Difference between revisions of "Build the Viewer on macOS"
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==Step 1. Install Requirements== | |||
= | * [https://apps.apple.com/us/app/xcode/id497799835?mt=12 Xcode] | ||
* Python 3.7+ | |||
* [https://git-scm.com/downloads Git] | |||
* [https://cmake.org/download/ CMake] | |||
* [[Autobuild]] | |||
You can install git and CMake using [https://brew.sh/ Homebrew] or their official installers. | |||
== | ===Intermediate Check=== | ||
Confirm things are installed properly so far by typing the following in a terminal: | |||
cmake --version | |||
python3 --version | |||
git --version | |||
autobuild --version | |||
If everything reported sensible values and not "Command not found" errors, then you are in good shape! | |||
==Step 2. Checkout Code== | |||
== | ===Viewer=== | ||
Open a terminal and checkout the viewer source code: | |||
git clone https://github.com/secondlife/viewer.git | |||
=== | ===Build Variables=== | ||
See [[Building the Viewer with Autobuild#Select Build Variables]] | |||
==Step 3. Configure== | |||
Be sure you have the following environment variables set before continuing: | |||
AUTOBUILD_ADDRSIZE=64 | |||
AUTOBUILD_VARIABLES_FILE=<path to autobuild viewer variables> | |||
Configuring and building with autobuild works the same on all platforms. Full instructions may be found at [[Build_Viewer_With_Autobuild]]. | Configuring and building with autobuild works the same on all platforms. Full instructions may be found at [[Build_Viewer_With_Autobuild]]. | ||
autobuild configure -c RelWithDebInfoOS | autobuild configure -c RelWithDebInfoOS | ||
==Step 4. Build== | |||
= | |||
===Command Line Build=== | ===Option 1: Command Line Build=== | ||
autobuild build --no-configure | autobuild build --no-configure | ||
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you can omit the --no-configure option: if you do, autobuild will implicitly run the configuration step before building. That's harmless, it just takes some extra time, but be sure to include any configuration options such as that for fmodex above. | you can omit the --no-configure option: if you do, autobuild will implicitly run the configuration step before building. That's harmless, it just takes some extra time, but be sure to include any configuration options such as that for fmodex above. | ||
=== | ===Option 2: Build in Xcode=== | ||
Once you have run the <tt>autobuild configure</tt> step, the directory ''build-darwin-x86_64'' will have been created in the root of your source distribution. Inside that directory you will find the ''SecondLife.xcodeproj'' project file which can be used with Xcode. When opened it should be configured correctly to build, so just '''Build and Run'''. If it prompts you to automatically create schemes, let it do so. | Once you have run the <tt>autobuild configure</tt> step, the directory ''build-darwin-x86_64'' will have been created in the root of your source distribution. Inside that directory you will find the ''SecondLife.xcodeproj'' project file which can be used with Xcode. When opened it should be configured correctly to build, so just '''Build and Run'''. If it prompts you to automatically create schemes, let it do so. | ||
==Running your newly built viewer== | ===Running your newly built viewer=== | ||
===Command Line=== | ====Option 1: Command Line==== | ||
To launch the viewer you build, from your source tree root directory, run: | To launch the viewer you build, from your source tree root directory, run: | ||
Line 93: | Line 67: | ||
where ''configuration-type'' depends on your built configuration ("DebugOS", "ReleaseOS" or "RelWithDebInfoOS"). | where ''configuration-type'' depends on your built configuration ("DebugOS", "ReleaseOS" or "RelWithDebInfoOS"). | ||
===Running | ====Option 2: Running Within Xcode==== | ||
"secondlife-bin" scheme is what you look for. | "secondlife-bin" scheme is what you look for. | ||
