466E+38; | float max = 3.402823466E+38; | ||
float sci = 2.6E-5; | float sci = 2.6E-5; | ||
Line 21: | Line 21: | ||
float sci_b = 2.6E3; | float sci_b = 2.6E3; | ||
float sci_c = 26000.E-1; | float sci_c = 26000.E-1; | ||
float f = 2600;//implicitly typecast to a float | float f = 2600; //implicitly typecast to a float | ||
float E = 85.34859; | float E = 85.34859; | ||
float cast = (float)"42"; //explicit typecast to a float | |||
float hex_float = (float)"0x1.5p5"; // C99 style hex floats are allowed when cast from strings, but not as direct literals | |||
float Infintity = (float)"inf"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' below | float Infintity = (float)"inf"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' below | ||
float NotANumber = (float)"nan"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' bleow | float NotANumber = (float)"nan"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' bleow | ||
</ | </syntaxhighlight> | ||
</div></div> | </div></div> | ||
Line 32: | Line 34: | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
If you need to validate an arbitrary float without limitations then the following function is ideal: | If you need to validate an arbitrary float without limitations then the following function is ideal: | ||
< | <syntaxhighlight lang="lsl2">integer isValidFloat(string s) { return (string)((float)s) != (string)((float)("-" + llStringTrim(s, STRING_TRIM_HEAD))); }</syntaxhighlight> | ||
However, the following is more efficient, but comes with the noted caveats. If these are not an issue to you then it is the recommended option, particularly under Mono: | However, the following is more efficient, but comes with the noted caveats. If these are not an issue to you then it is the recommended option, particularly under Mono: | ||
< | <syntaxhighlight lang="lsl2">integer isValidFloat(string s) { return (float)(s + "1") != 0.0; }</syntaxhighlight> | ||
'''Caveats''': | '''Caveats''': | ||
* | * LSO-LSL scientific notation with an exponent greater than 38 will fail (throw a Math Error). Mono is unaffected as it supports <code>infinity</code> | ||
* Under both Mono and LSO-LSL you may find strange results if dealing with strings containing more than 9 decimal places. Remember that string casting in LSL only gives up to 6 so is safe, and human input is rarely going to be that accurate, plus values that small are not usually all that useful. | * Under both Mono and LSO-LSL you may find strange results if dealing with strings containing more than 9 decimal places. Remember that string casting in LSL only gives up to 6 so is safe, and human input is rarely going to be that accurate, plus values that small are not usually all that useful. | ||
* "nan", "inf" and their negatives are special text values that can be cast from a string (with any leading spaces or trailing characters). those values will cause a math error when the variable is evaluated in LSO. If you are parsing user data, by casting a string to a float, use the following code (replacing vStrDta with your string variable name) see [https://jira.secondlife.com/browse/SVC-6847 SVC-6847] | * Due to the limited precision with which floats are stored, not all integer values can be accurately held in a float: only the values between -16,777,216 and 16,777,216 are precise. Between +/-16,777,216 and +/-33,554,432 values are rounded to even numbers, beyond +/-33,544,432 they are rounded to multiples of 4, etc. The rounding is towards the nearest value, or towards zero if both are equally far. | ||
* "nan" (not-a-number), "inf" (infinity) and their negatives are special text values that can be cast from a string (with any leading spaces or trailing characters). those values will cause a math error when the variable is evaluated in LSO. If you are parsing user data, by casting a string to a float, use the following code (replacing vStrDta with your string variable name) see [https://jira.secondlife.com/browse/SVC-6847 SVC-6847]: <syntaxhighlight lang="lsl2">(float)llList2String( llParseStringKeepNulls( llToLower( llStringTrim( vStrDta, STRING_TRIM ) ), ["inf", "nan"], [] ), 0 )</syntaxhighlight> | |||
</ | |||
