Difference between revisions of "Roaming Continental Vehicles"

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[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]
[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]


This page is made to offer an information about all vehicles moving on the large mainland continents. They don't have a schedule and not a clear path to follow. They are not owned by a single company, like the [[Yava Script Pods]].
This page is made to offer an information about all vehicles moving on the large mainland continents. Usually, they don't have a schedule and not a clear path to follow. They are not owned by a single company.


Please note that the vehicles owned by Annemarie Oleander are not listed separately, they can be found inside all vehicle categories listed below.
== Heterocera Runaway Trains ==
 
On all railways of [[Heterocera]] you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.
 
Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.
 
Many roaming trains don't actually chose 'Guide' from 'Alternaite Guide', this means they are hard to be controlled at switches. Also, some trains scan at a too large distance for guides. As a result, they enter on branch lines when not expected. These kind of trains can be found blocked at entrance to [[Achemon Railway]], where they cannot move on the extreme speed restrictions and declivity found there.
 
If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.


== Second Life Transport Authority - SLTA ==
Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident changes the switch, this is what will happen.


These are the AnnMarie vehicles. Main article - [[Second Life Transport Authority]]
=== Satori Guided Vehicles ===


== Nowhere Bus Line ==
Inside [[Satori]] continent, a few vehicles can be seen, walking with constant speed along the central road. They use a VRC train engine that is following road segments instead of railway ''Guide''. These vehicles are owned by the same company that has majority of roaming trains on Heterocera.


These vehicles can be found in many places of [[Sansara]], but also on [[Heterocera]] and on other continents. They are not moving to a certain destination, they can take unpredictable turns to any direction and sometimes they can end out of the road. They also have a self-rezz device. If they stay too much time parked in a place, they seem to keep on rezzing another bus before autoreturn time. Passengers are really going 'nowhere' with these vehicles, since they chose the way to go at random. They interact with vehicles or passengers on the way and they make a lot of smoke when parked. The name comes from the fact that they have marked 'NOWHERE' exactly where destination should be written. Passengers have the power to make vehicle to turn around.
== Roaming Cars ==


== Heterocera Runaway Trains ==
The following vehicles are no longer on the roads. They belonged to [[Second Life Transport Authority]]. Currently, on rare occasions, a few residents can deploy on the roads roaming vehicles.


On all railways of [[Heterocera]] you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.
There are numerous vehicles moving on the roads of Linden-owned continents. The vast majority are not tour vehicles, while some of them are. The number of these vehicles varies from continent to continent and from road to road. A high number of roaming cars was found in [[Satori]] and in some parts of [[Sansara]].


Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.
They can be included in 3 subcategories by their behavior:


If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.
=== Right Side Cars ===


Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident cchanges the switch, this is what will happen.
These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, but sometimes it looks like they detect the prims that actually make the road.


== Freebie Roaming Cars ==
=== Road Center Cars ===


These kind of vehicles can be found on all Linden-owned continents, except [[Premium Continents]] and [[Zindra]]. They are made of a freebie car with an autodrive script. They will, most often, follow the road, but on some cases they might get lost and enter unwanted parcels.
Unlike the previous group, these cars follow the center of road and sometimes they move to left and right. Most probably, they have parcel border sensor and the script trying to get them on the center of the road.


== Right Side Cars ==
=== Roaming Cars ===


These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, not the prims that actually compose the road. They are not phantom and when they meet an avatar, they will whisper ''Sorry''.
These vehicles don't follow a specific part of the road, they can be named 'drunk cars'.


== Road Center Cars ==
== Roaming Air Vehicles ==


Unlike the previous group, these cars follow the center of road, but many times they move to left and right. Most probably, they have parcel border sensor and when they see the end of land, they switch in the opposite direction.
On rare occasions, automated air vehicles can be seen on protected land. Usually they fly at higher altitude, so their presence cannot be always noted. ''Second Life Geography'' team found two airplanes on the East coast of [[Heterocera]]. If others exist, their presence has not been noted.


== Roaming Boats ==
== Roaming Boats ==


Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. ''Second Life Geography team'' found only two runaway boats in [[Heterocera Inner Waters]] that soon crashed. For the moment, roaming vehicles does not exist on water surfaces.
Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. ''Second Life Geography team'' found this to be very rare. Yava pods are able to move on water surface and are convertable (they float and some models transform in boats on water).


== See Also ==
== See Also ==

Latest revision as of 15:02, 11 July 2016

Second Life Geography

This page is made to offer an information about all vehicles moving on the large mainland continents. Usually, they don't have a schedule and not a clear path to follow. They are not owned by a single company.

Heterocera Runaway Trains

On all railways of Heterocera you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.

Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.

Many roaming trains don't actually chose 'Guide' from 'Alternaite Guide', this means they are hard to be controlled at switches. Also, some trains scan at a too large distance for guides. As a result, they enter on branch lines when not expected. These kind of trains can be found blocked at entrance to Achemon Railway, where they cannot move on the extreme speed restrictions and declivity found there.

If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.

Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident changes the switch, this is what will happen.

Satori Guided Vehicles

Inside Satori continent, a few vehicles can be seen, walking with constant speed along the central road. They use a VRC train engine that is following road segments instead of railway Guide. These vehicles are owned by the same company that has majority of roaming trains on Heterocera.

Roaming Cars

The following vehicles are no longer on the roads. They belonged to Second Life Transport Authority. Currently, on rare occasions, a few residents can deploy on the roads roaming vehicles.

There are numerous vehicles moving on the roads of Linden-owned continents. The vast majority are not tour vehicles, while some of them are. The number of these vehicles varies from continent to continent and from road to road. A high number of roaming cars was found in Satori and in some parts of Sansara.

They can be included in 3 subcategories by their behavior:

Right Side Cars

These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, but sometimes it looks like they detect the prims that actually make the road.

Road Center Cars

Unlike the previous group, these cars follow the center of road and sometimes they move to left and right. Most probably, they have parcel border sensor and the script trying to get them on the center of the road.

Roaming Cars

These vehicles don't follow a specific part of the road, they can be named 'drunk cars'.

Roaming Air Vehicles

On rare occasions, automated air vehicles can be seen on protected land. Usually they fly at higher altitude, so their presence cannot be always noted. Second Life Geography team found two airplanes on the East coast of Heterocera. If others exist, their presence has not been noted.

Roaming Boats

Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. Second Life Geography team found this to be very rare. Yava pods are able to move on water surface and are convertable (they float and some models transform in boats on water).

See Also

Second Life Geography

Automated Transportation

SLGI Trains

Yava Script Pods