Difference between revisions of "Build the Viewer on Linux"

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{{KBcaution|custom=Note|
Linden Lab no longer actively maintains Linux viewer third party dependencies. You may run into issues building the viewer on modern distros.}}
{{multi-lang}}
{{CompileNav}}
{{CompileNav}}


The following are instructions for building the Second Life viewer on linux. This process has been used on [http://www.debian.org/ debian] and debian based systems like [http://www.ubuntu.com/ ubuntu], and also on [http://www.fedoraproject.org/ Fedora]. For other platforms, see [[Get source and compile]].
The following are instructions for building the Second Life viewer on linux. This process has been used on [http://www.debian.org/ debian] and debian based systems like [http://www.ubuntu.com/ ubuntu], and also on [http://www.fedoraproject.org/ Fedora]. For other platforms, see [[Get source and compile]].
<onlyinclude>
== Required tools ==
There are a number of tools that need to be installed first.
* '''hg''' [package: mercurial]
* '''cmake''' [package: cmake]
** Currently (snowglobe 1.3.2 and higher) cmake 2.6.2 is the minimum required version.
* <b>yacc</b> or compatible tool [suggested package: bison]
* <b>lex</b> or compatible tool [suggested package: flex]
* <b>python</b> [package: python]
** python 2.4.3 is the minimum required version.
** All more recent 2.x versions should work, too. If you encounter problems or deprecation warnings, please [[issue tracker|report]] them.
** python 3.x hasn't been tested yet.
* <b>g++</b> [package: g++]
** Note (not relevant for standalone): gcc 4.4 (which is in recent Ubuntu and debian) won't work in versions prior to 2.0 (or Snowglobe 1.3) if you are not building ''standalone'' (see below), because it chokes on some parts of boost prior to 1.37 (http://svn.boost.org/trac/boost/ticket/2069). The solution is to install <b>GCC 4.3</b> and to run 'export CXX=/usr/bin/g++-4.3' or whatever your binary is before trying to compile.
:Another workaround is to use update-alternatives; for example, if you already have 4.4 installed, try this:
sudo apt-get install g++-4.3
sudo update-alternatives --remove-all gcc
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.3 43  --slave /usr/bin/g++ g++ /usr/bin/g++-4.3  --slave /usr/bin/gcov gcov /usr/bin/gcov-4.3
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.4 44  --slave /usr/bin/g++ g++ /usr/bin/g++-4.4  --slave /usr/bin/gcov gcov /usr/bin/gcov-4.4
:then choose 4.3:
sudo update-alternatives --config gcc
* Linden Lab has backported gcc-4.6.3 to Debian Squeeze; this port and its associated libraries are used when building the official Linux viewer.
:The sources and Debian packages for this backport are available from [[Debian GCC Backport]]
* '''libboost-program-options-dev''' was needed on Ubuntu 8.04 to use cmake, but it's '''not needed anymore''' to build a 1.23-render-pipeline on Ubuntu 9.04-beta (nor Snowglobe 2 on Ubuntu 9.10)
* '''make''' (package: make)
* '''bzip2''' (package: bzip2)
The build process may use the following optional tools:
* <b>distcc</b> distributed compiler (useful if you have multiple PCs.)
* <b>ccache</b> a fast compiler cache (speed up recompilation, a must if you intend to do development.)
{{KBhint|To boost your productivity as a developer, try the suggestions at [[Development Environment for Multiple Viewers]] about directory structure, multiple viewers and automation of repetitive tasks.}}
</onlyinclude>
== What does 'Standalone' mean? ==
''The current sources no longer use the term "standalone"; it has been replaced by "usesystemlibs".''
A ''standalone'' build of the viewer refers to building a viewer against the shared libraries that are installed on your system instead of using precompiled libraries provided by Linden Lab.
In order to build standalone, you will have to configure using <code>--standalone</code>, see [[#Configuring_your_tree|configuration]] below.
The advantage of building standalone is that you might use less RAM: you'll be using the same shared libraries
that other applications use. However this is a rather minor advantage. The disadvantages of building standalone is a long list of potential problems: you will have to manually install all the development packages of many many libraries. In some cases there isn't a package for it from your distribution, so you have to especially get those sources separately and compile and install them in a way that the viewer can find them. Building standalone is not supported officially by Linden Lab and therefore not tested. Hence, it might not work at all (although the open source snowglobe developers usually make sure that it works for snowglobe). Nevertheless, every now and then it happens that the viewer won't build with some new released library (ie, boost), in which case you most likely will have to use the latest source code retrieved with subversion.
Nevertheless, there might be reasons that you want to do a standalone build anyway. The most important one being that Linden Lab also doesn't support 64-bit: they do not provided shared libraries for 64-bit; so, if you want to build native 64 bit you must use standalone. Another reason might be that Linden Lab is using a few rather old library versions that are incompatible with newer versions. If you have any reason to use a newer version for some library, then chances are that things will break unless you build standalone. One reason would be if you want to debug a library and fix it because it is buggy.
Conclusion: if you are building the viewer for the first time, and you are building for 32-bit, then you should ''not'' use standalone.
== Getting the source ==
The source for the official Viewer's 2.x codebase resides in mercurial repositories hosted on http://bitbucket.org/lindenlab (a.k.a. http://bitbucket.org/lindenlab).
{{KBnote|custom=Old Versions|Find instructions on how to obtain the sources for official 1.x codebase as well as [[Snowglobe]] 1.x and 2.x on the [https://wiki.secondlife.com/w/index.php?title{{=}}Compiling_the_viewer_%28Linux%29&oldid{{=}}1126012#Getting_the_source archived version of this section].}}
To check out the '''[[viewer-release (source branch)|lindenlab/viewer-release]]''' branch, do
hg clone http://bitbucket.org/lindenlab/viewer-release
This will create a new folder called <code>viewer-release</code> inside your current working directory, containing the source tree. (You can optionally specify a different target directory. See <code>hg help clone</code>.) Other long-lived branches of interest are '''[[viewer-beta (source branch)|lindenlab/viewer-beta]]''' and '''[[viewer-development (source branch)|lindenlab/viewer-development]]'''. Contributions should usually be based on '''viewer-development'''.
== Installing the required libraries (that Linden Lab can not or does not provide)==
Even non-standalone still uses a few shared libraries from your system.
This paragraph deals with those libraries. For ''standalone'' you will
need a lot more (see later on).
=== Libraries and header files that usually come with a Linux distribution ===
Make sure the libraries and header files for the following packages are installed on your system:
{|border="1" cellpadding="5" cellspacing="0"
|-
!Library
!Debian/Ubuntu
!Fedora/Red Hat
|-
!libc.so
|libc6-dev
|glibc-devel
|-
!libstdc++.so.6
|libstdc++6
|libstdc++-devel
|-
!libX11.so
|libx11-dev
|libX11-devel
|-
!libGL.so
|nvidia-glx-dev '''or''' libgl1-mesa-dev
|mesa-libGL-devel
|-
!libXrender.so
|libxrender-dev
|libXrender-devel
|-
|libidn.so
|libidn11-dev
|libidn11-devel
|}
==== shortcut commands for the above ====
Debian/Ubuntu:
sudo apt-get install libc6-dev libstdc++6 libx11-dev libxrender-dev libidn11-dev [libgl1-mesa-dev|nvidia-current-dev|...]
Fedora/Red Hat:
sudo yum install glibc-devel libstdc++-devel libX11-devel mesa-libGL-devel libXrender-devel libidn11-devel
=== Recommended libraries and headers ===
The following packages are required when building standalone, but even if you are building non-standalone you should probably install them.
{|border="1" cellpadding="5" cellspacing="0"
|-
!Library
!Debian/Ubuntu
!Fedora/Red Hat
|-
!libGLU.so
|libglu1-mesa-dev
|mesa-libGLU-devel
|-
!libz.so
|zlib1g-dev
|zlib-devel
|-
!libssl.so
|libssl-dev
|openssl-devel
|-
!libogg.so
|libogg-dev
|libogg-devel
|-
!libpng12.so
|libpng12-dev
|libpng-devel
|-
!libdbus-glib-1.so
|libdbus-glib-1-dev
|dbus-glib-devel
|-
!libatk-1.0.so<br/>libcairo.so<br/>libgdk-x11-2.0.so<br/>libgdk_pixbuf-2.0.so<br/>libgmodule-2.0.so<br/>libglib-2.0.so<br/>libgtk-x11-2.0.so<br/>libgthread-2.0.so<br/>libpango-1.0.so<br/>and many more
|libgtk2.0-dev
|atk-devel cairo-devel gtk2-devel glib2-devel pango-devel
|}
==== shortcut commands for the above (2) ====
Debian/Ubuntu:
<pre><nowiki>
sudo apt-get install libglu1-mesa-dev zlib1g-dev libssl-dev libogg-dev libpng12-dev libdbus-glib-1-dev libgtk2.0-dev
</nowiki></pre>
Fedora/Red Hat:
<pre><nowiki>
sudo yum install mesa-libGLU-devel zlib-devel openssl-devel libogg-devel libpng-devel dbus-glib-devel \
  atk-devel cairo-devel gtk2-devel glib2-devel pango-devel
</nowiki></pre>
== Necessary libraries when building standalone ==
=== Existing package names ===
If you want to build 'standalone', then the following packages are required in addition:
{|border="1" cellpadding="5" cellspacing="0"
|-
!Library
!Debian/Ubuntu
!Fedora/Red Hat
!openSUSE
|-
!libopenal.so
|libopenal-dev
|openal-soft-devel
|openal-soft-devel
|-
!libvorbis.so<br/>libvorbisenc.so<br/>libvorbisfile.so
|libvorbis-dev
|libvorbis-devel
|libvorbis-devel
|-
!libalut.so
|libalut-dev
|freealut-devel
|freealut-devel
|-
!libapr-1.so
|libapr1-dev
|apr-devel
|libapr1-devel
|-
!libaprutil-1.so
|libaprutil1-dev
|apr-util-devel
|libapr-util1-devel
|-
!libboost_program_options.so<br/>libboost_regex.so<br/>libboost_signals.so
|libboost-dev
|boost-devel
|boost-devel
|-
!libcares.so
|libc-ares-dev
|c-ares-devel
|libcares-devel
|-
!libxmlrpc-epi.so
|libxmlrpc-epi-dev
|?
|libxmlrpc-epi0-devel
|-
!libopenjpeg.so
|libopenjpeg-dev
|openjpeg-devel
|openjpeg-devel
|-
!libjpeg.so
|libjpeg62-dev (libjpeg-dev)
|libjpeg-devel
|libjpeg62-devel
|-
!libSDL.so
|libsdl1.2-dev
|SDL-devel
|libSDL-devel
|-
!libgstreamer-0.10.so
|libgstreamer0.10-dev
|gstreamer-devel
|gstreamer-0_10-devel
|-
!gstreamer-0.10 plugins
|libgstreamer-plugins-base0.10-dev
|gstreamer-plugins-base-devel
|gstreamer-0_10-plugins-base-devel
|-
!libgmock.so
|google-mock (Snowglobe 2 only)
|?
|?
|}
==== shortcut commands for the above (3) ====
Debian/Ubuntu:
<pre><nowiki>
sudo apt-get install libopenal-dev libvorbis-dev libalut-dev libapr1-dev libaprutil1-dev libboost-dev \
  libc-ares-dev libxmlrpc-epi-dev libopenjpeg-dev libjpeg62-dev libgtk2.0-dev libsdl1.2-dev \
  libgstreamer0.10-dev libgstreamer-plugins-base0.10-dev google-mock
</nowiki></pre>
Fedora/Red Hat:
<pre><nowiki>
sudo yum install openal-soft-devel libvorbis-devel freealut-devel apr-devel apr-util-devel boost-devel \
  c-ares-devel openjpeg-devel libjpeg-devel SDL-devel gstreamer-devel gstreamer-plugins-base-devel
</nowiki></pre>
openSUSE:
You will have to add the buildservice repository home:lemmy04:snowglobe (http://download.opensuse.org/repositories/home:/lemmy04:/snowglobe/) to your package sources.


