Difference between revisions of "LlRotateTexture"

From Second Life Wiki
Jump to navigation Jump to search
m (<lsl> tag to <source>)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{LSL_Function/face|face}}
{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/face|face}}
{{LSL_Function/angle|angle}}
|func_id=56|func_sleep=0.2|func_energy=10.0
|func_id=56|func_sleep=0.2|func_energy=10.0
|func=llRotateTexture
|func=llRotateTexture
|p1_type=float|p1_name=rotation|p2_type=integer|p2_name=face
|p1_type=float|p1_name=angle
|p2_type=integer|p2_name=face
|func_footnote
|func_footnote
|func_desc=Sets the texture rotation for the chosen '''face'''
|func_desc=Sets the texture rotation of the chosen {{LSLP|face}} to {{LSLP|angle}}.
|return_text
|return_text
|spec
|spec
|caveats
|caveats
|constants
|constants
|examples
|examples=<source lang="lsl2">
default
{
    touch_start(integer total_number) {
        // Makes the object's texture rotate a quarter of turn
        llRotateTexture(PI_BY_TWO, ALL_SIDES);
    }
}
</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
|also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
{{LSL DefineRow||[[llSetTextureAnim]]|Animates the texture}}
|also_tests
|also_tests
|also_events
|also_events
|also_articles
|also_articles
|notes
|notes=
This function applies once on the actual orientation of the texture. It is not an animation. See [[llSetTextureAnim]] for animations.
|cat1=Face
|cat1=Face
|cat2=Texture
|cat2=Texture

Latest revision as of 13:38, 22 January 2015

Summary

Function: llRotateTexture( float angle, integer face );
0.2 Forced Delay
10.0 Energy

Sets the texture rotation of the chosen face to angle.

• float angle angle expressed in radians
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.

Examples

default
{
    touch_start(integer total_number) {
        // Makes the object's texture rotate a quarter of turn
        llRotateTexture(PI_BY_TWO, ALL_SIDES);
    }
}

Notes

This function applies once on the actual orientation of the texture. It is not an animation. See llSetTextureAnim for animations.

See Also

Functions

•  llGetTextureRot Gets the texture rotation
•  llSetTextureAnim Animates the texture

Deep Notes

Signature

function void llRotateTexture( float angle, integer face );