Difference between revisions of "Compiling the viewer (MSVS2005)"

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{{Warning|These instructions will not work with newer versions of the viewer.  See [[Microsoft Windows Builds]] for building the latest version of the viewer.}}
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This page explains how to compile the Second Life Viewer on Microsoft Windows.
There are several options for the build (compile) environment.
Currently, only the 32-bit binary is tested.  There are attempts to produce a 64-bit Windows executable.  If you did this, please write your experience on [[Talk:Microsoft Windows Builds|the discussion page]] (regardless of whether it was successful or not!)


This page explains how you can compile the viewer on Microsoft Windows using Visual Studio 2005 or Visual C++ Express 2005.  If you are using Visual Studio 2003, you should read [[Compiling the viewer (MSVS2003)|another page]].  Note that Lindens are using VS2003, and you will get less trouble with it than with VS2005.
== Choosing and preparing a compiler ==


The following explanation is for Viewer release 1.14.0.0 or later.  See an [https://wiki.secondlife.com/w/index.php?title=Compiling_the_viewer_%28MSVS2005%29&oldid=16565 older version of this page] for the Viewer releases before Mar. 2007.
=== Linden-supported compilers ===


== Development Environment ==
Supported compiler: '''Visual Studio .NET 2005 Professional'''


You need to setup the compiler and Microsoft Development tools as follows:
You need to setup the compiler and Microsoft Development tools as follows:
* Visual Studio 2005 '''''-or-''''' [http://msdn.microsoft.com/vstudio/express/visualc/download/ Visual C++ 2005 Express]<small>(Free)</small>
* Setup [[Microsoft Visual Studio]]
* [http://www.microsoft.com/downloads/details.aspx?familyid=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en Microsoft Platform SDK]
 
* A DirectX 9.0 SDK released on or after Summer of 2003 [http://download.microsoft.com/download/5/1/f/51ff8357-0af3-418b-9d0b-e9a5cdc39759/dxsdk_dec2006.EXE DirectX 9.0 SDK (December 2006)] [http://www.microsoft.com/downloads/details.aspx?FamilyID=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en DirectX 9.0 SDK Update (Summer 2003)]
=== Community experimental compilers ===
: '''Note''': If you have previously installed an older version of the DirectX 9.0 SDK, remove it first (from Control Panel -> Add or Remove Programs) before installing this version.  Installing the new SDK "on top" of an older version may cause problems.
 
* Set up the project globals:
If you don't have Visual Studio .NET 2005 Professional, you may wish to try one of the following alternatives.
** Start Microsoft Visual Studio 2005
 
** Go to Tools > Options > Projects > VC++ Directories
* Visual C++ 2005 Express ([[Microsoft Visual Studio|instructions]], but the screenshots for [[Compiling the Viewer (MSVS2008)|VS2008]] are worth a glance too)
** Make sure that the '''includes''' ([[:Image:MSVS2005 Global Project Options Include Files.JPG|'''screen shot''']]) and '''libraries''' ([[:Image:MSVS2005 Global Project Options Library Files.JPG|'''screen shot''']]) paths have the Platform SDK paths first, then the DirectX SDK paths, and then the Visual C++ paths. You may need to check "Show All Settings" at the bottom for VC++ Directories to show.
* Visual Studio 2008 ([[Compiling the Viewer (MSVS2008)|instructions]])
** If the DirectX SDK paths aren't present, add them to both '''includes''' and '''libraries'''.
* Visual C++ 2008 Express ([[Compiling the Viewer (MSVS2008)|instructions]])
*: Note: The newest DirectX SDK ("December 2006") lib folder has two sub-folders, x64 and x86Make sure your path goes to one of them, rather than the lib folder itself, or you will get a Link error.
 
{{KBwarning|Boost support with Visual Studio 2008 is problematic as of this writingCheck {{jira|VWR-9541}} before continuing on this path.}}


You will also need some open source development tools.
{{KBcaution|Make sure you install to paths without spaces in it.}}
* [http://www.activestate.com/Products/ActivePython/?mp=1 AcrivePython 2.3x]
* [http://www.activestate.com/Products/ActivePerl/?mp=1 ActivePerl]
* [http://www.cygwin.com/ Cygwin]
** When you run the cygwin setup utility make sure you have selected to install patchutils, flex, and bison (all located under "devel") which are not part of the default install. The project files use several hardcoded references that expect Cygwin to be installed at C:\cygwin, if it's not you'll need to edit those references.


