Difference between revisions of "User:Jesse Barnett/SandBox Blox"
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(New page: {{LSL Header}} <lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // SandBox Blox Rezzer 1.0 // "Dec 4 2008", "20:44:49" ...) |
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{{LSL Header}} | {{LSL Header}} | ||
< | |||
*[[User:Jesse_Barnett|Click Here]] To see my page and more of my scripts | |||
<syntaxhighlight lang="lsl2"> | |||
////////////////////////////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
// SandBox Blox Rezzer 1.0 | // SandBox Blox Rezzer 1.0 | ||
// "Dec 4 2008", " | // "Dec 4 2008", "22:01:49" | ||
// Creator: Jesse Barnett | // Creator: Jesse Barnett | ||
// Released into the Public Domain | // Released into the Public Domain | ||
Line 16: | Line 20: | ||
//Drop this script in a 1/2 meter cube prim along with | //Drop this script in a 1/2 meter cube prim along with | ||
//a white SandBox Blox | //a white SandBox Blox | ||
//To use: Touch the red | //To use: Touch the red blox to activate | ||
//A white Sandbox Blox will rez above this cube and another will | //A white Sandbox Blox will rez above this cube and another will | ||
//rezz a short distance away. | //rezz a short distance away. | ||
//Touch the white | //Touch the white blox that is on top of the rezzor and then touch | ||
//the face of the other white | //the face of the other white blox where you want this blox to go. | ||
//When blox are active they will turn green | //When blox are active they will turn green | ||
//A new prim will rez whenever one is used | //A new prim will rez whenever one is used | ||
//When you are tired of playing, just touch the red | //When you are tired of playing, just touch the red blox | ||
//and all of the white | //and all of the white blox will disappear | ||
vector rezOffset = <0,0,1>; | vector rezOffset = <0,0,1>; | ||
Line 59: | Line 63: | ||
} | } | ||
} | } | ||
</ | </syntaxhighlight> | ||
< | <syntaxhighlight lang="lsl2"> | ||
////////////////////////////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
// SandBox Blox 2.0 | // SandBox Blox 2.0 | ||
Line 118: | Line 122: | ||
} | } | ||
} | } | ||
</ | </syntaxhighlight> |
Latest revision as of 13:45, 28 January 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- Click Here To see my page and more of my scripts
//////////////////////////////////////////////////////////////////////////////////////////////////////
// SandBox Blox Rezzer 1.0
// "Dec 4 2008", "22:01:49"
// Creator: Jesse Barnett
// Released into the Public Domain
//////////////////////////////////////////////////////////////////////////////////////////////////////
//Highly addictive and fun to play with
//Inspired by a script by Pedro Mcmillan
//Pedro's script can be found at
//http://www.avid-insight.co.uk/dev/stackable_graph_cube_1.2.lsl
//Drop this script in a 1/2 meter cube prim along with
//a white SandBox Blox
//To use: Touch the red blox to activate
//A white Sandbox Blox will rez above this cube and another will
//rezz a short distance away.
//Touch the white blox that is on top of the rezzor and then touch
//the face of the other white blox where you want this blox to go.
//When blox are active they will turn green
//A new prim will rez whenever one is used
//When you are tired of playing, just touch the red blox
//and all of the white blox will disappear
vector rezOffset = <0,0,1>;
integer dieChan = -7912374;
//The dieChan must be the same as in the SandBlox script
//Please pick your own channels
integer On = 1;
rezObj() {
llRezObject("SandBox Blox", llGetPos() + rezOffset, ZERO_VECTOR, ZERO_ROTATION, 42);
}
default {
state_entry() {
llSetObjectName("SandBox Blox Rezzer");
llSetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES, "5748decc-f629-461c-9a36-a35a221fe21f",
<1,1,1>, <0,0,0>, 0, PRIM_COLOR, ALL_SIDES, <1, 0, 0>, 1]);
}
touch_start(integer n) {
if (On) {
rezObj();
llSensorRepeat("SandBox Blox", NULL_KEY, SCRIPTED | PASSIVE , 1.1, PI, 1.0);
}
else {
llRegionSay(dieChan, "die");
llSensorRemove();
}
On = !On;
}
sensor(integer n) {
}
no_sensor() {
rezObj();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
// SandBox Blox 2.0
// "Dec 4 2008", "20:45:46"
// Creator: Jesse Barnett
// Released into the Public Domain
//////////////////////////////////////////////////////////////////////////////////////////////////////
//Drop this script in a cube prim
//Take it into inventory and then place inside the SandBox Blox Rezzor prim
integer dieChan = -7912374;
//The dieChan must be the same as in the SandBlox Rezzor script
//Please pick your own channels
integer posChan = -6641118;
integer chanRem;
integer faceInt;
vector faceVec;
reset() {
llSetColor(<1, 1, 1 >, ALL_SIDES);
llListenRemove(chanRem);
llSetTimerEvent(0.0);
}
default {
state_entry() {
llSetObjectName("SandBox Blox");
llSetTexture("5748decc-f629-461c-9a36-a35a221fe21f", ALL_SIDES);
llListen(dieChan, "", "", "die");
}
touch_start(integer n) {
integer i = 0;
for (; i < n; ++i) {
faceVec = llDetectedTouchNormal(i);
faceInt = llDetectedTouchFace(i);
}
faceVec *= .5;
vector setPos = llGetPos() + faceVec;
llSay(posChan, (string) setPos);
llSetTimerEvent(5.0);
llSetColor(<0, 1, 0 >, faceInt);
chanRem = llListen(posChan, "SandBox Blox", "", "");
}
listen(integer channel, string name, key id, string msg) {
if (channel == dieChan) {
llDie();
}
else if ("stop" != msg) {
llSetPos((vector)msg);
llRegionSay(posChan, "stop");
}
reset();
}
timer() {
reset();
}
}