{{vital-info|How to compile [[Source_archive#2007-Feb-20|FL-1.13.3.58185]] and [[Source_archive#2007-Feb-24|FL-1.13.3.58390]] '''with''' llmozlib (see [[Talk:Compiling_the_viewer_%28Linux%29#llmozlib|discussion]])}}
<pre><nowiki>
sudo zypper install openal-soft-devel libvorbis-devel freealut-devel libapr1-devel libapr-util1-devel \
  boost-devel libcares-devel libxmlrpc-epi0-devel openjpeg-devel libjpeg62-devel libSDL-devel gstreamer-0_10-devel gstreamer-0_10-plugins-base-devel
</nowiki></pre>


= Building the client =
=== More problematic libraries (standalone) ===
To build the Second Life Viewer you will first need to install the required tools and libraries.
The following sections online steps to build the client from source.  To simplify building,
Linden labs has been nice enough to prepackage some of the libraries and bundled them up in an
additional tar file.


And while The Second Life Viewer is not a trivial build, and experience with building large
Easy so far, now here's where the trouble starts.
software packages will help you greatly - but don't be daunted, it should be simple once the
Not all required packages are in debian, not to mention you might not even be ''using'' debian
dependencies are in the right place the first time.
of course; but we (standalone builders) rely for the most part on the tremendous work
done by 64-bit pioneer [[User:Robin_Cornelius]] who happens to use debian. Although many
required packages are now in debian, some still need to be downloaded from Robin's
private repository (assuming you're on debian). TODO: Add instructions for those not
using ubuntu/debian.
<br/>


The tasks are:
Edit your <code>/etc/apt/sources.list</code> and add the following lines:
# Install required tools.
 
# Unpack source and art tree's from Linden Labs.
# Repository for SecondLife.
# Install libraries not shiped by Linden Labs.
deb <nowiki>http://apt.byteme.org.uk</nowiki> squeeze main
# Unpack or install the other required libraries and headers.
deb-src <nowiki>http://apt.byteme.org.uk</nowiki> squeeze main
# Compile.
 
<br />
or
<br />
== Required tools ==
There are a number of tools that need to be installed first.


* <b>SCons</b> build tool [package: scons]
# Repository for SecondLife.
* <b>GCC 3.4</b> C/C++ compiler [debian/ubuntu: g++-3.4, fedora: compat-gcc-34-c++]; other GCC versions are not well-tested; GCC 4.x will NOT currently build the viewer without some code adjustments.
deb <nowiki>http://apt.byteme.org.uk</nowiki> lenny main
* <b>yacc</b> [suggest packages: bison]
deb-src <nowiki>http://apt.byteme.org.uk</nowiki> lenny main
* <b>lex</b> [suggest packages: flex]
<br />
<br />
== Unpack the source tree ==


Choose a location and unpack the source tree and the art work. They will be extracted into a
depending on whether you are using testing (squeeze) or stable (lenny).
directory call <b>linden</b>.
Note that you won't be able to compile Snowglobe 2.x on lenny because the Qt library is too old.