== Source Files ==
== Getting other development tools ==


You can download the Viewer source codes on official [[source downloads]] page.  You can also use some version controlled repository run by the community(See [[Get source and compile#Getting the source]]).
You will need to install the following tools to compile the Viewer:
* '''UniCode NSIS''' ([http://code.google.com/p/unsis/downloads/list download Unicode NSIS])
**  This is the package installer used to build <code>Setup.exe</code>. ''<b>Note:</b> NSIS is now hosted by Google Code (linked above). Previously at: http://www.scratchpaper.com/home/downloads.'' --[[User:Jenn Linden|Jenn Linden]] 21:56, 25 October 2010 (UTC)
** NSIS must be installed to the default location for your windows install, i.e. "Program Files"
* '''CMake''' ([http://www.cmake.org/HTML/Download.html download CMake])
**  Use the latest point version for Cmake 2.6. As of this writing, the latest version is 2.6.4.  <b>Note</b>: There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life Viewer.  CMake 2.4.8 is supported for compiling the 1.21 version of the Second Life Viewer, but 2.6.2 is likely to become the new minimum requirement in the near future.
* '''Cygwin''' ([http://www.cygwin.com/ download Cygwin])
** When you run the cygwin setup utility make sure you have selected to install '''patchutils''', '''flex''', '''bison''', and '''zlib-devel'''(all located under "devel"), '''openssh''' (located under "Net"), which are not part of the default install. (If you missed one of these, the easiest thing to do is to re-run the entire installation.)
** '''NOTE:''' '''DO NOT''' use the Cygwin version of CMake or Python. The Build will fail. (CMake specifically excludes the Cygwin version of Python, in the <code>Python.cmake</code> file)
* '''Python''' (download either [http://www.python.org/download/ Python.org Standard Python] or  [http://www.activestate.com/Products/ActivePython/?mp=1 ActivePython]
** 2.4.3 is the minimum required version.
**  Use version v2.5 preferably. If you use a version newer than 2.5, you may need to change the <code>Python.cmake</code> file. See the [[Talk:CMake#CMake_and_Python_2.6|CMake discussion]] for details (this change was necessary as of 1.21-r99587 source branch). ) 
* '''The Windows Platform SDK'''
** Get the latest version (as of 23 March 2010) here: [http://www.microsoft.com/downloads/en/confirmation.aspx?familyId=c17ba869-9671-4330-a63e-1fd44e0e2505&displayLang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5 SP1] (If you use the web installer, you can choose only the "Development Tools" and "Samples Win32", which is referenced by viewer-development source, to cut the download size significantly.  Watch those version descriptions closely.  v6.1 seems to work fine but v7.0, when combined with the components above, results in linking errors stating libraries are corrupted.)
* '''DirectX SDK'''
** Get the latest version (as of 7 June 2010) here: [http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba DirectX SDK (June 2010)]
 
Verify that Cygwin, CMake, and Python are in the windows "PATH".
 
== Downloading Source Code ==
 
{{KBcaution|Make sure you install to paths without spaces in it.}}
 
You can download the Viewer source code on the [[source downloads]] page.  You can also use a [[version control repository]].  If you're just starting out, it's probably best to get the latest Release version, rather than a Release Candidate, because the Release Candidates get updated quite oftenBut if you would rather work with the latest code, go for the [[version control repository]] "trunk". Don't forget to also download the artwork and library bundles relevant to the repository branch you're using as explained in [[Version_control_repository#Artwork_and_Library_Bundles|Artwork and Library Bundles]].
 
If you're downloading from the [[source downloads]] page, there are three packages to get: the source package, the artwork package, and the library package.  In versions 1.20 and earlier, Linden packaged the library binaries in the Libs package. For 1.21 and beyond, the CMake <code>develop.py</code> script now downloads '''most''' of the libraries that were previously in the libs zip file.  This saves developers who are tracking trunk from constantly downloading them every update and only downloads updated libraries.  As of this writing, there are some pieces packages that still require downloading, so be sure to grab the library and artwork bundles from the [[source downloads]] page.


'''WARNING:'''
'''WARNING:'''
* If the path you unzip the SL source to has a space in it, the batch file that copies message_template.msg will fail. So, if you unzip it to C:\Projects\Dir with space in name\Etc\linden, it won't work!
* If the directory path you keep the SL source in has a space in it, the batch file that copies <code>message_template.msg</code> will fail. So, if you unzip or checkout the source tree into, e.g., <code>C:\Projects\Dir with space in name\Etc\linden</code>, it won't work!
* You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...
* You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...
* Unzip your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.
* Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.
* At a minimum, grab the source package and the artwork package.  Many of the libraries can either be compiled from source or downloaded from other sites, but it's easiest to also grab the provided library package.


== Libraries ==
In other words, the easiest way to get this working is to get '''source''', '''artwork''', and '''libs''' from the [[source downloads]] page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like <code>sl_1_21_6</code>.
 
== Installing libraries ==


SL Viewer depends on some third party libraries.  Some of them are open source, some others are not.
SL Viewer depends on some third party libraries.  Some of them are open source, some others are not.