However, both of the above snippets will stop validating at the first character that is not valid in a float string. The following code rigorously validates the whole of a string to ensure it represents a float (and nothing else), at the cost of speed and memory footprint. | |||
<syntaxhighlight lang="lsl2"> | |||
// Validate a string containing a float value | |||
// Does not handle scientific notation, or hex floats (!!) | |||
// After all, this is designed for 95% of likely human entered data | |||
integer ValidateSimpleFloat(string sin) | |||
{ | |||
sin = llToLower(sin); | |||
// Avoid run time fail (for lslEditor at least) if string looks remotely like scientific notation | |||
if (llSubStringIndex(sin, "e") != -1) return FALSE; | |||
list temp = llParseStringKeepNulls(sin, ["."], [] ); | |||
string subs = llList2String(temp, 0); | |||
if ( (string) ( (integer) subs) != subs) return FALSE; | |||
if ( (temp != []) > 2) return FALSE; | |||
if ( (temp != [])== 2) | |||
{ | |||
subs = llList2String(temp, 1); // extract the decimal part | |||
// must have no sign after DP, so handle first decimal discretely | |||
string first = llGetSubString(subs, 0, 0); | |||
if ( (string) ( (integer) first) != first) return FALSE; | |||
if ( (string) ( (integer) subs) != subs) return FALSE; | |||
} | |||
return TRUE; | |||
} | |||
</syntaxhighlight> | |||
</div> | |||
== | == Float-to-String == | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
There are several ways to convert a float to a string. The first of which is to typecast it to a string <code>(string)(1.0)</code>. This however has the disadvantage of rounding and being limited to six decimal places. Several functions have been written to provide more options. They fall into two categories, lossless and lossy. | |||
{| class="sortable" {{Prettytable}} | |||
|+ Lossy functions | |||
|- {{Hl2}} | |||
! Name | |||
! title="Infinity / NaN support" {{!}} inf/nan | |||
! Rounding | |||
! Truncation | |||
! Notes | |||
|- | |||
| Typecast | |||
| Yes | |||
| Yes | |||
| No | |||
| <code>(string)float_value</code><br>Mono only gives [https://jira.secondlife.com/browse/SCR-397?focusedCommentId=340847&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-340847 6 digits of precision]. | |||
|- | |||
| [[Format Decimal]] | |||
| No | |||
| Yes | |||
| No | |||
| | |||
|- | |||
| [[Float2String]] | |||
| No | |||
| Yes | |||
| Yes | |||
| | |||
|} | |||
{| class="sortable" {{Prettytable}} | |||
|+ Lossless functions | |||
|- {{Hl2}} | |||
! Name | |||
! Speed | |||
! Reversible | |||
! title="Infinity / NaN support" {{!}} inf/nan support | |||
! [[PI]] | |||
! Notes | |||
|- | |||
| [[Float2Hex]] | |||
| Fast | |||
| <code>(float)</code> | |||
| No | |||
| 0x6487ED5p-25 | |||
| Since the output is in the Hexadecimal Scientific Notation, it's not really human readable. | |||
|- | |||
| [[Float2Sci]] | |||
| Slow | |||
| <code>(float)</code> | |||
| No | |||
| 3.1415925 | |||
| Useful when you want the result to be lossless but also human readable, comes at the cost of speed. | |||
|- | |||
| [[User:Strife_Onizuka/Float_Functions#Base64-Float|FUIS]] | |||
| Fastest | |||
| [[User:Strife_Onizuka/Float_Functions#Base64-Float|SIUF]] | |||
| No | |||
| "QEkP2g" | |||
| Not at all human readable. Guarantied to always use six characters. | |||
|} | |||
*Infinity is only accessible in Mono. | |||
</div></div> | </div></div> |
Latest revision as of 14:06, 28 May 2024
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
The LSL "float" type is a floating point data type that uses 32 bit in IEEE-754 form. If a number is written with a decimal point in LSL, then it is taken to be a float.
The valid range is 1.401298464E-45 to 3.402823466E+38
Floats can be specified in scientific notation such as 2.6E-5.
If a function requires a float as a parameter, and the number is an integer (e.g. 5), you can add the .0 to clearly indicate it's a float, but omitting the .0 is equally valid and actually saves bytecode space in the compiled code.
When dividing 2 constants, defining them as floats will avoid the chance of unwanted rounding down. Better still, do the math on your calculator and save the server some cycles.