<code>
Run <code>apt-get update</code> to get the Package files from byteme as usual.
% tar -xf slviewer-src-<version>.tar.gz
You can ignore the warning about the missing public key, or do what is
% unzip slviewer-artwork-<version>.zip
described at the bottom of [http://omvviewer.byteme.org.uk/index.php/downloads/debian/ this page] under 'GPG Keys and Signed repository' (note the remark about not using root), thus:
</code>
<br />
<br />
== Installing the required libraries (that Linden labs can not or does not provide)==
=== FMOD (audio) ===
* FMOD provides audio output, but (although 'free' in some senses) is not itself open-source. <b>If</b> you wish to avoid FMOD, thus disabling audio, you may make these changes:
** Comment-out the libfmod line in indra/newview/viewer_manifest.py
** Add FMOD=no to your Scons build command when compiling the source.
* If you want to use FMOD, fetch and unpack <b>FMOD 3.75</b> <http://www.fmod.org/>
<code>
% wget http://www.fmod.org/files/fmodapi375linux.tar.gz
% tar -xzvf fmodapi375linux.tar.gz
% cd fmodapi375linux/
% cp api/inc/* ../linden/libraries/i686-linux/include/
% cp api/libfmod-3.75.so ../linden/libraries/i686-linux/lib_release_client/
</code>
<br />
=== google-perftools (memory checking) ===
* <b>google-perftools</b> library for the tcmalloc and stacktrace libraries.
**[fedora: google-perftools-devel.i386]
**[debian/ubuntu: google-perftools-dev]
<br />
<br />
== Installing the required dependencies (prepackaged by Linden labs)==


The Second Life Viewer has a number of compile/link dependencies on external libraries which
% gpg --keyserver hkp://keyserver.ubuntu.com --recv-key 0x729A79A23B7EE764
are needed - to help you, the source download page contains a link to a <i>slviewer-linux-libs</i> package which you unpack over the source tree to fill most of the dependencies (and thus avoid most of the fiddly work described on this page).
% gpg --export 0x729A79A23B7EE764 | sudo apt-key add -


If you download the libs to the top folder, where the <i>linden</i> folder is after getting and extracting the viewer source code tarball, the following command should unpack everything to the right spot.
or for ubuntu users we use the openmetaverse repo, run this command to add the repo:


<code>
# Openmetaverse repo
  tar xvfz slviewer-linux-libs-<version>.tar.gz
  sudo add-apt-repository ppa:openmetaverse/ppa
</code>
<br />
=== Doing yourself ===
If you are porting to a new architecture or wish to make a package tailored to your Linux distribution's own libraries.  You will have to install the following additional dependencies
listed below.  Paths and package names given here are based on Ubuntu 6.06 and may vary
according to your Linux distribution.


==== List of libraries ====
'''NOTE:''' If you are on Ubuntu 12.04 ("Precise") you will also need to edit the file /etc/apt/sources.list.d/openmetaverse-ppa-precise.list so that it refers to the "lucid" distro instead of "precise" because the maintainers haven't made packages for "precise" yet.
* <b>apr-1</b> [debian/ubuntu: libapr1.0-dev, fedora: apr-devel]


* <b>aprutil-1</b> [debian/ubuntu: libaprutil1.0-dev, fedora: apr-util-devel]
Change /etc/apt/source.list.d/openmetaverse-ppa-precise.list from:


* <b>boost</b> [debian/ubuntu: libboost-dev, fedora: boost-devel]
deb http://ppa.launchpad.net/openmetaverse/ppa/ubuntu precise main
deb-src http://ppa.launchpad.net/openmetaverse/ppa/ubuntu precise main


* <b>boost-regex</b> [debian/ubuntu: libboost-regex-dev]
To be:


* <b>curl</b> library at least version 7.15.4 is recommended, 7.16.x is ideal.
deb http://ppa.launchpad.net/openmetaverse/ppa/ubuntu lucid main
** [debian/ubuntu: libcurl-dev]
deb-src http://ppa.launchpad.net/openmetaverse/ppa/ubuntu lucid main
** fedora: curl-devel]
** If you are compiling your own version of <b>Curl</b>, then you should consider configuring it to use the <b>c-ares</b> library so that DNS lookups will be asynchronous.


* <b>ELFIO</b> <http://sourceforge.net/projects/elfio/>
and of course to add the keys ('''only on Debian''')
** This wants to build a static library by default.  Afterwards, to create a dynamic libelfio.so
<code>
% cd ELFIO && g++-3.4 -shared *.o -o libelfio.so
</code>


* <b>expat</b> [debian/ubuntu: libexpat1-dev, fedora: expat-devel]
gpg --keyserver hkp://keyserver.ubuntu.com --recv-key 0x50A40F50
gpg --export 0x50A40F50 | sudo apt-key add -


* <b>GTK 2.x</b> development headers
and always remember to update after adding repos
** [debian/ubuntu: libgtk2.0-dev
** [fedora: gtk2-devel]


* <b>jpeglib</b>
apt-get update
**[debian/ubuntu: libjpeg62-dev]
**[fedora: libjpeg-devel]


* <b>OpenGL</b> development headers: gl.h, glext.h, glu.h
Finally install these packages:
**[debian/ubuntu: mesa-common-dev, libglu1-mesa-dev]
**[fedora: mesa-libGL-devel, mesa-libGLU-devel]


* <b>OpenJPEG</b> <http://www.openjpeg.org/>
{|border="1" cellpadding="5" cellspacing="0"
** note: OpenJPEG 1.1.1 or greater is required which has the macro OPJ_PATH_LEN, if the header has MAX_PATH, then upgrade or it will crash with a divide by zero error as the structures would be two different sizes.
|-
*** ''what does this mean?''
!Library
** 02-26-2007, another set of patches is required to Second Life to make it usable, that is fix a crash, make it look good, and speed it up.  See https://jira.secondlife.com:443/browse/VWR-123
!Debian/Ubuntu
*** ''VWR-123 has been fixed: should this note be removed?''
|-
!libcurl-cares.so
|libcurl4-cares-dev
|-
!llqtwebkit
|libllqtwebkit-dev (Snowglobe 1) or<br/>libllqtwebkit2-dev (Snowglobe 2)
|-
!JsonCpp
|libjsoncpp-dev
|-
|libndofdev
|libndofdev-dev (optional, needed if you have a Space Navigator joystick)
|-
!glh-linear
|glh-linear (Snowglobe 2 only)
|-
!boost-coroutine
|boost-coroutine (Snowglobe 2 only)
|}
<br/>


* <b>SDL</b> [libsdl1.2-dev, fedora: SDL-devel]
Shortcut commands for the above


* <b>Vorbis</b> [debian/ubuntu: libvorbis-dev, fedora: libvorbis-devel]
sudo apt-get install libcurl4-cares-dev libllqtwebkit2-dev glh-linear boost-coroutine libndofdev-dev


* <b>X11</b> development headers: Xlib.h, and Xutil.h
If you are on lenny you will also (automatically) install the packages '''cmake''', '''libopenjpeg-dev''' and '''libopenjpeg2''' from byteme. This is because the packages in lenny contain bugs.
**[debian/ubuntu: libx11-dev]
**[fedora: libX11-devel]


* <b>xmlrpc-epi 0.51</b> <http://xmlrpc-epi.sourceforge.net/>
The libjsoncpp-dev installs a library called <code>/usr/lib/libjson.so</code>, but the viewer is looking for one called <code>libjson_linux-gcc-${_gcc_COMPILER_VERSION}_libmt.so</code> in '/usr/lib' and '/usr/local/lib'. Therefore execute the following command as root:
** note: not xmlrpc-c (xmlrpc-c has a library and headers with the same name but is not compatible)
** Apply patches from the instructions in [[patch xmlrpc-epi]]
*** ''does this still work?''


