Difference between revisions of "Internal Animations"
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{{LSL Header|ml=*}} | {{LSL Header|ml=*}} | ||
This is a complete listing of the [[Animation|animations]] built into Second Life. The name and UUID information was extracted from the Second Life client source code([ Your directory | This is a complete listing of the [[Animation|animations]] built into Second Life. The name and UUID information was extracted from the Second Life client source code ({{mono|[Your directory for the source code of Second Life]\indra\llcharacter\llanimationstates.cpp}} and {{mono|llanimationstates.h}} and from the Second Life client installation folder <strike>{{mono|viewerart.ini}}</strike> {{mono|[Your directory where Second Life is installed]\app_settings\viewerart.xml}}) with some missing file names filled in from in-world testing. It should be complete as of January 2013. Looped animations are those that need to be explicitly stopped. | ||
__TOC__ | __TOC__ | ||
==About Animation Priority== | ==About Animation Priority== | ||
Priorities reported are those from the viewer version 1.19.1.4 (but they haven't changed in several years) | Priorities reported are those from the viewer version 1.19.1.4 (but they haven't changed in several years) and are the animation's global priority. Animations also have priorities for each bone in the animation, which will override the animation's global priority for that bone. When uploading an animation there is no interface to set individual bone priorities; they default to the animation's global priority (which is configurable). | ||
==User-playable animations== | ==User-playable animations== | ||
These animations can be triggered by the simulator, viewer, or scripts. Corresponding [[BVH]] files may be downloaded from [ | These animations can be triggered by the simulator, viewer, or scripts. Corresponding [[BVH]] files may be downloaded from [https://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip here] (ZIP format, 926k), you may also want [https://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip .obj files for the SL avatar mesh]. These animations and avatar mesh are available under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons 3.0] license. | ||
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
|-{{Hl2}} | |-{{Hl2}} | ||
Line 966: | Line 966: | ||
==Viewer-generated motions== | ==Viewer-generated motions== | ||
Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in newview/llvoavatar.h. | Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in <code>newview/llvoavatar.h</code>. | ||
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
|-{{Hl2}} | |-{{Hl2}} | ||
Line 977: | Line 977: | ||
|body_noise | |body_noise | ||
|9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad | |9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad | ||
|LLBodyNoiseMotion in newview/llvoavatar.cpp | |LLBodyNoiseMotion in <code>newview/llvoavatar.cpp</code> | ||
|2 | |2 | ||
|Minor body turns. Joints moved: torso. | |Minor body turns. Joints moved: torso. | ||
Line 983: | Line 983: | ||
|breathe_rot | |breathe_rot | ||
|4c5a103e-b830-2f1c-16bc-224aa0ad5bc8 | |4c5a103e-b830-2f1c-16bc-224aa0ad5bc8 | ||
|LLBreatheMotionRot in newview/llvoavatar.cpp | |LLBreatheMotionRot in <code>newview/llvoavatar.cpp</code> | ||
|1 | |1 | ||
|Breathing simulation. Joints moved: chest | |Breathing simulation. Joints moved: chest | ||
Line 989: | Line 989: | ||
|editing | |editing | ||
|2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb | |2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb | ||
|LLEditingMotion in llcharacter/lleditingmotion.cpp | |LLEditingMotion in <code>llcharacter/lleditingmotion.cpp</code> | ||
|2 | |2 | ||
|Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso. | |Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso. | ||
Line 995: | Line 995: | ||
|eye | |eye | ||
|5c780ea8-1cd1-c463-a128-48c023f6fbea | |5c780ea8-1cd1-c463-a128-48c023f6fbea | ||
|LLEyeMotion in | |LLEyeMotion in <code>/llheadrotmotion.cpp</code> | ||