Examples
float min = 1.175494351E-38;
float max = 3.402823466E+38;
float sci = 2.6E-5;
float sci_a = 2.6E+3;
float sci_b = 2.6E3;
float sci_c = 26000.E-1;
float f = 2600; //implicitly typecast to a float
float E = 85.34859;
float cast = (float)"42"; //explicit typecast to a float
float hex_float = (float)"0x1.5p5"; // C99 style hex floats are allowed when cast from strings, but not as direct literals
float Infintity = (float)"inf"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' below
float NotANumber = (float)"nan"; //-- may be negative, will cause a math error if evaluated in LSO, see 'caveats' bleow
Useful Snippets
If you need to validate an arbitrary float without limitations then the following function is ideal:
integer isValidFloat(string s) { return (string)((float)s) != (string)((float)("-" + llStringTrim(s, STRING_TRIM_HEAD))); }
However, the following is more efficient, but comes with the noted caveats. If these are not an issue to you then it is the recommended option, particularly under Mono:
integer isValidFloat(string s) { return (float)(s + "1") != 0.0; }
Caveats:
- LSO-LSL scientific notation with an exponent greater than 38 will fail (throw a Math Error). Mono is unaffected as it supports
infinity
- Under both Mono and LSO-LSL you may find strange results if dealing with strings containing more than 9 decimal places. Remember that string casting in LSL only gives up to 6 so is safe, and human input is rarely going to be that accurate, plus values that small are not usually all that useful.
- Due to the limited precision with which floats are stored, not all integer values can be accurately held in a float: only the values between -16,777,216 and 16,777,216 are precise. Between +/-16,777,216 and +/-33,554,432 values are rounded to even numbers, beyond +/-33,544,432 they are rounded to multiples of 4, etc. The rounding is towards the nearest value, or towards zero if both are equally far.
- "nan" (not-a-number), "inf" (infinity) and their negatives are special text values that can be cast from a string (with any leading spaces or trailing characters). those values will cause a math error when the variable is evaluated in LSO. If you are parsing user data, by casting a string to a float, use the following code (replacing vStrDta with your string variable name) see SVC-6847:
(float)llList2String( llParseStringKeepNulls( llToLower( llStringTrim( vStrDta, STRING_TRIM ) ), ["inf", "nan"], [] ), 0 )
However, both of the above snippets will stop validating at the first character that is not valid in a float string. The following code rigorously validates the whole of a string to ensure it represents a float (and nothing else), at the cost of speed and memory footprint.
// Validate a string containing a float value
// Does not handle scientific notation, or hex floats (!!)
// After all, this is designed for 95% of likely human entered data
integer ValidateSimpleFloat(string sin)
{
sin = llToLower(sin);
// Avoid run time fail (for lslEditor at least) if string looks remotely like scientific notation
if (llSubStringIndex(sin, "e") != -1) return FALSE;
list temp = llParseStringKeepNulls(sin, ["."], [] );
string subs = llList2String(temp, 0);
if ( (string) ( (integer) subs) != subs) return FALSE;
if ( (temp != []) > 2) return FALSE;
if ( (temp != [])== 2)
{
subs = llList2String(temp, 1); // extract the decimal part
// must have no sign after DP, so handle first decimal discretely
string first = llGetSubString(subs, 0, 0);
if ( (string) ( (integer) first) != first) return FALSE;
if ( (string) ( (integer) subs) != subs) return FALSE;
}
return TRUE;
}
Float-to-String
There are several ways to convert a float to a string. The first of which is to typecast it to a string (string)(1.0)
. This however has the disadvantage of rounding and being limited to six decimal places. Several functions have been written to provide more options. They fall into two categories, lossless and lossy.
Name | inf/nan | Rounding | Truncation | Notes |
---|---|---|---|---|
Typecast | Yes | Yes | No | (string)float_value Mono only gives 6 digits of precision. |
Format Decimal | No | Yes | No | |
Float2String | No | Yes | Yes |
Name | Speed | Reversible | inf/nan support | PI | Notes |
---|---|---|---|---|---|
Float2Hex | Fast | (float)
|
No | 0x6487ED5p-25 | Since the output is in the Hexadecimal Scientific Notation, it's not really human readable. |
Float2Sci | Slow | (float)
|
No | 3.1415925 | Useful when you want the result to be lossless but also human readable, comes at the cost of speed. |
FUIS | Fastest | SIUF | No | "QEkP2g" | Not at all human readable. Guarantied to always use six characters. |
- Infinity is only accessible in Mono.
Pages in category "LSL Float"
The following 8 pages are in this category, out of 8 total.