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When running from the XCode IDE be sure to go to '''Product''' → '''Scheme''' → '''Edit Scheme''' menu. Select the '''Run''' section and uncheck the box labeled "Allow debugging when using document Versions Browser" on the '''Options''' tab. ([https://lists.secondlife.com/pipermail/opensource-dev/2014-February/009784.html See this thread.]) | When running from the XCode IDE be sure to go to '''Product''' → '''Scheme''' → '''Edit Scheme''' menu. Select the '''Run''' section and uncheck the box labeled "Allow debugging when using document Versions Browser" on the '''Options''' tab. ([https://lists.secondlife.com/pipermail/opensource-dev/2014-February/009784.html See this thread.]) | ||
===Using Finder=== | ====Option 3: Using Finder==== | ||
# Navigate to <tt>build-darwin-x86_64/newview/''configuration-type''</tt>. | # Navigate to <tt>build-darwin-x86_64/newview/''configuration-type''</tt>. | ||
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:You can create and put the alias wherever you find convenient. | :You can create and put the alias wherever you find convenient. | ||
==Running | ===Running Unit Tests=== | ||
From Xcode, open the project ''build-darwin-x86_64/test/test.xcodeproj'' and select "test" for scheme and run. ''SecondLife.xcodeproj'' project also has "test" scheme. | From Xcode, open the project ''build-darwin-x86_64/test/test.xcodeproj'' and select "test" for scheme and run. ''SecondLife.xcodeproj'' project also has "test" scheme. | ||
===Optional: Installing Proprietary Libraries=== | |||
Some builds of the the Viewer depends on proprietary libraries (alternative open source libraries are also provided for developers who prefer or are not licensed to use the proprietary libraries). Lindens do not distribute these libraries, so you will need to fetch and install these even if you download the libraries packages. (This is due to licensing restrictions. Don't ask, Lindens already did, and can't get permission. So you do have to get them yourself.) | |||
====Optional: FMOD Ex==== | |||
Pick somewhere to build your fmodex package: | |||
hg clone <nowiki>https://bitbucket.org/lindenlab/3p-fmodex</nowiki> | |||
cd 3p-fmodex | |||
autobuild build | |||
autobuild package | |||
If it works, it will produce a package archive file with a name like <tt>fmodex-4.44.31.201503051234-darwin-201503051234.tar.bz2</tt> | |||
CD to your viewer repository root; you can either just override the configured archive with a --local install: | |||
autobuild install --local ''path-to-your-fmodex-archive'' | |||
That will cause autobuild to ignore the configured value and use your local package archive; if you delete your build directory, you'll need to repeat the override command. | |||
To reconfigure your autobuild configuration file to use that archive: | |||
autobuild installables edit fmodex url=file:///''path-to-your-fmodex-archive'' | |||
but be careful not to commit that change, since it will be useless to anyone who can't access the path you configured. | |||
Now, reconfigure your viewer build to use FMod instead of the open source OpenAL library: | |||
cd viewer # Go back to viewer checkout directory | |||
autobuild configure -c RelWithDebInfoOS -- -DFMODEX:BOOL=TRUE | |||
==Handling Problems== | ==Handling Problems== | ||
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* Subscribe to [[OpenSource-Dev|OpenSource-Dev Mailing List]] ([https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev subscribe]) and post your question there. | * Subscribe to [[OpenSource-Dev|OpenSource-Dev Mailing List]] ([https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev subscribe]) and post your question there. | ||
---- | ---- | ||
[[Category:Compiling viewer]] | [[Category:Compiling viewer]] |
Latest revision as of 13:41, 17 November 2022
Step 1. Install Requirements
You can install git and CMake using Homebrew or their official installers.
Intermediate Check
Confirm things are installed properly so far by typing the following in a terminal:
cmake --version python3 --version git --version autobuild --version
If everything reported sensible values and not "Command not found" errors, then you are in good shape!