|1 | |1 | ||
|Eye rotation and blinking. Joints moved: head, left eye, right eye | |Eye rotation and blinking. Joints moved: head, left eye, right eye | ||
Line 1,001: | Line 1,001: | ||
|fly_adjust | |fly_adjust | ||
|db95561f-f1b0-9f9a-7224-b12f71af126e | |db95561f-f1b0-9f9a-7224-b12f71af126e | ||
|LLFlyAdjustMotion in llcharacter/llkeyframewalkmotion.cpp | |LLFlyAdjustMotion in <code>llcharacter/llkeyframewalkmotion.cpp</code> | ||
|3 | |3 | ||
|Add body roll during flight. Joints moved: pelvis | |Add body roll during flight. Joints moved: pelvis | ||
Line 1,007: | Line 1,007: | ||
|hand_motion | |hand_motion | ||
|ce986325-0ba7-6e6e-cc24-b17c4b795578 | |ce986325-0ba7-6e6e-cc24-b17c4b795578 | ||
|LLHandMotion in llcharacter/llhandmotion.cpp | |LLHandMotion in <code>llcharacter/llhandmotion.cpp</code> | ||
|1 | |1 | ||
|Sets standard hand poses defined in other animations | |Sets standard hand poses defined in other animations | ||
Line 1,013: | Line 1,013: | ||
|head_rot | |head_rot | ||
|e6e8d1dd-e643-fff7-b238-c6b4b056a68d | |e6e8d1dd-e643-fff7-b238-c6b4b056a68d | ||
|LLHeadRotMotion in llcharacter/llheadrotmotion.cpp | |LLHeadRotMotion in <code>llcharacter/llheadrotmotion.cpp</code> | ||
|1 | |1 | ||
|Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head | |Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head | ||
Line 1,019: | Line 1,019: | ||
|pelvis_fix | |pelvis_fix | ||
|0c5dd2a2-514d-8893-d44d-05beffad208b | |0c5dd2a2-514d-8893-d44d-05beffad208b | ||
|LLPelvisFixMotion in newview/llvoavatar.cpp | |LLPelvisFixMotion in <code>newview/llvoavatar.cpp</code> | ||
|0 | |0 | ||
|Makes corrections to keep avatar standing upright. Joints moved: pelvis | |Makes corrections to keep avatar standing upright. Joints moved: pelvis | ||
Line 1,025: | Line 1,025: | ||
|target | |target | ||
|0e4896cb-fba4-926c-f355-8720189d5b55 | |0e4896cb-fba4-926c-f355-8720189d5b55 | ||
|LLTargetingMotion in llcharacter/lltargetingmotion.cpp | |LLTargetingMotion in <code>llcharacter/lltargetingmotion.cpp</code> | ||
|2 | |2 | ||
|Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist | |Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist | ||
Line 1,031: | Line 1,031: | ||
|walk_adjust | |walk_adjust | ||
|829bc85b-02fc-ec41-be2e-74cc6dd7215d | |829bc85b-02fc-ec41-be2e-74cc6dd7215d | ||
|LLWalkAdjustMotion in llcharacter/llkeyframewalkmotion.cpp | |LLWalkAdjustMotion in <code>llcharacter/llkeyframewalkmotion.cpp</code> | ||
|2 | |2 | ||
|Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle | |Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle | ||
Line 1,037: | Line 1,037: | ||
| Lipsync_Ooh Lipsync_Aah | | Lipsync_Ooh Lipsync_Aah | ||
|(none assigned) | |(none assigned) | ||
|character/avatar_lad.xml | |<code>character/avatar_lad.xml</code> | ||
| | | | ||
|Mouth movement for voice [[LipSync|lip sync]] feature | |Mouth movement for voice [[LipSync|lip sync]] feature |
Latest revision as of 10:12, 17 September 2022
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
This is a complete listing of the animations built into Second Life. The name and UUID information was extracted from the Second Life client source code ([Your directory for the source code of Second Life]\indra\llcharacter\llanimationstates.cpp and llanimationstates.h and from the Second Life client installation folder viewerart.ini [Your directory where Second Life is installed]\app_settings\viewerart.xml) with some missing file names filled in from in-world testing. It should be complete as of January 2013. Looped animations are those that need to be explicitly stopped.
About Animation Priority
Priorities reported are those from the viewer version 1.19.1.4 (but they haven't changed in several years) and are the animation's global priority. Animations also have priorities for each bone in the animation, which will override the animation's global priority for that bone. When uploading an animation there is no interface to set individual bone priorities; they default to the animation's global priority (which is configurable).