=== Open Source Libraries ===
=== Open source libraries ===
 
As of Viewer version 1.21, all open source libraries are automatically downloaded as part of the build script invoked by <code>develop.py</code>, unless you choose to configure a standalone build.
 
=== Proprietary libraries ===


You can download the pre-build open source libraries from LLThey are available on [[source downloads]] page.  Unzip them into your SL viewer source code directory, maintaining the same directory structure.
Linden Lab does not provide proprietary libraries.  You will need to follow the instructions here under to acquire and copy them to your source tree.


Alternatively, it may be possible to get the source files for the libraries and build by yourself.  See [[Compiling the viewer libraries (MSVS 2003)|the instruction for VS2003 users]] if you try it.  Please note, however, it is not known that VS2005 can successfully compile the libraries'''You have been warned.'''  (If you can make it, please write the info on this wiki...)
It's probably a good idea to build an empty directory tree for those files, copy the relevant proprietary files there and, once done, copy the whole to your source tree (like <code>XCOPY OLIB SL_1_16_0_5 /S</code>). The reason is that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in its own folder).  If you do not want to do this, you can just as well copy the files directly into the linden source paths.


=== Proprietary Libraries ===
rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes
md olibs
md olibs\linden\
md olibs\linden\libraries
md olibs\linden\libraries\include
md olibs\linden\libraries\i686-win32
md olibs\linden\libraries\i686-win32\lib_release
md olibs\linden\libraries\i686-win32\lib_debug
md olibs\linden\libraries\i686-win32\include
md olibs\linden\libraries\i686-win32\include\GL
md olibs\linden\libraries\i686-win32\include\quicktime
md olibs\linden\indra
md olibs\linden\indra\newview


Lindens does not inlcude the following proprietary libraries.  You will need to follow the instructions to acquire below:


==== Fmod ====
==== Fmod ====  
* Download & extract [http://www.fmod.org/ifmoddownload.html fmod 3.75 api for win32].
* Download & extract [http://www.fmod.org/files/fmod3/fmodapi375win.zip FMOD3.75 API for Windows]. (later versions, like FMOD Ex, are incompatible).
* Copy "fmodapi375win\api\inc\fmod.h" to "linden\libraries\include"
* Copy <code>fmodapi375win\api\inc\fmod.h</code> to <code>linden\libraries\include</code>
* Copy "fmodapi375win\api\inc\fmod_errors.h" to "linden\libraries\include"
* Copy <code>fmodapi375win\api\inc\fmod_errors.h</code> to <code>linden\libraries\include</code>
* Copy "fmodapi375win\api\lib\fmodvc.lib" to "linden\libraries\i686-win32\lib_release" and to "linden\libraries\i686-win32\lib_debug"
* Copy <code>fmodapi375win\api\inc\fmoddyn.h</code> to <code>linden\libraries\include</code>
* Copy "fmodapi375win\api\fmod.dll" to "linden\indra\newview"
* Copy <code>fmodapi375win\api\lib\fmodvc.lib</code> to <code>linden\libraries\i686-win32\lib_release</code> and to <code>linden\libraries\i686-win32\lib_debug</code>
(If using cmake, copy <code>fmodapi375win\api\lib\fmodvc.lib</code> to <code>linden\libraries\i686-win32\lib\release</code> and to <code>linden\libraries\i686-win32\lib\debug</code>)
* Copy <code>fmodapi375win\api\fmod.dll</code> to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code>


==== OpenGL ====
Note to Snowstorm users: if you are building using the Mercurial repository [https://bitbucket.org/lindenlab/viewer-development lindenlab/viewer-development], these steps have been simplified and cleaned up. In particular, there's no need to drop anything under <code>linden\indra</code> anymore, all the files are under <code>linden\libraries</code> like for other 3rd party libraries. The <code>fmodvc.lib</code> however needs to be renamed <code>fmod.lib</code>. The new instructions are:
* Download [http://oss.sgi.com/projects/ogl-sample/sdk.html glext.h, glxext.h, and wglext.h]
* Download & extract [http://www.fmod.org/files/fmod3/fmodapi375win.zip FMOD3.75 API for Windows]
* Copy them to "linden\libraries\i686-win32\include\GL"
* From <code>fmodapi375win\api\inc\</code>, copy <code>fmod.h</code> and <code>fmod_errors.h</code> to <code>linden\libraries\include</code>
* You don't need any additional *.lib or *.dll for OpenGL.
* From <code>fmodapi375win\api\lib</code>, choose the relevant <code>.lib</code> that correspond to your environment (e.g. <code>fmodvc.lib</code> for Visual Studio), rename it <code>fmod.lib</code> and copy it to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code>
* From <code>fmodapi375win\api</code> copy <code>fmod.dll</code> to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code>


==== Quicktime ====
==== Quicktime ====
* Download & install the [http://developer.apple.com/quicktime/download/ Quicktime SDK for Windows]
* Copy "QuicktimeSDK\Libraries\QTMLClient.lib" to "linden\libraries\i686-win32\lib_release" and to  "linden\libraries\i686-win32\lib_debug".
* Copy the contents of "QuicktimeSDK\CIncludes" into "linden\libraries\i686-win32\include\quicktime".