Step 2. Checkout Code
Viewer
Open a terminal and checkout the viewer source code:
git clone https://github.com/secondlife/viewer.git
Build Variables
See Building the Viewer with Autobuild#Select Build Variables
Step 3. Configure
Be sure you have the following environment variables set before continuing:
AUTOBUILD_ADDRSIZE=64 AUTOBUILD_VARIABLES_FILE=<path to autobuild viewer variables>
Configuring and building with autobuild works the same on all platforms. Full instructions may be found at Build_Viewer_With_Autobuild.
autobuild configure -c RelWithDebInfoOS
Step 4. Build
Option 1: Command Line Build
autobuild build --no-configure
you can omit the --no-configure option: if you do, autobuild will implicitly run the configuration step before building. That's harmless, it just takes some extra time, but be sure to include any configuration options such as that for fmodex above.
Option 2: Build in Xcode
Once you have run the autobuild configure step, the directory build-darwin-x86_64 will have been created in the root of your source distribution. Inside that directory you will find the SecondLife.xcodeproj project file which can be used with Xcode. When opened it should be configured correctly to build, so just Build and Run. If it prompts you to automatically create schemes, let it do so.
Running your newly built viewer
Option 1: Command Line
To launch the viewer you build, from your source tree root directory, run:
open build-darwin-x86_64/newview/configuration-type/Second\ Life.app
where configuration-type depends on your built configuration ("DebugOS", "ReleaseOS" or "RelWithDebInfoOS").
Option 2: Running Within Xcode
"secondlife-bin" scheme is what you look for.
When running from the XCode IDE be sure to go to Product → Scheme → Edit Scheme menu. Select the Run section and uncheck the box labeled "Allow debugging when using document Versions Browser" on the Options tab. (See this thread.)
Option 3: Using Finder
- Navigate to build-darwin-x86_64/newview/configuration-type.
- Double click the application.
- You can create and put the alias wherever you find convenient.
Running Unit Tests
From Xcode, open the project build-darwin-x86_64/test/test.xcodeproj and select "test" for scheme and run. SecondLife.xcodeproj project also has "test" scheme.
Optional: Installing Proprietary Libraries
Some builds of the the Viewer depends on proprietary libraries (alternative open source libraries are also provided for developers who prefer or are not licensed to use the proprietary libraries). Lindens do not distribute these libraries, so you will need to fetch and install these even if you download the libraries packages. (This is due to licensing restrictions. Don't ask, Lindens already did, and can't get permission. So you do have to get them yourself.)
Optional: FMOD Ex
Pick somewhere to build your fmodex package:
hg clone https://bitbucket.org/lindenlab/3p-fmodex cd 3p-fmodex autobuild build autobuild package
If it works, it will produce a package archive file with a name like fmodex-4.44.31.201503051234-darwin-201503051234.tar.bz2
CD to your viewer repository root; you can either just override the configured archive with a --local install:
autobuild install --local path-to-your-fmodex-archive
That will cause autobuild to ignore the configured value and use your local package archive; if you delete your build directory, you'll need to repeat the override command.
To reconfigure your autobuild configuration file to use that archive:
autobuild installables edit fmodex url=file:///path-to-your-fmodex-archive
but be careful not to commit that change, since it will be useless to anyone who can't access the path you configured.
Now, reconfigure your viewer build to use FMod instead of the open source OpenAL library:
cd viewer # Go back to viewer checkout directory autobuild configure -c RelWithDebInfoOS -- -DFMODEX:BOOL=TRUE
Handling Problems
If you encounter errors or run into problems following the instructions above, please first check whether someone else already had the same issue. A solution might be known already.
You may find the solution in any of these resources:
- This talk page (Report useful experiences there)
- Issue list below (If new issues, please add it to talk page above instead of there)
- Old talk page
- Common compilation problems (Rather old)
- Issue tracker
- Fix it: Modifying CMake Files and please, submit a patch!
Getting Help
Even when no description of your problem has been written down yet, someone might know about it, so get in touch with the community to get help.
- Subscribe to OpenSource-Dev Mailing List (subscribe) and post your question there.