User-playable animations
These animations can be triggered by the simulator, viewer, or scripts. Corresponding BVH files may be downloaded from here (ZIP format, 926k), you may also want .obj files for the SL avatar mesh. These animations and avatar mesh are available under the Creative Commons 3.0 license.
Animation Name | UUID | Filename | Priority | Looped | Description |
---|---|---|---|---|---|
express_afraid | 6b61c8e8-4747-0d75-12d7-e49ff207a4ca | avatar_express_afraid.bvh | 2 | No | Also triggers express_afraid_emote |
aim_r_bazooka | b5b4a67d-0aee-30d2-72cd-77b333e932ef | avatar_aim_r_bazooka.bvh | 2 | Yes | Also triggers targeting |
aim_l_bow | 46bb4359-de38-4ed8-6a22-f1f52fe8f506 | avatar_aim_l_bow.bvh | 2 | Yes | Also triggers targeting |
aim_r_handgun | 3147d815-6338-b932-f011-16b56d9ac18b | avatar_aim_r_handgun.bvh | 2 | Yes | Also triggers targeting |
aim_r_rifle | ea633413-8006-180a-c3ba-96dd1d756720 | avatar_aim_r_rifle.bvh | 2 | Yes | Also triggers targeting |
express_anger | 5747a48e-073e-c331-f6f3-7c2149613d3e | avatar_express_anger.bvh | 2 | No | Also triggers express_anger_emote |
away | fd037134-85d4-f241-72c6-4f42164fedee | avatar_away.bvh | 2 | Yes | Places avatar in Away mode. |
backflip | c4ca6188-9127-4f31-0158-23c4e2f93304 | avatar_backflip.bvh | 2 | No | Also triggers express_laugh_emote |
express_laugh | 18b3a4b5-b463-bd48-e4b6-71eaac76c515 | avatar_express_laugh.bvh | 2 | No | Also triggers express_laugh_emote |
blowkiss | db84829b-462c-ee83-1e27-9bbee66bd624 | avatar_blowkiss.bvh | 2 | No | Also triggers express_kiss |
express_bored | b906c4ba-703b-1940-32a3-0c7f7d791510 | avatar_express_bored.bvh | 2 | No | Also triggers express_bored_emote |
bow | 82e99230-c906-1403-4d9c-3889dd98daba | avatar_bow.bvh | 2 | No | |
brush | 349a3801-54f9-bf2c-3bd0-1ac89772af01 | avatar_brush.bvh | 2 | No | |
busy | efcf670c-2d18-8128-973a-034ebc806b67 | 2 | Yes | No actual animation. Causes llGetAgentInfo to return AGENT_BUSY and adds "(Busy)" to avatar's title. Triggered by the viewer's busy mode, but does not fully set that mode by itself. | |
clap | 9b0c1c4e-8ac7-7969-1494-28c874c4f668 | avatar_clap.bvh | 2 | No | Also triggers express_toothsmile |
courtbow | 9ba1c942-08be-e43a-fb29-16ad440efc50 | avatar_courtbow.bvh | 2 | No | |
crouch | 201f3fdf-cb1f-dbec-201f-7333e328ae7c | avatar_crouch.bvh | 0 | Yes | |
crouchwalk | 47f5f6fb-22e5-ae44-f871-73aaaf4a6022 | avatar_crouchwalk.bvh | 0 | Yes | |
express_cry | 92624d3e-1068-f1aa-a5ec-8244585193ed | avatar_express_cry.bvh | 2 | No | Also triggers express_cry_emote |
turn_180 | 038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53 | avatar_turn_180.bvh | 5 | Yes | Adds "(Editing Appearance)" to avatar's title |
turnback_180 | 6883a61a-b27b-5914-a61e-dda118a9ee2c | avatar_turnback_180.bvh | 3 | No | |
dance1 | b68a3d7c-de9e-fc87-eec8-543d787e5b0d | avatar_dance1.bvh | 2 | No | |
dance2 | 928cae18-e31d-76fd-9cc9-2f55160ff818 | avatar_dance2.bvh | 2 | No | |