Note that you can avoid using QuickTime if you want to do so.  See [[#Disable QuickTime|below]] for details. Remember that your viewer can't play in-world movies if you do so.
Currently - as of version 1.21 - CMake requires Quicktime to be installed.


== First Steps ==
'''Note:''' This download requires a registration at the Apple Quicktime website and take a bit of time.  You can avoid using QuickTime if you want, see [[Compiling_older_Viewers_(1.20_and_earlier_with_MSVS)#QuickTime_removal|this]] for details.  Remember that your Viewer '''can't play in-world movies''' if you do so.
* Download & install the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/11.1.17.2.1.3.3.1.0.1.1.0.3.11.3.3.1#main Quicktime SDK for Windows]
* Copy <code>QuicktimeSDK\Libraries\QTMLClient.lib</code> to <code>linden\libraries\i686-win32\lib_release</code> and to  <code>linden\libraries\i686-win32\lib_debug</code>.


=== Environment Setup ===
(If using CMake, copy <code>QuicktimeSDK\Libraries\QTMLClient.lib</code> to <code>linden\libraries\i686-win32\lib\release</code> and to <code>linden\libraries\i686-win32\lib\debug</code> instead)


Lindens use VS2003 to develop the viewer.  You need to convert ''solution file'' and ''project files'' from VS2003 format to VS2005 format.  You also need to modify project files to work around the incompatibility between VS2003 and VS2005.
* Copy the contents of <code>QuicktimeSDK\CIncludes</code> into <code>linden\libraries\i686-win32\include\quicktime</code>.


'''Note''': linden\indra\indra_complete_vs8.sln is a solution file intended for the Visual Studio 2005, but it '''doesn't work''' (at least in 1.14.0.1 distribution.)  You need to convert from 2003 version by yourself.
== Building the Viewer ==


* Start Visual Studio 2005 (or VC++ Express).
At this point, you should be ready to use [[CMake]] to build the Visual Studio solution for the project.  
* Use "File > Open > Project/Solution" to open the linden\indra\indra_complete\indra_complete.sln
* Visual Studio prompts to update your project files.  Allow it to do so.  When the results are displayed, you may see warnings, but you should not see any errors.
* Right click newview in the frame Solution Explorer and click "Set as StartUp Project".
* Pick '''ReleaseNoOpt''' in the Solution Configurations drop-down box beside the green arrow under the tool bar, and do the followings on the Solution Explorer frame:
*#Select all projects, i.e., llaudio, llcharacter, ..., win_updater, '''except''' for lscript_compile_fb and test.  (You can do it by control-clicking on the projects.)  Then, right click on the selection and choose Properties.
*#On the Property Pages dialog box, under the Configuration Properties > C/C++ > General, change '''Treat Warnings As Errors''' to "'''No'''".  ([[:Image:MSVS2005_Project_Property_Pages_Config_CPP_General.JPG|'''screen shot''']])
*#Under the Configuration Properties > C/C++ > Language, change '''Treat wchar_t as Build-in Type''' to "'''No (/Zc:wchar_t-)'''" ([[:Image:MSVS2005 Project Property Pages Config CPP Language.JPG|'''screen shot''']]).
*#Click '''OK'''.
*#Click '''newview''' to select it alone.  Right click on it again and do the following:
*#*Choose Properties.
*#*Under Configuration Properties > Linker > Input, click '''Additional Dependencies''' on the right to show a button labeled "'''...'''" on it at the very right on the line, then click the '''...''' button.
*#*Scroll down the list to find '''libboost_regex-vc71-mt-s.lib'''.  Rewrite it to libboost_regex-vc'''80'''-mt-s.lib.
*#*Scroll down again to find '''llmozlib.lib''' and rewrite it to llmozlib'''-vs80'''.lib.
*#*Click '''OK''' to close the "Additional Dependencies" dialog, then click OK again to close the "newview Property Pages" dialog box.
*#Do the same thing for '''test'''.
*#Now, the tough part.  Do the following for all projects in the solution except for lscript_compile_fb, one project at a time:
*#*Right click on a project and choose Properties
*#*Under Configuration Properties > C/C++ > PreProcessor, append "'';_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T''" at the end of the '''Preprocessor Definitions'''.([[:Image:MSVS2005 Project Property Pages Config CPP Preprocessor.JPG |'''screen shot''']])
*#*Click OK.
* Pick '''ReleaseForDownload''' in the Solution COnfigurations drop-down box.  Do the same thing (as 1 to 7 above) again.


