Difference between revisions of "Mesh"

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{{KBnote|These pages are currently undergoing renovation; expect to see a lot of information moved and/or updated.  Check back soon for updates!}}
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|align="left"| <span style="color:#FFFFAA;">Status</span>
|align="right" valign="top"| <font color="#FFFFAA" size="3px;">Mesh Project Viewer</font>
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|align="left" style="background: #FFFFAA; color=black" colspan=2 |
* Mesh import is now in the official Second Life Viewer!  Download it now from the [http://secondlife.com/support/downloads/ Downloads page].'''
* [http://community.secondlife.com/t5/Featured-News/Mesh-Coming-to-Second-Life-This-Summer/ba-p/902061 Mesh Coming to Second Life This Summer!] - 5/31/11 blog post.
* See [[Content Creation/Mesh Import User Group]] for more information and recent news.
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'''Mesh''' is the capability to bring 3D models, known as ''meshes'', created in third-party tools into Second Life. [[Mesh background information]] explains in detail.


Mesh is a capability to bring models, known as meshes, created in other applications into Second Life. Mesh is available now on the entire Second Life main grid.
== Prerequisites ==
{{:Mesh/Getting_started}}


== Latest news and your feedback ==
=== Viewer ===
=== Mesh Import User Group ===
To upload and render mesh content, you need a ''mesh-enabled viewer'', such as the official Second Life Viewer.[http://secondlife.com/support/downloads/ http://secondlife.com/support/downloads/]If you are using a [[Third Party Viewer Directory|third-party viewer]], check its documentation to see if it supports mesh.
The Mesh team holds a weekly user group focused on all things related to the mesh import projectFor full information on the user group and an archive of past transcripts, check out the [[Content Creation, Mesh Import, Scripting User Group|Content Creation, Mesh Import, Scripting User Group]] page.


=== Fixes and feature requests ===
If you don't already have a mesh-enabled viewer:
To see features and fixes other Residents are asking for, check out '''[https://jira.secondlife.com/browse/CTS#selectedTab=com.atlassian.jira.plugin.system.project%3Apopularissues-panel the most popular open issues]'''. To bring more attention to an issue, please add your vote!
# Download the '''Second Life Viewer''' from Second Life's [http://secondlife.com/support/downloads/ Downloads page].
# Install and run the Viewer.


Found a new bug or want to request an improvement? '''[[Mesh/Report_a_bug_or_request_a_feature|Here's how to report it.]]'''
=== Mesh tutorial ===


=== Discussion forums ===
To upload mesh content you must accept the IP terms and have payment info on file.
The Mesh team scans the forums frequently to answer questions and ask for feedback. To discuss the latest news, or anything related to Mesh, go to the '''[http://community.secondlife.com/t5/Mesh/bd-p/Mesh Mesh discussion forums]'''.
 
'''Latests posts from the forum''':
 
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== Miscellaneous Articles ==
{{KBvideo|wel81CfKgRw|480|380|type=youtube}}


* [https://secondlife.aditi.lindenlab.com/my/account/ip/accept.php IP terms for the beta grid (Aditi).  You do not need payment information on file for the beta grid.]
* [https://secondlife.com/my/account/ip/accept.php IP terms for the Main Grid (Agni)]


{{:Mesh/Getting_started}}


== Related Resources ==
* '''[http://community.secondlife.com/t5/Mesh/Prims-Prim-Equivalent-Land-Impact-a-too-long-guide/td-p/1293579 Prims, Prim Equivalent, Land Impact... a too long guide]''' An in-depth exploration of ''land impact'', originally posted by Jenni Darkwatch in the Mesh forum.
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&q=slmesh&m=tags search Flickr for the "slmesh" tag]
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&q=slmesh&m=tags search Flickr for the "slmesh" tag]
* [[Depth of Field]]
* [[Depth of Field]] An optional graphical effect, particularly useful for enhancing screenshots.
* [http://blog.machinimatrix.org/optimizing-meshes/ Mesh Optimizations] ("From Sculpty to Mesh")
* [http://blog.machinimatrix.org/optimizing-meshes/ Mesh Optimizations] A tutorial covering the transition from sculpted prims to mesh models.
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions.
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions on the Second Life community website.
* [https://wiki.secondlife.com/wiki/Mesh_Upload_Enablement Mesh Enablement]  How to enable mesh upload abilities.
* [https://wiki.secondlife.com/wiki/Mesh_Upload_Enablement Mesh Enablement]  How to enable mesh upload abilities on your Second Life account.
* [https://wiki.secondlife.com/wiki/Mesh/Maya_Basic_Intro_Tutorial Basic Intro to Maya Tutorials] A series of tutorials for learning Autodesk Maya, an external 3D software program for making mesh for Second Life.
== Prims, Prim Equivalent, Land Impact ==
 
This information was originally posted by Jenni Darkwatch over in the Mesh forum at: [http://community.secondlife.com/t5/Mesh/Prims-Prim-Equivalent-Land-Impact-a-too-long-guide/td-p/1293579  Prims, Prim Equivalent, Land Impact]


[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 14:00, 24 May 2017

Mesh is the capability to bring 3D models, known as meshes, created in third-party tools into Second Life. Mesh background information explains in detail.

Prerequisites

Viewer

To upload and render mesh content, you need a mesh-enabled viewer, such as the official Second Life Viewer.http://secondlife.com/support/downloads/. If you are using a third-party viewer, check its documentation to see if it supports mesh.

If you don't already have a mesh-enabled viewer:

  1. Download the Second Life Viewer from Second Life's Downloads page.
  2. Install and run the Viewer.

Mesh tutorial

To upload mesh content you must accept the IP terms and have payment info on file.

Getting started

To try out mesh:

  1. Go to one of all the sandboxes in Second Life. See Second Life Public Sandboxes.
    Some sandboxes may become overcrowded with Residents and have poor performance. If you see objects that look like a lot of flat triangles, try moving to another region.
  2. See what people have been working on, or try uploading some sample content of your own!

Save L$ by testing on the beta grid

Uploading mesh content to the main Second Life grid costs Linden dollars. For development and testing, upload your content to the Aditi beta grid instead. For more information about Aditi, see Preview Grid.

Follow these steps to upload models to Aditi:

  1. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  2. Enable the grid selection dropdown on the Second Life login screen in Me > Preferences > Advanced > Show Grid Selection or by typing CTRL+SHIFT+G.
    Note: You may need to enable the Advanced menu by pressing Ctrl+Shift+D
  3. In grid selection, choose the Aditi beta grid.
  4. Your account on the beta grid has its own L$ balance, so Linden dollars earned and spent on Aditi do not affect your main grid L$ balance.

Related Resources