dance3 | 30047778-10ea-1af7-6881-4db7a3a5a114 | avatar_dance3.bvh | 2 | No | |
dance4 | 951469f4-c7b2-c818-9dee-ad7eea8c30b7 | avatar_dance4.bvh | 2 | No | |
dance5 | 4bd69a1d-1114-a0b4-625f-84e0a5237155 | avatar_dance5.bvh | 2 | No | |
dance6 | cd28b69b-9c95-bb78-3f94-8d605ff1bb12 | avatar_dance6.bvh | 2 | No | |
dance7 | a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6 | avatar_dance7.bvh | 2 | No | |
dance8 | b0dc417c-1f11-af36-2e80-7e7489fa7cdc | avatar_dance8.bvh | 2 | No | |
dead | 57abaae6-1d17-7b1b-5f98-6d11a6411276 | avatar_dead.bvh | 4 | Yes | Also triggers express_surprise_emote |
drink | 0f86e355-dd31-a61c-fdb0-3a96b9aad05f | avatar_drink.bvh | 2 | No | Also triggers express_laugh_emote |
express_embarrased | 514af488-9051-044a-b3fc-d4dbf76377c6 | avatar_express_embarrased.bvh | 2 | No | Also triggers express_embarrassed_emote |
express_afraid_emote | aa2df84d-cf8f-7218-527b-424a52de766e | avatar_express_afraid_emote.bvh | 1 | No | Facial expression |
express_anger_emote | 1a03b575-9634-b62a-5767-3a679e81f4de | avatar_express_anger_emote.bvh | 1 | No | Facial expression |
express_bored_emote | 214aa6c1-ba6a-4578-f27c-ce7688f61d0d | avatar_express_bored_emote.bvh | 1 | No | Facial expression |
express_cry_emote | d535471b-85bf-3b4d-a542-93bea4f59d33 | avatar_express_cry_emote.bvh | 1 | No | Facial expression |
express_disdain | d4416ff1-09d3-300f-4183-1b68a19b9fc1 | avatar_express_disdain_emote.bvh | 1 | No | Facial expression |
express_embarrassed_emote | 0b8c8211-d78c-33e8-fa28-c51a9594e424 | avatar_express_embarrassed_emote.bvh | 1 | No | Facial expression |
express_frown | fee3df48-fa3d-1015-1e26-a205810e3001 | avatar_express_frown.bvh | 1 | No | Facial expression |
express_kiss | 1e8d90cc-a84e-e135-884c-7c82c8b03a14 | avatar_express_kiss.bvh | 1 | No | Facial expression |
express_laugh_emote | 62570842-0950-96f8-341c-809e65110823 | avatar_express_laugh_emote.bvh | 1 | No | Facial expression |
express_open_mouth | d63bc1f9-fc81-9625-a0c6-007176d82eb7 | avatar_express_open_mouth.bvh | 1 | No | Facial expression |
express_repulsed_emote | f76cda94-41d4-a229-2872-e0296e58afe1 | avatar_express_repulsed_emote.bvh | 1 | No | Facial expression |
express_sad_emote | eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7 | avatar_express_sad_emote.bvh | 1 | No | Facial expression |
express_shrug_emote | a351b1bc-cc94-aac2-7bea-a7e6ebad15ef | avatar_express_shrug_emote.bvh | 1 | No | Facial expression |
express_smile | b7c7c833-e3d3-c4e3-9fc0-131237446312 | avatar_express_smile.bvh | 1 | No | Facial expression |
express_surprise_emote | 728646d9-cc79-08b2-32d6-937f0a835c24 | avatar_express_surprise.bvh | 1 | No | Facial expression |
express_tongue_out | 835965c6-7f2f-bda2-5deb-2478737f91bf | avatar_express_tongue_out.bvh | 1 | No | Facial expression |
express_toothsmile | b92ec1a5-e7ce-a76b-2b05-bcdb9311417e | avatar_express_toothsmile.bvh | 1 | No | Facial expression |
express_wink_emote | da020525-4d94-59d6-23d7-81fdebf33148 | avatar_express_wink_emote.bvh | 1 | No | Facial expression |