Congratulations!  You've converted ''solution file'' and ''project files''.
'''NOTE''': CMake is only supported for Viewer versions 1.21 and beyond.  


'''NOTE:''' You need to do this by hand everytime a new viewer version is released...
Before you first run a build, you'll need to configure things. It is recommended that you use the <code>develop.py</code> script that will create a default configuration for you.


=== Workarounds ===
You must make sure that cmake is registered in the Windows environment or you will get strange errors from <code>develop.py</code>. To ensure everything is correct, right click My Computer -> Properties -> Advanced -> Environment Variables -> Inside System Variables, choose PATH (case insensitive) and click Edit. Now in the value field, go to the end of the value and add a semicolon (<code>;</code>), and then the folder containing the CMake binaries (example: <code>C:\Program Files\CMake 2.8\bin</code>). This might already have been set by the CMake installer.


There are more compatibility problems between VS2003 and VS2005.  You need the following code edits.
From the command line, navigate to the <code>indra</code> folder of your source tree and run:


==== unistd.h (Express only) ====
python develop.py


* If you are using Visual C++ Express, create an empty file at "linden\libraries\include\unistd.h"
CMake will pick the most recent version of Visual Studio we support. If you want to specify the version of Visual Studio to use.
* This should not be needed if you are using Visual Studio.


==== llwindowwin32.cpp ====
* VisualStudio 2005:


* If you have a recent Windows SDK (e.g., v6.0 for Vista), two redeclared constants cause VS2005 to get confused during parsing (syntax errors, missing ;'s, etc.) Comment out the following two lines in linden\indra\llwindow\llwindowwin32.cpp:
  python develop.py -G VC80
** const S32 WM_MOUSEWHEEL = 0x020A;
** const S32 WHEEL_DELTA = 120;
* If you are still using an older version of SDK (e.g., those released around 2003), keep these lines.
* This issue has been reported as {{JIRA|VWR-415}}, but is not even assigned yet...


* VisualStudio 2008:


python develop.py -G VC90


==== Disable QuickTime ====
'''NOTE:''' The above commands will configure a "non-standalone" version of the source code tree. This means that the required third party library packages (as built by Linden Lab) will be downloaded during the CMake process.


If you don't want to get Apple QuickTime SDK, you can disable it as follows:
=== Finding your build directory ===
*linden\indra\llcommon\llpreprocessor.h @ line 50 (the line below '''#elif LL_WINDOWS''')
--50: #define LL_QUICKTIME_ENABLED 1
++50: #define LL_QUICKTIME_ENABLED '''''0'''''


In the CMake world, we keep source and object files separate. The <code>develop.py</code> script did create and populate a build directory for you. It is in one of the following locations:
* VS 2005: <code>indra/build-vc80</code>
* VS 2008: <code>indra/build-vc90</code>


==== Ignore test project ====
=== Compiling ===


For whatever reason, the '''test''' project doesn't work under VS2005Workaround is to disable it as follows:
To start a build, do one of the following:
*  Run <code>python develop.py build</code> from the <code>indra</code> directory.
** '''NOTE FOR VS 2008 USERS:''' This command will not work, since it will only look for VS 2005.  Instead, run the command <code>python develop.py -G VC90 build</code>
*  Load the Visual Studio solution into your IDE.  For MSVS VC++:
** Use "File -> Open -> Project/Solution", and open the <code>linden/indra/build-VC80/SecondLife.sln</code> solution file
*** '''NOTE FOR VS 2008 USERS:''' Even though a build-VC90 was created in the above steps, <code>developer.py</code> places the VS 2008 solution/project files in the <code>indra</code> directory.  Don't move them to <code>build-VC90</code> - the paths in the project files are relative to the <code>indra</code> directory.
** In the MSVS toolbar, just to the right of the triangular "Start Debugging" arrow, is a text box whose tooltip is "Solution Configurations".  Select RelWithDebugInfo.
** If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose "Set as StartUp Project".
** Right-click on ALL_BUILD and choose "Properties".  In "Configuration Properties -> Debugging", find "Working Directory" and navigate to <code>linden\indra\newview</code>.
** (For Snowglobe 1.x) In the Solution Explorer pane, right-click on the project named "prepare" and select Project Only -> Build Only prepare.  This downloads and installs precompiled libraries and only needs to be done when the source tree is clean or if libraries in the list included in the source tree get updatedRunning this when not required is brief and causes no harm.
** Build -> Build Solution (F7)
** Debug -> "Start Debugging" or "Start without debugging".
** MSVC might not be able to find the executable.  If not, point it to <code>linden\indra\build-VC80\newview\relwithdebinfo\secondlife-bin.exe</code>, and try again.
** You may see an error due to not being able to find <code>fmod.dll</code>.  If so, find a copy (remember, you copied this in a step above) and copy it into <code>indra\build-VC80\newview\relwithdebinfo</code>.  Try again.
** You may see an error due to not finding <code>llkdu.dll</code>.  If so, find it in the normal installed version (make sure it's the same version as your source) and copy it into <code>indra\build-VC80\newview\relwithdebinfo</code>.  Try again.
** Good luck!