<br />
# This is not needed on Snowglobe 1.4.1 and higher.
<br />
% ln -s /usr/lib/libjson.so /usr/local/lib/libjson_linux-gcc-$(g++ -dumpversion)_libmt.so


==== Copy headers and libraries into the source tree ====
In order to run the tests, you need a template library called 'tut'. Because this is a template library, we can just use the library archive from Linden Lab for any architecture. Therefore, to install tut, run:


Here is a guide to the sequence of shell commands needed to copy the required headers and libraries into the Second Life Viewer source tree for building. Actual paths to system headers may vary according to Linux distribution.
  % scripts/install.py tut
* ${SLSRC} refers to the top-level directory of the Second Life Viewer source tree.


You only need to copy the following if you're not using the handy <i>slviewer-linux-libs</i> package:
Until recently for some completely mysterious reason, the source code includes <code><tut/tut.hpp></code> while
cp -a /usr/include/atk-1.0 ${SLSRC}/libraries/i686-linux/include/
configure checks for <code>tut.h</code> in <code>/usr/lib</code> and <code>/usr/local/lib</code> only (CXXFLAGS?
cp -a /usr/include/gtk-2.0 ${SLSRC}/libraries/i686-linux/include/
Never heard of that).
cp -a /usr/lib/gtk-2.0/include/* ${SLSRC}/libraries/i686-linux/include/gtk-2.0/
In order to fix this brokenness for non-Snowglobe viewers or based on older snowglobe versions (prior to 1.4, or 2.1),
cp -a /usr/include/glib-2.0 ${SLSRC}/libraries/i686-linux/include/
execute the following (2.x viewers older than 2.1 and 1.x viewers older than 1.4 only):
cp -a /usr/lib/glib-2.0/include/* ${SLSRC}/libraries/i686-linux/include/glib-2.0/
cp -a /usr/include/pango-1.0 ${SLSRC}/libraries/i686-linux/include/


if your GTK is fairly recent and thus needs Cairo:
# This is not needed on Snowglobe 1.4.1 and higher.
  cp -a /usr/include/cairo/* ${SLSRC}/libraries/i686-linux/include/
  % sudo touch /usr/local/include/tut.h
<br />


==== Libs ====
which satisfies the configure check. The installed tut.hpp is still used anyway since <code>libraries/include</code> is in the include search path by default. Alternatively, edit <code>indra/cmake/Tut.cmake</code> and comment out these two lines:


If you are using our easy <i>slviewer-linux-libs</i> bundle then you can skip the rest of this section, <b>otherwise</b> you will also need to perform the following:
* ${OPENJPEG} refers to the top-level directory of your completed OpenJPEG build.
* ${ELFIO} refers to the top-level directory of your completed ELFIO build.
<code>
<code>
cp -a /usr/include/apr-1.0/ ${SLSRC}/libraries/i686-linux/include/apr-1
  #include(FindTut)
  #include_directories(${TUT_INCLUDE_DIR})
</code>


mkdir ${SLSRC}/libraries/i686-linux/include/expat
Oh WAIT! On 2.0 standalone <code>libraries/include</code> is NOT included anymore, and it seems impossible
cp -a /usr/include/expat*.h ${SLSRC}/libraries/i686-linux/include/expat/
to fix the cmake spaghetti so here's what you have to do on top of the above:


  mkdir ${SLSRC}/libraries/i686-linux/include/zlib
  sudo cp -r libraries/include/tut /usr/local/include
cp -a /usr/include/zlib*.h ${SLSRC}/libraries/i686-linux/include/zlib/


mkdir ${SLSRC}/libraries/i686-linux/include/openjpeg
Sorry but there is no other way.
cp ${OPENJPEG}/libopenjpeg/openjpeg.h ${SLSRC}/libraries/i686-linux/include/openjpeg/
cp ${OPENJPEG}/libopenjpeg.a ${SLSRC}/libraries/i686-linux/lib_release_client/


mkdir ${SLSRC}/libraries/i686-linux/include/ELFIO
However, if you are using snowglobe 1.4 or a later 1.x, or snowglobe 2.1 or later, or a viewer based on those,
cp ${ELFIO}/ELFIO/*.h ${SLSRC}/libraries/i686-linux/include/ELFIO/
then the viewer actually looks for tut/tut.hpp. So, you can still install it in <code>/usr/local/include/tut/</code>,
cp ${ELFIO}/ELFIO/libelfio.so ${SLSRC}/libraries/i686-linux/lib_release_client/
but you can also install it in -say- /somewhere/include/tut/ and set the environment variable CMAKE_INCLUDE_PATH
(a colon separated list of paths) to include <code>/somewhere/include</code> before configuration. Note that due to
a cmake problem/bug it will find /somewhere/include but ''still'' use the include path of any other library,
including /usr/include or /usr/local/include, so make sure you remove any other tut installation from common
paths if you use the latter method.


mkdir ${SLSRC}/libraries/i686-linux/include/jpeglib
=== Get voice chat working (standalone) ===
cp -a /usr/include/j*.h ${SLSRC}/libraries/i686-linux/include/jpeglib/
touch ${SLSRC}/libraries/i686-linux/include/jpeglib/jinclude.h


mkdir ${SLSRC}/libraries/i686-linux/include/llfreetype2
The voice binaries downloaded for non-standalone builds can be used in for standalone builds, too. Because they'll run as a separate process, this even works with 64-bit builds of the viewer (assuming your system is set up for also running 32-bit binaries). To download and unpack the binaries (which doesn't happen automatically when building standalone) run:
cp -a /usr/include/freetype2/freetype/ ${SLSRC}/libraries/i686-linux/include/llfreetype2/
  ${SOURCE_DIR}/scripts/install.py slvoice
  cp -a /usr/include/ft2build.h ${SLSRC}/libraries/i686-linux/include/llfreetype2/freetype/


  mkdir ${SLSRC}/libraries/i686-linux/include/xmlrpc-epi
{{KBnote|In earlier revisions, the package was named <code>vivox</code> rather than <code>slvoice</code>.}}
  cp -a /usr/include/xmlrpc*.h ${SLSRC}/libraries/i686-linux/include/xmlrpc-epi/
 
</code>
After [[#Compiling|building]], you'll have to copy the binaries into the right place
<br />
(-- I don't think this is correct as this will also link the viewer against those libraries.
<br />
Instead you have to use a script for SLVoice that sets the right LD_LIBRARY_PATH and
then runs the real SLVoice --[[User:Aleric Inglewood|Aleric Inglewood]] 12:03, 13 July 2010 (UTC)):
  cp ${SOURCE_DIR}/indra/newview/vivox-runtime/i686-linux/SLVoice ${BUILD_DIR}/newview/packaged/bin/
  cp ${SOURCE_DIR}/indra/newview/vivox-runtime/i686-linux/*.so* ${BUILD_DIR}/newview/packaged/lib/
 
If you want, you can then remove the voice binaries again from the source tree with
${SOURCE_DIR}/scripts/install.py --uninstall vivox
 
=== Remaining issues (standalone) ===
 
In order to run the viewer you need to create a 'package' (a directory really, to which everything is copied that is needed to run it).
Unfortunately, if you are building standalone on a 32-bit machine, it ''still'' tries to happily copy the Linden Lab provided shared libraries over, which we never even downloaded mind you, causing the packaging to fail. Therefore, edit <code>indra/newview/viewer_manifest.py</code> and comment out the following lines in <code>class Linux_i686Manifest(LinuxManifest)</code>:
 