express_worry_emote | 9c05e5c7-6f07-6ca4-ed5a-b230390c3950 | avatar_express_worry_emote.bvh | 1 | No | Facial expression |
falldown | 666307d9-a860-572d-6fd4-c3ab8865c094 | avatar_falldown.bvh | 3 | Yes | |
female_walk | f5fc7433-043d-e819-8298-f519a119b688 | avatar_female_walk.bvh | 3 & 0 | Yes | (priority 3 for pelvis and legs, 0 for everything else) |
angry_fingerwag | c1bc7f36-3ba0-d844-f93c-93be945d644f | avatar_angry_fingerwag.bvh | 2 | No | Also triggers express_frown |
fist_pump | 7db00ccd-f380-f3ee-439d-61968ec69c8a | avatar_fist_pump.bvh | 2 | No | Also triggers express_toothsmile |
fly | aec4610c-757f-bc4e-c092-c6e9caf18daf | avatar_fly.bvh | 0 | Yes | |
flyslow | 2b5a38b2-5e00-3a97-a495-4c826bc443e6 | avatar_flyslow.bvh | 0 | Yes | |
hello | 9b29cd61-c45b-5689-ded2-91756b8d76a9 | avatar_hello.bvh | 2 | No | Also triggers express_toothsmile |
hold_r_bazooka | ef62d355-c815-4816-2474-b1acc21094a6 | avatar_hold_r_bazooka.bvh | 2 | Yes | Automatically replaced by aim_r_bazooka in mouselook |
hold_l_bow | 8b102617-bcba-037b-86c1-b76219f90c88 | avatar_hold_l_bow.bvh | 2 | Yes | Automatically replaced by aim_l_bow in mouselook |
hold_r_handgun | efdc1727-8b8a-c800-4077-975fc27ee2f2 | avatar_hold_r_handgun.bvh | 2 | Yes | Automatically replaced by aim_r_handgun in mouselook |
hold_r_rifle | 3d94bad0-c55b-7dcc-8763-033c59405d33 | avatar_hold_r_rifle.bvh | 2 | Yes | Automatically replaced by aim_r_rifle in mouselook |
hold_throw_r | 7570c7b5-1f22-56dd-56ef-a9168241bbb6 | avatar_hold_throw_r.bvh | ? | ? | (Missing as of 2008-06-12) |
hover | 4ae8016b-31b9-03bb-c401-b1ea941db41d | avatar_hover.bvh | 0 | Yes | |
hover_down | 20f063ea-8306-2562-0b07-5c853b37b31e | avatar_hover_down.bvh | 0 | Yes | |
hover_up | 62c5de58-cb33-5743-3d07-9e4cd4352864 | avatar_hover_up.bvh | 0 | Yes | |
impatient | 5ea3991f-c293-392e-6860-91dfa01278a3 | avatar_impatient.bvh | 2 | No | Also triggers express_frown |
jump | 2305bd75-1ca9-b03b-1faa-b176b8a8c49e | avatar_jump.bvh | 0 | Yes | |
jumpforjoy | 709ea28e-1573-c023-8bf8-520c8bc637fa | avatar_jumpforjoy.bvh | 2 | No | Also triggers express_laugh_emote |
kissmybutt | 19999406-3a3a-d58c-a2ac-d72e555dcf51 | avatar_kissmybutt.bvh | 2 | No | Also triggers express_kiss |
land | 7a17b059-12b2-41b1-570a-186368b6aa6f | avatar_land.bvh | 0 | Yes | Stopped automatically by viewer |
laugh_short | ca5b3f14-3194-7a2b-c894-aa699b718d1f | avatar_laugh_short.bvh | 2 | No | Also triggers express_laugh_emote |
soft_land | f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57 | avatar_soft_land.bvh | 2 | Yes | Stopped automatically by viewer |
motorcycle_sit | 08464f78-3a8e-2944-cba5-0c94aff3af29 | avatar_motorcycle_sit.bvh | 4 | Yes | |
musclebeach | 315c3a41-a5f3-0ba4-27da-f893f769e69b | avatar_musclebeach.bvh | 2 | No | Also triggers express_anger_emote |
no_head | 5a977ed9-7f72-44e9-4c4c-6e913df8ae74 | avatar_no_head.bvh | 2 | No | |
no_unhappy | d83fa0e5-97ed-7eb2-e798-7bd006215cb4 | avatar_no_unhappy.bvh | 2 | No | Also triggers express_frown |