*Right click on the '''test''' and choose '''Unload Project'''.
=== Where's the built Viewer? ===


On Windows, the built Viewer ought to run from VS2005.


To run outside MS VS, see Discussion tab:
[[Talk:Microsoft_Windows_Builds#Running_viewer_outside_of_MS_VS]]


== Ready, Set, Build! ==
=== Build instructions for 1.20 and earlier ===


* Build either ReleaseNoOpt (for debugging) or ReleaseForDownload (for production).
See [[Compiling older Viewers (1.20 and earlier with MSVS)]] if you'd like to compile a version of the Viewer older than 1.20.
* SecondLife.exe will be built in linden\indra\newview\ReleaseNoOpt or linden\indra\newview\ReleaseForDownload
* Create a shortcut to SecondLife.exe, and change the start location to linden\indra\newview\ (all the .dll will be found there.)


=== Problems Running? ===
== What to do if it doesn't work for you ==


If you can't connect once you've built the viewer:
* Ask for help on [[IRC]] ([irc://irc.freenode.net/opensl #opensl on freenode])
* Find someone on the [[OpenSource-Dev|OpenSource-Dev mailing list]]
* Fix it: [[Modifying CMake Files‎]] (and please, submit a patch!)


* If you're getting errors while trying to load your inventory, try [[Help:Stuck logging in|clearing your cache and deleting other temporary files]].
Please also see the (user contributed) instructions at [[User:Michelle2_Zenovka/cmake]]


=== Cannot open include file: 'windows.h' problem ===
[[Category:Compiling viewer]]
If you run into this problem:
..\..\..\boost/regex/v4/fileiter.hpp(44) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Fix it with this: (thanks Fairlight!)
set INCLUDE=C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include;%INCLUDE%
set LIB=C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib;%LIB%

Latest revision as of 09:25, 19 August 2011

Warning!

These instructions will not work with newer versions of the viewer. See Microsoft Windows Builds for building the latest version of the viewer.


This page explains how to compile the Second Life Viewer on Microsoft Windows. There are several options for the build (compile) environment.

Currently, only the 32-bit binary is tested. There are attempts to produce a 64-bit Windows executable. If you did this, please write your experience on the discussion page (regardless of whether it was successful or not!)


Choosing and preparing a compiler

Linden-supported compilers

Supported compiler: Visual Studio .NET 2005 Professional

You need to setup the compiler and Microsoft Development tools as follows:

Community experimental compilers

If you don't have Visual Studio .NET 2005 Professional, you may wish to try one of the following alternatives.

KBwarning.png Warning: Boost support with Visual Studio 2008 is problematic as of this writing. Check VWR-9541 before continuing on this path.
KBcaution.png Important: Make sure you install to paths without spaces in it.

Getting other development tools

You will need to install the following tools to compile the Viewer:

  • UniCode NSIS (download Unicode NSIS)
    • This is the package installer used to build Setup.exe. Note: NSIS is now hosted by Google Code (linked above). Previously at: http://www.scratchpaper.com/home/downloads. --Jenn Linden 21:56, 25 October 2010 (UTC)
    • NSIS must be installed to the default location for your windows install, i.e. "Program Files"
  • CMake (download CMake)
    • Use the latest point version for Cmake 2.6. As of this writing, the latest version is 2.6.4. Note: There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life Viewer. CMake 2.4.8 is supported for compiling the 1.21 version of the Second Life Viewer, but 2.6.2 is likely to become the new minimum requirement in the near future.
  • Cygwin (download Cygwin)
    • When you run the cygwin setup utility make sure you have selected to install patchutils, flex, bison, and zlib-devel(all located under "devel"), openssh (located under "Net"), which are not part of the default install. (If you missed one of these, the easiest thing to do is to re-run the entire installation.)
    • NOTE: DO NOT use the Cygwin version of CMake or Python. The Build will fail. (CMake specifically excludes the Cygwin version of Python, in the Python.cmake file)
  • Python (download either Python.org Standard Python or ActivePython
    • 2.4.3 is the minimum required version.
    • Use version v2.5 preferably. If you use a version newer than 2.5, you may need to change the Python.cmake file. See the CMake discussion for details (this change was necessary as of 1.21-r99587 source branch). )
  • The Windows Platform SDK
    • Get the latest version (as of 23 March 2010) here: Windows SDK for Windows Server 2008 and .NET Framework 3.5 SP1 (If you use the web installer, you can choose only the "Development Tools" and "Samples Win32", which is referenced by viewer-development source, to cut the download size significantly. Watch those version descriptions closely. v6.1 seems to work fine but v7.0, when combined with the components above, results in linking errors stating libraries are corrupted.)
  • DirectX SDK

Verify that Cygwin, CMake, and Python are in the windows "PATH".