<pre><nowiki>
            #self.path("libapr-1.so.0")
            #self.path("libaprutil-1.so.0")
            #self.path("libdb-4.2.so")
            #self.path("libcrypto.so.0.9.7")
            #self.path("libexpat.so.1")
            #self.path("libssl.so.0.9.7")
            #self.path("libuuid.so.1")
            #self.path("libSDL-1.2.so.0")
            #self.path("libELFIO.so")
            #self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3")
            #self.path("libalut.so")
            #self.path("libopenal.so", "libopenal.so.1")
            self.end_prefix("lib")
 
            # Vivox runtimes
            #if self.prefix(src="vivox-runtime/i686-linux", dst="bin"):
            #        self.path("SLVoice")
            #        self.end_prefix()
            #if self.prefix(src="vivox-runtime/i686-linux", dst="lib"):
            #        self.path("libortp.so")
            #        self.path("libvivoxsdk.so")
            #        self.end_prefix("lib")
</nowiki></pre>
 
Also, until [http://jira.secondlife.com/browse/VWR-9475 VWR-9475] ''really'' gets fixed (it was fixed before, but not really),
you need to install the 'SDL' precompiled library on standalone in order to get the needed cursor bitmaps (not necessary for Snowglobe 2.x):
 
% scripts/install.py SDL
 
However, if you are building standalone on 32-bit, that would also cause the wrong (non-system) headers and library to be included, so you will need to remove those again on 32-bit (from libraries/i686-linux/include/ and libraries/i686-linux/lib_release_client/).


== Installing the Non-Free Shared Libraries ==
'''Needs to be redone''' - [[User:Oz Linden|Oz Linden]]


== Compiling ==
== Compiling ==
=== Build Types ===
The ''BUILD'' parameter specifies the build type. For normal usage, use '''release'''. If you plan to work on the source, choose '''releasenoopt''' or '''debug''', as these versions are unoptimized and much easier to debug.


* '''release''': Optimized build for release.
This page describes how to build the Second Life viewer with [[CMake]]. CMake is a system for generating per-platform build files.  On Linux, it will generate your choice of Makefiles or KDevelop project files.
* '''releasenoopt''': Unoptimized build.
 
* '''debug''': Debug build with assertions.
'''NOTE:''' These instructions are for the viewers using cmake (versions 1.21 and beyond)For older viewers (1.20 and earlier) see [[Compiling the viewer with SCons (Linux)]]
* '''releasefordownload''': Optimized build for release, will create a .tar.gz with the files for distribution.
<br />
=== Building ===
=== Disable llMozLib ===
Add MOZLIB=no to your Scons build command when compiling the source.
<br />
<code>
  $ cd indra
$ scons DISTCC=no BTARGET=client BUILD=release MOZLIB=no
</code>
Expect a build time of a couple of hours. The resulting unstripped Second Life Viewer binary is <b>newview/secondlife-i686-bin</b>. Note that temporary object code is compiled into <b>/tmp/$USER</b> by default (where $USER is your username) - this can be changed by prefixing the <b>scons</b> command above with <b>TEMP_BUILD_DIR="<i>[full directory path]</i>"</b>. For example:


<code>
== Build the viewer with autobuild ==
$ TEMP_BUILD_DIR="/home/fred/secondlife/temp-build" scons DISTCC=no BTARGET=client BUILD=release
Configuring and building with autobuild works the same on all platforms.  Full instructions may be found at [[Build_Viewer_With_Autobuild]].
</code>


To build a release that has all of the shaders and optimizations enabled and resembles the official shipped Linux alpha client, use BUILD=releasefordownload
{{KBcaution| If you are using prepackaged 3rd party libraries from Linden (not a stand alone build) then you will need to build using gcc version 4.1; set CC and CXX accordingly. ''TODO: expand/update''}}


Be sure to read the [[Common compilation problems]] page if you have problems - we'll try to keep the page up to date with known problems and solutions.
=== Configuration notes ===
<br />
* To build for 'standalone' (see `[[#What_does_.27Standalone.27_mean.3F|What does 'standalone' mean?]]` above) choose an '''OpenSourceStandAlone''' option.
<br />
* If you want to use KDevelop add <code>-G KDevelop3</code>.
== Testing and packaging the client ==
* Configuring a "non-standalone" version of the source code tree will cause the required (32-bit) third party library packages (as built by Linden Lab) to be downloaded during the CMake build process.
* '''OpenSource''' configurations do not install FMOD (which will be disabled).
* The environment variables CC and CXX are picked up automatically as usual. However, this is not the case of CXXFLAGS and LDFLAGS. You can pass the following to the configure commandline: <code>-DCMAKE_CXX_FLAGS:STRING="$CXXFLAGS" -DCMAKE_EXE_LINKER_FLAGS:STRING="$LDFLAGS"</code> to enable the use of these environment variables.
* You can make the build process more verbose (make it print the compiler commands it executes) by passing <code>-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON</code> as well.
* As of version 2.0, passing <code>-DLL_TESTS:BOOL=FALSE</code> will stop running any tests (if any; depends on standalone and viewer version).
* If you want to restart the configuration process from scratch without any cached values affecting the configuration, erase the <code>CMakeCache.txt</code> in the build directory.
* Autobuild appears to bind the CXX and CC env. variables at configuration time.  So the following should work if done once:
**  CXX=g++-4.1 CC=gcc-4.1 autobuild configure -c Release


=== Testing the result from inside the tree ===
=== Where's the built viewer? ===


You may find it simpler and less error-prone to follow the instructions in the [[Compiling_the_viewer_%28Linux%29#Packaging_the_client|Packaging the client]] section below to run the client under the same conditions as an end-user would.  Otherwise:
On Linux, your build will be at


* Preparing to run 'in-tree'
build-linux-ARCH/newview/packaged
** <i>ensure that you have indra/newview/app_settings/static_*.db2</i> - if not, you'll find it in the 'slviewer-artwork' download (a zip file).
** now, from the indra directory:
<code>
$ cp ../scripts/messages/message_template.msg newview/app_settings/
</code>


* Running it: The LD_LIBRARY_PATH stuff ensures that the binary looks for its libraries in the right places. From the indra directory:
where "''ARCH''" should be something like "i686" or "x86_64" (depending on your platform).
<code>
{{KBcaution|Currently, the build dir will be <code>build-linux-'''i686'''</code>, even when a 64-bit build was requested by <code>autobuild configure [...] -- -DWORD_SIZE{{=}}64 [...]</code>. See {{jira|OPEN-106}}.}}
$ ( cd newview && LD_LIBRARY_PATH=../../libraries/i686-linux/lib_release_client:${LD_LIBRARY_PATH}:/usr/local/lib  ./secondlife-i686-bin )
</code>


** For version '''20070117a''' the binary name seems to have changed to '''secondlife-i686-bin-globalsyms''', so the command would be (<i>Tofu Linden says - this was an oversight after a build process change, and future releases will generate a '''secondlife-i686''' again, whereupon this instruction can be removed. :)</i>)
=== Using ccache ===
<code>
$ ( cd newview && LD_LIBRARY_PATH=../../libraries/i686-linux/lib_release_client:${LD_LIBRARY_PATH}:/usr/local/lib  ./secondlife-i686-bin-globalsyms )
</code>
<br />
==== Augh!!  The client seems REALLY slow!! ====


By default, the open-source Second Life Viewer uses the open-source OpenJPEG library to decode the (many) JPEG-2000 texture images it receives from the servers.  Unfortunately this isn't quite of comparable speed to the proprietary third-party library which the Linden Lab viewer builds have traditionally used, for which we are not permitted to redistribute the source.
It is very highly recommended that you use and install [http://ccache.samba.org/manual.html ccache] even before
the first compile; it will speed up subsequent compiles with a factor of 10 in case you need to redo the compile!