nyanya | f061723d-0a18-754f-66ee-29a44795a32f | avatar_nyanya.bvh | 2 | No | Also triggers express_tongue_out |
punch_onetwo | eefc79be-daae-a239-8c04-890f5d23654a | avatar_punch_onetwo.bvh | 2 | No | Also triggers express_frown |
peace | b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9 | avatar_peace.bvh | 2 | No | Also triggers express_smile |
point_me | 17c024cc-eef2-f6a0-3527-9869876d7752 | avatar_point_me.bvh | 2 | No | |
point_you | ec952cca-61ef-aa3b-2789-4d1344f016de | avatar_point_you.bvh | 2 | No | |
prejump | 7a4e87fe-de39-6fcb-6223-024b00893244 | avatar_prejump.bvh | 0 | Yes | Stopped automatically by viewer SVC-3860 |
punch_l | f3300ad9-3462-1d07-2044-0fef80062da0 | avatar_punch_l.bvh | 2 | No | Also triggers express_frown |
punch_r | c8e42d32-7310-6906-c903-cab5d4a34656 | avatar_punch_r.bvh | 2 | No | Also triggers express_frown |
express_repulsed | 36f81a92-f076-5893-dc4b-7c3795e487cf | avatar_express_repulsed.bvh | 2 | No | Also triggers express_repulsed_emote |
kick_roundhouse_r | 49aea43b-5ac3-8a44-b595-96100af0beda | avatar_kick_roundhouse_r.bvh | 2 | No | also triggers express_anger_emote |
rps_countdown | 35db4f7e-28c2-6679-cea9-3ee108f7fc7f | avatar_rps_countdown.bvh | 2 | No | Also triggers express_toothsmile |
rps_paper | 0836b67f-7f7b-f37b-c00a-460dc1521f5a | avatar_rps_paper.bvh | 2 | No | Also triggers express_surprise_emote |
rps_rock | 42dd95d5-0bc6-6392-f650-777304946c0f | avatar_rps_rock.bvh | 2 | No | Also triggers express_surprise_emote |
rps_scissors | 16803a9f-5140-e042-4d7b-d28ba247c325 | avatar_rps_scissors.bvh | 2 | No | Also triggers express_surprise_emote |
run | 05ddbff8-aaa9-92a1-2b74-8fe77a29b445 | avatar_run.bvh | 0 | Yes | |
express_sad | 0eb702e2-cc5a-9a88-56a5-661a55c0676a | avatar_express_sad.bvh | 2 | No | Also triggers express_sad_emote |
salute | cd7668a6-7011-d7e2-ead8-fc69eff1a104 | avatar_salute.bvh | 2 | No | Also triggers express_frown |
shoot_l_bow | e04d450d-fdb5-0432-fd68-818aaf5935f8 | avatar_shoot_l_bow.bvh | 2 | No | |
shout | 6bd01860-4ebd-127a-bb3d-d1427e8e0c42 | avatar_shout.bvh | 2 | No | Also triggers express_laugh_emote. Sent with "shout" volume chat from viewer |
express_shrug | 70ea714f-3a97-d742-1b01-590a8fcd1db5 | avatar_express_shrug.bvh | 2 | No | Also triggers express_shrug_emote |
sit | 1a5fe8ac-a804-8a5d-7cbd-56bd83184568 | avatar_sit.bvh | 4 | Yes | Automatically replaced by sit_female if female shape is worn |
sit_female | b1709c8d-ecd3-54a1-4f28-d55ac0840782 | avatar_sit_female.bvh | 4 | Yes | |
sit_ground | 1c7600d6-661f-b87b-efe2-d7421eb93c86 | avatar_sit_ground.bvh | 3 | Yes | |
sit_ground_constrained | 1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e | avatar_sit_ground_constrained.bvh | 3 | Yes | |
sit_generic | 245f3c54-f1c0-bf2e-811f-46d8eeb386e7 | avatar_sit_generic.bvh | 4 | Yes | |
sit_to_stand | a8dee56f-2eae-9e7a-05a2-6fb92b97e21e | avatar_sit_to_stand.bvh | 2 | No | |
sleep | f2bed5f9-9d44-39af-b0cd-257b2a17fe40 | avatar_sleep.bvh | 4 | Yes | |