Downloading Source Code

KBcaution.png Important: Make sure you install to paths without spaces in it.

You can download the Viewer source code on the source downloads page. You can also use a version control repository. If you're just starting out, it's probably best to get the latest Release version, rather than a Release Candidate, because the Release Candidates get updated quite often. But if you would rather work with the latest code, go for the version control repository "trunk". Don't forget to also download the artwork and library bundles relevant to the repository branch you're using as explained in Artwork and Library Bundles.

If you're downloading from the source downloads page, there are three packages to get: the source package, the artwork package, and the library package. In versions 1.20 and earlier, Linden packaged the library binaries in the Libs package. For 1.21 and beyond, the CMake develop.py script now downloads most of the libraries that were previously in the libs zip file. This saves developers who are tracking trunk from constantly downloading them every update and only downloads updated libraries. As of this writing, there are some pieces packages that still require downloading, so be sure to grab the library and artwork bundles from the source downloads page.

WARNING:

  • If the directory path you keep the SL source in has a space in it, the batch file that copies message_template.msg will fail. So, if you unzip or checkout the source tree into, e.g., C:\Projects\Dir with space in name\Etc\linden, it won't work!
  • You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...
  • Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.

In other words, the easiest way to get this working is to get source, artwork, and libs from the source downloads page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like sl_1_21_6.

Installing libraries

SL Viewer depends on some third party libraries. Some of them are open source, some others are not.

Open source libraries

As of Viewer version 1.21, all open source libraries are automatically downloaded as part of the build script invoked by develop.py, unless you choose to configure a standalone build.

Proprietary libraries

Linden Lab does not provide proprietary libraries. You will need to follow the instructions here under to acquire and copy them to your source tree.

It's probably a good idea to build an empty directory tree for those files, copy the relevant proprietary files there and, once done, copy the whole to your source tree (like XCOPY OLIB SL_1_16_0_5 /S). The reason is that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in its own folder). If you do not want to do this, you can just as well copy the files directly into the linden source paths.

rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes
md olibs
md olibs\linden\
md olibs\linden\libraries
md olibs\linden\libraries\include
md olibs\linden\libraries\i686-win32
md olibs\linden\libraries\i686-win32\lib_release
md olibs\linden\libraries\i686-win32\lib_debug
md olibs\linden\libraries\i686-win32\include
md olibs\linden\libraries\i686-win32\include\GL
md olibs\linden\libraries\i686-win32\include\quicktime
md olibs\linden\indra
md olibs\linden\indra\newview


Fmod

  • Download & extract FMOD3.75 API for Windows. (later versions, like FMOD Ex, are incompatible).
  • Copy fmodapi375win\api\inc\fmod.h to linden\libraries\include
  • Copy fmodapi375win\api\inc\fmod_errors.h to linden\libraries\include
  • Copy fmodapi375win\api\inc\fmoddyn.h to linden\libraries\include
  • Copy fmodapi375win\api\lib\fmodvc.lib to linden\libraries\i686-win32\lib_release and to linden\libraries\i686-win32\lib_debug

(If using cmake, copy fmodapi375win\api\lib\fmodvc.lib to linden\libraries\i686-win32\lib\release and to linden\libraries\i686-win32\lib\debug)

  • Copy fmodapi375win\api\fmod.dll to linden\libraries\i686-win32\lib\release and linden\libraries\i686-win32\lib\debug

Note to Snowstorm users: if you are building using the Mercurial repository lindenlab/viewer-development, these steps have been simplified and cleaned up. In particular, there's no need to drop anything under linden\indra anymore, all the files are under linden\libraries like for other 3rd party libraries. The fmodvc.lib however needs to be renamed fmod.lib. The new instructions are:

  • Download & extract FMOD3.75 API for Windows
  • From fmodapi375win\api\inc\, copy fmod.h and fmod_errors.h to linden\libraries\include
  • From fmodapi375win\api\lib, choose the relevant .lib that correspond to your environment (e.g. fmodvc.lib for Visual Studio), rename it fmod.lib and copy it to linden\libraries\i686-win32\lib\release and linden\libraries\i686-win32\lib\debug
  • From fmodapi375win\api copy fmod.dll to linden\libraries\i686-win32\lib\release and linden\libraries\i686-win32\lib\debug

Quicktime

Currently - as of version 1.21 - CMake requires Quicktime to be installed.