However, the <i>slviewer-linux-libs</i> package includes two pre-built libraries which facilitate the use of this smoother image decoding method: <b>libkdu_v42R.so</b> and <b>libllkdu.so</b>. These are provided for your testing; again, we are not permitted to grant you the right to re-distribute these libraries to downstream users, but the viewer will still work (albeit slower) without them.
The easiest way to start using ccache is to make ''symbolic'' links to ccache
from <code>/usr/local/bin</code>. Make sure that <code>/usr/local/bin</code> comes first in your <code>PATH</code>,
before the real g++. Thus, as root and assuming you are using gcc/g++ (don't do this if you are using distcc, see below),


To <b>use these faster image-decoding libraries</b>, they simply need to be put into the right places relative to the viewer runtime directory - nothing needs to be reconfigured or recompiled.  If you're running the client from the source tree, the following will make the KDU libraries available:
<code>
<code>
  cp "$SLSRC/libraries/i686-linux/lib_release_client/libllkdu.so" "$SLSRC/indra/newview/libllkdu.so"
  % apt-get install ccache
mkdir "$SLSRC/indra/lib"
% cd /usr/local/bin
  cp "$SLSRC/libraries/i686-linux/lib_release_client/libkdu_v42R.so" "$SLSRC/indra/lib/libkdu_v42R.so"
% ln -s ../../bin/ccache gcc
  % ln -s ../../bin/ccache g++
</code>
</code>


The file <b>indra/newview/viewer_manifest.py</b> contains some commented-out entries describing where these libraries belong; if you uncomment the two lines corresponding to libllkdu and libkdu then they will be automatically copied into the right place in the runtime directory when you follow the 'Packaging the client' instructions below.
And then to test, as normal user (make sure you are not in /usr/local/bin anymore),


<code>
% which g++
</code>


=== Packaging the client ===
This should print <code>/usr/local/bin/g++</code>, if not fix you <code>PATH</code>.


If you substitute 'BUILD=release' with '<b>BUILD=releasefordownload</b>' in the 'Compiling' section above, then packaging the resulting code, libraries, data and documentation into a tarball for the end-user will be done automatically as the final stage of the build process; the pristine end-user client distribution has been assembled into the directory <b>indra/newview/SecondLife_i686_1_X_Y_Z/</b> and has also been tarred into <b>indra/newview/SecondLife_i686_1_X_Y_Z.tar.bz2</b>
Note that by default ccache puts the cache in <code>$HOME/.ccache</code> and will grow till about 1 GB, so make sure you have that diskspace there. Alternatively you can set the environment variable <code>CCACHE_DIR</code> to change the location of the cache.


The file which controls what (and where) files go into the end-user runtime viewer directory is <b>indra/newview/viewer_manifest.py</b>
=== Using distcc ===


If you have multiple PCs, you can speed up the build process by using distcc.
You probably should ''still'' use ccache which has to be run before distcc, therefore
both have to be specified in the <code>CXX</code> environment variable, by adding ccache to them.


==== Automated libraries and headers adjustments, compilation and packaging ====
To use distcc, you need to pass an environment variable <code>CXX</code> containing the distcc command prefix to <code>develop.py</code> when configuring, e.g.,  


Here is a bash script that could save you a lot of time... It basically does all what is described above, and more, and entitles you to compile a SL client very easily:
CXX="ccache distcc g++" ./develop.py configure


<code>
Or, if you are using a heterogeneous rows of PCs, you need to add a config prefix to <code>g++</code>, e.g. (in my case, as a Fedora user),
<pre>
<nowiki>
#!/bin/bash


# make-SL v1.20 (c)2007 Henri Beauchamp. Released under GPL license v2:
CXX="ccache distcc i386-redhat-linux-g++" ./develop.py configure
# http://www.gnu.org/licenses/gpl.txt


###############################################################################
Once you did so, the generated makefiles contain instructions to use distcc.  You don't need to specify anything special when invoking <code>develop.py</code> to build.  The number of concurrent jobs (i.e., <code>-j</code> option to <code>make</code> command) to run is automatically determined by <code>develop.py</code>.
######## THIS IS QUICK'N DIRTY ALPHA SOFTWARE. USE AT YOUR OWN RISKS ! ########
###############################################################################


# This bash script is aimed at easying up the build process of a SL client.
If you invoke <code>make</code> command by yourself, don't forget to add the <code>-j</code> option with an appropriate number.
# It does not cover building it with custom/system openjpeg, elfio or fmodapi
# (we use the provided libraries).
# You may enable or disable the use of your system's library by editing
# the USE_SYSTEM_* variable ("yes" --> use the system library, "no" --> use
# LL's provided ones).
# The script also takes care of updating properly the viewer_manifest.py script
# accordingly, so that you (should) end up with a properly packaged client.


# To use this script, simply make it executable (chmod +x make-SL) and
= What to do if it doesn't work for you =
# put it into /usr/local/bin (or any other directory in your PATH).
# Then, download the slviewer-src-*.tar.gz, slviewer-linux-libs-*.tar.gz,
# slviewer-artwork-*.zip and fmodapi*.tar.gz archives, and finally, invoke
# make-SL as follow:
#  make-SL path_to_archives  (example: make-SL ~/downloads)
# or simply:
#  make-SL
# when invoking from the directory where the archives are.
# The sources will be installed into the PATH_TO_SOURCES directory,
# and the client will be built into the TEMP_BUILD_DIR directory.
# If you want to retry a compilation after fixing something manually and
# don't want make-SL to start all over again, overwriting everything,
# you may invoke it with the --retry option, like this:
#  make-SL --retry
# This script has been tested by the author, on a (very customized)
# Mandrake 10.2 distro. Tested with SL v1.17 sources.


# Where the sources of the client will be held (defaults to "./linden"):
* Ask for help on [[IRC]] (irc.freenode.net #opensl)
PATH_TO_SOURCES="/usr/src/SL"
* Find someone on the [[OpenSource-Dev|opensource-dev mailing list]]
# Where to build the client:
* Fix it: [[Modifying CMake Files‎]] (and please, submit a patch!)
export TEMP_BUILD_DIR="$HOME/secondlife"
* If you are building on openSUSE 11.2 or newer, and your builds fail with lots of "undefined reference to ..." message: set the environment variable SUSE_ASNEEDED to 0 before building.


USE_SYSTEM_GTK="yes"
= Submitting Patches =
USE_SYSTEM_SDL="yes"
This is probably far down the road, but if you make changes to the source and want to submit them, see the page about [[Submitting patches|submitting patches]].
USE_SYSTEM_SSL="yes"
# Beware: libdb4 makes use of libapr... so you should keep USE_SYSTEM_APR
# and USE_SYSTEM_DB4 in sync.
USE_SYSTEM_APR="no"
USE_SYSTEM_DB4="no"
USE_SYSTEM_OGG="yes"
USE_SYSTEM_ZLIB="yes"
USE_SYSTEM_UUID="yes"
USE_SYSTEM_CURL="no"
USE_SYSTEM_EXPAT="no"
USE_SYSTEM_VORBIS="yes"
USE_SYSTEM_XMLRPC="yes"
USE_SYSTEM_JPEGLIB="yes"
USE_SYSTEM_FREETYPE2="yes"
USE_SYSTEM_PERFTOOLS="yes"


# You may add tune flags here, to optimize the code for your processor.
----
# Example, for an Athlon XP:
# TUNE_FLAGS="-march=athlon-xp -mtune=athlon-xp"
TUNE_FLAGS=""