smoke_idle | d2f2ee58-8ad1-06c9-d8d3-3827ba31567a | avatar_smoke_idle.bvh | 2 | No | |
smoke_inhale | 6802d553-49da-0778-9f85-1599a2266526 | avatar_smoke_inhale.bvh | 2 | No | Also triggers express_kiss |
smoke_throw_down | 0a9fb970-8b44-9114-d3a9-bf69cfe804d6 | avatar_smoke_throw_down.bvh | 2 | No | |
snapshot | eae8905b-271a-99e2-4c0e-31106afd100c | avatar_snapshot.bvh | 2 | No | Also triggers express_toothsmile |
stand | 2408fe9e-df1d-1d7d-f4ff-1384fa7b350f | avatar_stand.bvh | 0 | Yes | |
standup | 3da1d753-028a-5446-24f3-9c9b856d9422 | avatar_standup.bvh | 3 | Yes | Stopped automatically by viewer. Viewer also randomly triggers brush on stop. |
stand_1 | 15468e00-3400-bb66-cecc-646d7c14458e | avatar_stand_1.bvh | 0 | Yes | Stopped automatically by viewer |
stand_2 | 370f3a20-6ca6-9971-848c-9a01bc42ae3c | avatar_stand_2.bvh | 0 | Yes | Stopped automatically by viewer |
stand_3 | 42b46214-4b44-79ae-deb8-0df61424ff4b | avatar_stand_3.bvh | 0 | Yes | Stopped automatically by viewer |
stand_4 | f22fed8b-a5ed-2c93-64d5-bdd8b93c889f | avatar_stand_4.bvh | 0 | Yes | Stopped automatically by viewer |
stretch | 80700431-74ec-a008-14f8-77575e73693f | avatar_stretch.bvh | 2 | No | |
stride | 1cb562b0-ba21-2202-efb3-30f82cdf9595 | avatar_stride.bvh | 1 | Yes | |
surf | 41426836-7437-7e89-025d-0aa4d10f1d69 | avatar_surf.bvh | 4 | Yes | |
express_surprise | 313b9881-4302-73c0-c7d0-0e7a36b6c224 | avatar_express_surprise.bvh | 2 | No | Also triggers express_surprise_emote |
sword_strike_r | 85428680-6bf9-3e64-b489-6f81087c24bd | avatar_sword_strike_r.bvh | 2 | No | Also triggers express_frown |
talk | 5c682a95-6da4-a463-0bf6-0f5b7be129d1 | avatar_talk.bvh | 1 | No | Nod sent with "say" volume chat from viewer |
angry_tantrum | 11000694-3f41-adc2-606b-eee1d66f3724 | avatar_angry_tantrum.bvh | 2 | No | Also triggers express_anger_remote |
throw_r | aa134404-7dac-7aca-2cba-435f9db875ca | avatar_throw_r.bvh | 2 | No | |
tryon_shirt | 83ff59fe-2346-f236-9009-4e3608af64c1 | avatar_tryon_shirt.bvh | 1 | No | |
turnleft | 56e0ba0d-4a9f-7f27-6117-32f2ebbf6135 | avatar_turnleft.bvh | 3 & 1 | Yes | (priority 3 for pelvis and legs, 1 for everything else) |
turnright | 2d6daa51-3192-6794-8e2e-a15f8338ec30 | avatar_turnright.bvh | 3 & 1 | Yes | (priority 3 for pelvis and legs, 1 for everything else) |
type | c541c47f-e0c0-058b-ad1a-d6ae3a4584d9 | avatar_type.bvh | 2 | Yes | Also plays the typing sound when started |
walk | 6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0 | avatar_walk.bvh | 3 & 0 | Yes[1] | Automatically replaced by female_walk if female shape is worn (priority 3 for pelvis and legs, 0 for everything else) |
whisper | 7693f268-06c7-ea71-fa21-2b30d6533f8f | avatar_whisper.bvh | 0 | No | Also triggers express_wink_emote. Sent with "whisper" volume chat from viewer |
whistle | b1ed7982-c68e-a982-7561-52a88a5298c0 | avatar_whistle.bvh | 2 | No | Also triggers express_kiss |
