Difference between revisions of "PATROL PAUSE AT WAYPOINTS"
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m (Created page with "The default is FALSE but when TRUE allows you to request that characters slow down and momentarily pause at each waypoint. Otherwise, characters will continue to move to the next…") |
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{{LSL Constant | |||
|name=PATROL_PAUSE_AT_WAYPOINTS | |||
|type=integer | |||
|value=0 | |||
|desc=Option parameter for [[llPatrolPoints]] function. Can be set TRUE or FALSE (the default).<br/>When set TRUE, characters will slow down and momentarily pause at each waypoint.<br/>When set FALSE, characters will continue to move to the next waypoint at full speed, with no pause. | |||
|examples | |||
|functions= | |||
{{LSL DefineRow||[[llPatrolPoints]]|}} | |||
|events | |||
|cat1=Pathfinding | |||
|cat2 | |||
|cat3 | |||
|cat4 | |||
|self | |||
}} |
Latest revision as of 16:15, 28 October 2023
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Description
Constant: integer PATROL_PAUSE_AT_WAYPOINTS = 0;The integer constant PATROL_PAUSE_AT_WAYPOINTS has the value 0
Option parameter for llPatrolPoints function. Can be set TRUE or FALSE (the default).
When set TRUE, characters will slow down and momentarily pause at each waypoint.
When set FALSE, characters will continue to move to the next waypoint at full speed, with no pause.
Caveats
Related Articles
Functions
• | llPatrolPoints |