# Whether to build with the browser login screen or not:
{{KBcaution|
WITH_MOZILLA="yes"
Everything below is probably outdated. It should be carefully sorted, cleaned up, updated and deleted (added 14/7/2010)
}}


function update_manifest() {
= Prebuilt libraries vs. standalone builds =
    grep -v $1 $PATH_TO_SOURCES/indra/newview/viewer_manifest.py >$TEMP_BUILD_DIR/viewer_manifest.py
    mv -f $TEMP_BUILD_DIR/viewer_manifest.py $PATH_TO_SOURCES/indra/newview/viewer_manifest.py
    chmod +x $PATH_TO_SOURCES/indra/newview/viewer_manifest.py
}


function compile() {
For standalone builds, we'd really like to beef up the checks for system libraries so that for example <code>cmake</code> will fail if a required library (such as OpenJPEG) isn't installed. We welcome all patches that help out with this.
    cd $PATH_TO_SOURCES/indra
    echo "Compiling the client into $TEMP_BUILD_DIR..."
    scons DISTCC=no BTARGET=client BUILD=releasefordownload MOZLIB=$WITH_MOZILLA
}


if [ "$TEMP_BUILD_DIR" == "" ] ; then
* [[Building_the_viewer_with_CMake/cmake-SL_script|cmake-SL]]: a script for standalone, pre-built and mixed libraries viewer builds under Linux.
    export TEMP_BUILD_DIR=/tmp/$USER/SL
* [[Talk:CMake#Issues_when_compiling_a_standalone_Linux_viewer|Problems when compiling a standalone Linux viewer]]
fi


# Check to see if we simply want to retry a compilation:
if [ "$1" == "--retry" ] ; then
    compile
    exit $?
fi


# Make sure we don't unpack over an old source tree:
== Testing and packaging the client ==
if [ -d linden ] ; then
    rm -rf linden/
fi


if [ -d $PATH_TO_SOURCES ] && [ "$PATH_TO_SOURCES" != "" ] && [ "$PATH_TO_SOURCES" != "/" ] && [ "$PATH_TO_SOURCES" != "." ] && [ "$PATH_TO_SOURCES" != ".." ] && [ "$PATH_TO_SOURCES" != "$HOME" ] ; then
=== Testing the result from inside the tree ===
    rm -rf $PATH_TO_SOURCES/
fi


# Use the parameter (if any) as the path to the archives:
You may find it simpler and less error-prone to follow the instructions in the [[Compiling_the_viewer_%28Linux%29#Packaging_the_client|Packaging the client]] section below to run the client under the same conditions as an end-user would.


PATH_TO_ARCHIVES="."
* 2008-05-29 (Ochi Wolfe): Compiling the 1.20.7 r88152 viewer, it seems like even when compiling as "release" the viewer is built ready-to-go inside the newview/packaged/ directory including the message_template.msg and message.xml in the right place. Try to cd to the newview/packaged/ directory and run SL from there with the ./secondlife command as you would normally do.
if [ "$1" != "" ]; then
    if [ -d $1 ] ; then
        PATH_TO_ARCHIVES=$1
    fi
fi


# Let's first unpack everything:
Otherwise:
if ! [ -f $PATH_TO_ARCHIVES/slviewer-src-*.tar.gz ] ; then
    echo "You need slviewer-src !"
    exit 1
fi
if ! [ -f $PATH_TO_ARCHIVES/slviewer-linux-libs-*.tar.gz ] ; then
    echo "You need slviewer-linux-libs !"
    exit 1
fi
if ! [ -f $PATH_TO_ARCHIVES/slviewer-artwork-*.zip ] ; then
    echo "You need slviewer-artwork !"
    exit 1
fi
if ! [ -f $PATH_TO_ARCHIVES/fmodapi*.tar.gz ] ; then
    echo "You need fmodapi !"
    exit 1
fi
echo "Extracting the files from the archives..."
tar xzf $PATH_TO_ARCHIVES/slviewer-src-*.tar.gz
tar xzf $PATH_TO_ARCHIVES/slviewer-linux-libs-*.tar.gz
unzip $PATH_TO_ARCHIVES/slviewer-artwork-*.zip >/dev/null
tar xzf $PATH_TO_ARCHIVES/fmodapi*.tar.gz


# fmodapi:
* Preparing to run 'in-tree'
echo "Copying fmodapi files..."
** <i>ensure that you have indra/newview/app_settings/static_*.db2</i> - if not, you'll find it in the [[#slviewer-artwork-.3Cversion.3E.zip|slviewer-artwork]] download (a zip file).
cp -a fmodapi*/api/inc/* linden/libraries/i686-linux/include/
** now, from the indra directory:
cp fmodapi*/api/libfmod-*.so linden/libraries/i686-linux/lib_release_client/
<code>
rm -rf fmodapi*/
$ cp ../scripts/messages/message_template.msg newview/app_settings/
$ cp ../etc/message.xml newview/app_settings/
</code>


# Move the sources to where we want to hold them:
'''Important:''' Starting from version 1.18.0, copying message.xml is also required. Missing it will cause group IMs to fail to work, although the viewer will run fine otherwise.
if [ "$PATH_TO_SOURCES" != "linden" ] && [ "$PATH_TO_SOURCES" != "" ] ; then
    echo "Moving the sources to $PATH_TO_SOURCES..."
    mv -f linden $PATH_TO_SOURCES
fi


# Let's own the files:
* Running it: The LD_LIBRARY_PATH stuff ensures that the binary looks for its libraries in the right places.  From the indra directory:
chown -R $USER: $PATH_TO_SOURCES/
<code>
$ ( cd newview && LD_LIBRARY_PATH="`pwd`"/../../libraries/i686-linux/lib_release_client:"`pwd`"/app_settings/mozilla-runtime-linux-i686:${LD_LIBRARY_PATH}:/usr/local/lib  ./secondlife-i686-bin )
</code>


# Make a clean build:
<br />
if [ -d $TEMP_BUILD_DIR ] && [ "$TEMP_BUILD_DIR" != "" ] && [ "$TEMP_BUILD_DIR" != "/" ] && [ "$TEMP_BUILD_DIR" != "." ] && [ "$TEMP_BUILD_DIR" != ".." ] && [ "$TEMP_BUILD_DIR" != "$HOME" ] ; then
==== The client seems kinda slow. ====
    rm -rf $TEMP_BUILD_DIR/
fi
mkdir -p $TEMP_BUILD_DIR


# Let's use the system GTK+ if available:
By default, the open-source Second Life Viewer uses the open-source OpenJPEG library to decode the (many) JPEG-2000 texture images it receives from the servers. This isn't quite of comparable speed to the proprietary third-party library which the Linden Lab viewer builds have traditionally used, for which we are not permitted to redistribute the source.
if [ -d /usr/include/atk-1.0 ] && [ "$USE_SYSTEM_GTK" == "yes" ] ; then
    echo "Using the system GTK+..."
    cd $PATH_TO_SOURCES/libraries/i686-linux/include
    rm -rf atk-1.0/ gtk-2.0/ glib-2.0/ pango-1.0/
    rm -f ../lib_release_client/libgtk*
    cp -a /usr/include/atk-1.0 .
    cp -a /usr/include/gtk-2.0 .
    cp -a /usr/lib/gtk-2.0/include/* gtk-2.0/
    cp -a /usr/include/glib-2.0 .
    cp -a /usr/lib/glib-2.0/include/* glib-2.0/
    cp -a /usr/include/pango-1.0 .
    if [ -d /usr/include/cairo ] ; then
        cp -a /usr/include/cairo/* .
    fi
fi