express_wink | 869ecdad-a44b-671e-3266-56aef2e3ac2e | avatar_express_wink.bvh | 2 | No | Also triggers express_wink_emote |
wink_hollywood | c0c4030f-c02b-49de-24ba-2331f43fe41c | avatar_wink_hollywood.bvh | 2 | No | Also triggers express_wink_emote |
express_worry | 9f496bd2-589a-709f-16cc-69bf7df1d36c | avatar_express_worry.bvh | 2 | No | Also triggers express_worry_emote |
yes_head | 15dd911d-be82-2856-26db-27659b142875 | avatar_yes_head.bvh | 2 | No | |
yes_happy | b8c8b2a3-9008-1771-3bfc-90924955ab2d | avatar_yes_happy.bvh | 2 | No | Also triggers express_toothsmile |
yoga_float | 42ecd00b-9947-a97c-400a-bbc9174c7aeb | avatar_yoga_float.bvh | 2 | No | Also triggers express_bored_remote |
Facial expressions
Viewer-generated motions
Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in newview/llvoavatar.h
.
Animation Name | UUID | Source | Priority | Description |
---|---|---|---|---|
body_noise | 9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad | LLBodyNoiseMotion in newview/llvoavatar.cpp
|
2 | Minor body turns. Joints moved: torso. |
breathe_rot | 4c5a103e-b830-2f1c-16bc-224aa0ad5bc8 | LLBreatheMotionRot in newview/llvoavatar.cpp
|
1 | Breathing simulation. Joints moved: chest |
editing | 2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb | LLEditingMotion in llcharacter/lleditingmotion.cpp
|
2 | Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso. |
eye | 5c780ea8-1cd1-c463-a128-48c023f6fbea | LLEyeMotion in /llheadrotmotion.cpp
|
1 | Eye rotation and blinking. Joints moved: head, left eye, right eye |
fly_adjust | db95561f-f1b0-9f9a-7224-b12f71af126e | LLFlyAdjustMotion in llcharacter/llkeyframewalkmotion.cpp
|
3 | Add body roll during flight. Joints moved: pelvis |
hand_motion | ce986325-0ba7-6e6e-cc24-b17c4b795578 | LLHandMotion in llcharacter/llhandmotion.cpp
|
1 | Sets standard hand poses defined in other animations |
head_rot | e6e8d1dd-e643-fff7-b238-c6b4b056a68d | LLHeadRotMotion in llcharacter/llheadrotmotion.cpp
|
1 | Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head |
pelvis_fix | 0c5dd2a2-514d-8893-d44d-05beffad208b | LLPelvisFixMotion in newview/llvoavatar.cpp
|
0 | Makes corrections to keep avatar standing upright. Joints moved: pelvis |
target | 0e4896cb-fba4-926c-f355-8720189d5b55 | LLTargetingMotion in llcharacter/lltargetingmotion.cpp
|
2 | Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist |
walk_adjust | 829bc85b-02fc-ec41-be2e-74cc6dd7215d | LLWalkAdjustMotion in llcharacter/llkeyframewalkmotion.cpp
|
2 | Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle |
Lipsync_Ooh Lipsync_Aah | (none assigned) | character/avatar_lad.xml
|
Mouth movement for voice lip sync feature |
Footnotes
- ^ "walk" is treated specially in the viewer. The animation played standalone is not looped, the viewer does the looping so it can adjust for walking speed. Since viewer 2.1, the walk loop rate is fixed so it behaves like a normal looped animation. If you want to use the default walk in a scripted device with a sitting avatar, female_walk will give better results.