Difference between revisions of "LlSoundPreload"

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{{LSL_Function/inventory|sound|uuid=true|type=sound}}{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
|func_id=126|func_sleep=0.0|func_energy=10.0
|func_id=126|func_sleep=0.0|func_energy=10.0
|func=llSoundPreload|p1_type=string|p1_name=sound
|func=llSoundPreload|p1_type=string|p1_name=sound
|func_footnote
|func_footnote
|func_desc=Preloads '''sound''' on viewers within range.
|func_desc=Preloads {{LSLP|sound}} on viewers within range.
|return_text
|return_text
|spec
|spec

Latest revision as of 11:42, 19 June 2012

Emblem-important.png Deprecated
(This function has been deprecated, please use llPreloadSound instead.)

Summary

Function: llSoundPreload( string sound );
0.0 Forced Delay
10.0 Energy

Preloads sound on viewers within range.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

Deep Notes

Signature

function void llSoundPreload( string sound );