Difference between revisions of "LlGetUsedMemory"

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m (added date of release)
(memory values are updated only at the start of a server frame, micro sleep before the call to skip to the next frame gets you stable results)
 
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|examples=
|examples=
Calling llGetUsedMemory can look like this:
Calling llGetUsedMemory can look like this:
<lsl>
<source lang="lsl2">
integer used_memory = llGetUsedMemory();
integer used_memory = llGetUsedMemory();
llOwnerSay((string)used_memory + " bytes of memory currently used.");
llOwnerSay((string)used_memory + " bytes of memory currently used.");
</lsl>
</source>
|helpers
|helpers
|also_functions=
|also_functions=
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|also_tests
|also_tests
|also_articles
|also_articles
|notes
|notes=The amount of used memory is updated only at the start of a server frame, meaning the values from this function can fluctuate. To ensure stable values, it's possible to wait until the next frame, e.g. [[llSleep]](0.01) before the call to llGetUsedMemory.
|lso
|lso
|cat1=Script
|cat1=Script

Latest revision as of 12:40, 9 October 2023

Summary

Function: integer llGetUsedMemory( );
0.0 Forced Delay
10.0 Energy

Returns the integer of the number of bytes of memory currently in use by the script.

Specification

This function's behavior is dependent upon the VM the script is using. Mono is the new VM, LSO is the old VM. The big difference between between Mono and LSO is that Mono scripts run faster and can utilize four times more memory.

Mono

In Mono the value returned is the amount of memory currently in use by the script.

LSO

LSO scripts always use 16KiB of memory.

Caveats

  • Scripts compiled to LSO always report 16KB memory used.
  • This can be called at any time and does not require llScriptProfiler

Examples

Calling llGetUsedMemory can look like this:

integer used_memory = llGetUsedMemory();
llOwnerSay((string)used_memory + " bytes of memory currently used.");

Notes

The amount of used memory is updated only at the start of a server frame, meaning the values from this function can fluctuate. To ensure stable values, it's possible to wait until the next frame, e.g. llSleep(0.01) before the call to llGetUsedMemory.

See Also

Functions

•  llGetFreeMemory
•  llSetMemoryLimit
•  llScriptProfiler

Deep Notes

History

Date of Release 17/06/2011

Signature

function integer llGetUsedMemory();