Note: This download requires a registration at the Apple Quicktime website and take a bit of time. You can avoid using QuickTime if you want, see this for details. Remember that your Viewer can't play in-world movies if you do so.

  • Download & install the Quicktime SDK for Windows
  • Copy QuicktimeSDK\Libraries\QTMLClient.lib to linden\libraries\i686-win32\lib_release and to linden\libraries\i686-win32\lib_debug.

(If using CMake, copy QuicktimeSDK\Libraries\QTMLClient.lib to linden\libraries\i686-win32\lib\release and to linden\libraries\i686-win32\lib\debug instead)

  • Copy the contents of QuicktimeSDK\CIncludes into linden\libraries\i686-win32\include\quicktime.

Building the Viewer

At this point, you should be ready to use CMake to build the Visual Studio solution for the project.

NOTE: CMake is only supported for Viewer versions 1.21 and beyond.

Before you first run a build, you'll need to configure things. It is recommended that you use the develop.py script that will create a default configuration for you.

You must make sure that cmake is registered in the Windows environment or you will get strange errors from develop.py. To ensure everything is correct, right click My Computer -> Properties -> Advanced -> Environment Variables -> Inside System Variables, choose PATH (case insensitive) and click Edit. Now in the value field, go to the end of the value and add a semicolon (;), and then the folder containing the CMake binaries (example: C:\Program Files\CMake 2.8\bin). This might already have been set by the CMake installer.

From the command line, navigate to the indra folder of your source tree and run:

python develop.py

CMake will pick the most recent version of Visual Studio we support. If you want to specify the version of Visual Studio to use.

  • VisualStudio 2005:
python develop.py -G VC80
  • VisualStudio 2008:
python develop.py -G VC90

NOTE: The above commands will configure a "non-standalone" version of the source code tree. This means that the required third party library packages (as built by Linden Lab) will be downloaded during the CMake process.

Finding your build directory

In the CMake world, we keep source and object files separate. The develop.py script did create and populate a build directory for you. It is in one of the following locations:

  • VS 2005: indra/build-vc80
  • VS 2008: indra/build-vc90

Compiling

To start a build, do one of the following:

  • Run python develop.py build from the indra directory.
    • NOTE FOR VS 2008 USERS: This command will not work, since it will only look for VS 2005. Instead, run the command python develop.py -G VC90 build
  • Load the Visual Studio solution into your IDE. For MSVS VC++:
    • Use "File -> Open -> Project/Solution", and open the linden/indra/build-VC80/SecondLife.sln solution file
      • NOTE FOR VS 2008 USERS: Even though a build-VC90 was created in the above steps, developer.py places the VS 2008 solution/project files in the indra directory. Don't move them to build-VC90 - the paths in the project files are relative to the indra directory.
    • In the MSVS toolbar, just to the right of the triangular "Start Debugging" arrow, is a text box whose tooltip is "Solution Configurations". Select RelWithDebugInfo.
    • If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose "Set as StartUp Project".
    • Right-click on ALL_BUILD and choose "Properties". In "Configuration Properties -> Debugging", find "Working Directory" and navigate to linden\indra\newview.
    • (For Snowglobe 1.x) In the Solution Explorer pane, right-click on the project named "prepare" and select Project Only -> Build Only prepare. This downloads and installs precompiled libraries and only needs to be done when the source tree is clean or if libraries in the list included in the source tree get updated. Running this when not required is brief and causes no harm.
    • Build -> Build Solution (F7)
    • Debug -> "Start Debugging" or "Start without debugging".
    • MSVC might not be able to find the executable. If not, point it to linden\indra\build-VC80\newview\relwithdebinfo\secondlife-bin.exe, and try again.
    • You may see an error due to not being able to find fmod.dll. If so, find a copy (remember, you copied this in a step above) and copy it into indra\build-VC80\newview\relwithdebinfo. Try again.
    • You may see an error due to not finding llkdu.dll. If so, find it in the normal installed version (make sure it's the same version as your source) and copy it into indra\build-VC80\newview\relwithdebinfo. Try again.
    • Good luck!

Where's the built Viewer?

On Windows, the built Viewer ought to run from VS2005.

To run outside MS VS, see Discussion tab: Talk:Microsoft_Windows_Builds#Running_viewer_outside_of_MS_VS

Build instructions for 1.20 and earlier

See Compiling older Viewers (1.20 and earlier with MSVS) if you'd like to compile a version of the Viewer older than 1.20.

What to do if it doesn't work for you

Please also see the (user contributed) instructions at User:Michelle2_Zenovka/cmake