# Let's use the system freetype2 if available:
However, the [[#slviewer-linux-libs-.3Cversion.3E.tar.gz|slviewer-linux-libs]] package includes two pre-built libraries which facilitate the use of this slightly faster image decoding method: <b>libkdu_v42R.so</b> and <b>libllkdu.so</b>. These are provided for your testing; again, we are not permitted to grant you the right to re-distribute these libraries to downstream users, but the viewer will still work (albeit slightly slower) without them.
if [ -f /usr/include/ft2build.h ] && [ "$USE_SYSTEM_FREETYPE2" == "yes" ] ; then
    echo "Using the system freetype2..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/freetype/ i686-linux/include/llfreetype2/*
    rm -f include/ft2build.h i686-linux/lib_release_client/libfreetype.a
    cp -a /usr/include/freetype2/freetype/ i686-linux/include/llfreetype2/
    cp -a /usr/include/ft2build.h i686-linux/include/llfreetype2/freetype/
fi


# Let's use the system zlib if available:
To <b>use these faster image-decoding libraries</b>, they simply need to be put into the right places relative to the viewer runtime directory - nothing needs to be reconfigured or recompiled.  If you're running the client from the source tree, the following will make the KDU libraries available:
if [ -f /usr/include/zlib.h ] && [ "$USE_SYSTEM_ZLIB" == "yes" ] ; then
<code>
    echo "Using the system zlib..."
cp "$SLSRC/libraries/i686-linux/lib_release_client/libllkdu.so" "$SLSRC/indra/newview/libllkdu.so"
    cd $PATH_TO_SOURCES/libraries
mkdir "$SLSRC/indra/lib"
    rm -rf include/zlib/
cp "$SLSRC/libraries/i686-linux/lib_release_client/libkdu_v42R.so" "$SLSRC/indra/lib/libkdu_v42R.so"
    mkdir -p i686-linux/include/zlib
</code>
    cp -a /usr/include/zlib*.h i686-linux/include/zlib/
fi


# Let's use the system jpeglib if available:
The file <b>indra/newview/viewer_manifest.py</b> contains some commented-out entries describing where these libraries belong; if you uncomment the two lines corresponding to libllkdu and libkdu then they will be automatically copied into the right place in the runtime directory when you follow the 'Packaging the client' instructions below.
if [ -f /usr/include/jpeglib.h ] && [ "$USE_SYSTEM_JPEGLIB" == "yes" ] ; then
    echo "Using the system jpeglib..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/jpeglib/ i686-linux/lib_release_client/libjpeg.a
    mkdir -p i686-linux/include/jpeglib
    cp -a /usr/include/j*.h i686-linux/include/jpeglib/
    touch i686-linux/include/jpeglib/jinclude.h
fi


# Let's use the system xmlrpc-epi if available:
==== File Dialogs Don't Work on 64 bit system ====
if [ -f /usr/include/xmlrpc.h ] && [ "$USE_SYSTEM_XMLRPC" == "yes" ] ; then
    echo "Using the system xmlrpc-epi..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/xmlrpc-epi/ i686-linux/lib_release_client/libxmlrpc.a
    mkdir -p i686-linux/include/xmlrpc-epi
    cp -a /usr/include/xmlrpc*.h i686-linux/include/xmlrpc-epi/
fi


# Let's use the system ogg if available:
If you run a 64 bit system, and your file dialogs don't work, or they worked before and stopped after you installed an update, it may be due to a mismatch between the headers used to compile the viewer and the library it's using. The log will contain something like this:
if [ -f /usr/include/ogg/ogg.h ] && [ "$USE_SYSTEM_OGG" == "yes" ] ; then
<code>
    echo "Using the system ogg..."
2007-06-21T01:28:35Z INFO: ll_try_gtk_init: Starting GTK Initialization.
    cd $PATH_TO_SOURCES/libraries
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: GTK Initialized.
    rm -rf include/ogg/ i686-linux/lib_release_client/libogg*
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: - Compiled against GTK version 2.10.11
    update_manifest libogg
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: - Running against GTK version 2.10.6
fi
2007-06-21T01:28:36Z WARNING: ll_try_gtk_init: - GTK COMPATIBILITY WARNING: Gtk+ version too old (micro mismatch)
</code>


# Let's use the system vorbis if available:
What happens here is that your distribution includes 32 bit GTK libraries, but the package only includes the libraries themselves and not the headers. When building, the SL client will build against the headers included with the main 64 bit GTK package. This will work if the 64 bit version of the library is the same or older than the 32 bit one. However, if your 32 bit library is older, then the viewer will detect the mismatch (built with headers for a newer version of GTK than it's using) and turn GTK off.
if [ -f /usr/include/vorbis/vorbisenc.h ] && [ "$USE_SYSTEM_VORBIS" == "yes" ] ; then
    echo "Using the system vorbis..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/vorbis/ i686-linux/lib_release_client/libvorbis*
    update_manifest libvorbis
fi


# Let's use the system SDL if available:
Possible solutions:
if [ -f /usr/include/SDL/SDL.h ] && [ "$USE_SYSTEM_SDL" == "yes" ] ; then
* Download the source for the version of the 32 bit GTK libraries your distribution comes with, and build your viewer against those headers.
    echo "Using the system SDL..."
* Upgrade your 32 bit GTK package so that it's the same or newer as the 64 bit one.
    cd $PATH_TO_SOURCES/libraries/i686-linux
* Downgrade your 64 bit package (may not be a good idea).
    rm -rf include/SDL/ lib_release_client/libSDL*
    update_manifest libSDL
fi


# Let's use the system openssl if available:
=== Packaging the client ===
if [ -f /usr/lib/libssl.so.0.9.7 ] && [ "$USE_SYSTEM_SSL" == "yes" ] ; then
    echo "Using the system openssl..."
    cd $PATH_TO_SOURCES/libraries/i686-linux/lib_release_client
    rm -f libssl.* libcrypto.*
    update_manifest libssl
    update_manifest libcrypto
fi


# Let's use the system apr if available:
If you substitute 'BUILD=release' with '<b>BUILD=releasefordownload</b>' in the 'Compiling' section above, then packaging the resulting code, libraries, data and documentation into a tarball for the end-user will be done automatically as the final stage of the build process; the pristine end-user client distribution has been assembled into the directory <b>indra/newview/SecondLife_i686_1_X_Y_Z/</b> and has also been tarred into <b>indra/newview/SecondLife_i686_1_X_Y_Z.tar.bz2</b>
if [ -f /usr/include/apr*/apr.h ] && [ "$USE_SYSTEM_APR" == "yes" ] ; then
    echo "Using the system apr..."
    cd $PATH_TO_SOURCES/libraries/i686-linux
    rm -rf include/apr-1/*
    rm -f lib_release_client/libapr*
    cp -a /usr/include/apr*/* include/apr-1/
    update_manifest libapr
fi


# Let's use the system expat if available:
The file which controls what (and where) files go into the end-user runtime viewer directory is <b>indra/newview/viewer_manifest.py</b>
if [ -f /usr/include/expat.h ] && [ "$USE_SYSTEM_EXPAT" == "yes" ] ; then
    echo "Using the system expat..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/expat/
    rm -f i686-linux/lib_release_client/libexpat*
    mkdir -p i686-linux/include/expat
    cp -a /usr/include/expat*.h i686-linux/include/expat/
    update_manifest libexpat
fi


# Let's use the system curl if available:
if [ -f /usr/include/curl/curl.h ] && [ "$USE_SYSTEM_CURL" == "yes" ] ; then
    echo "Using the system curl..."
    cd $PATH_TO_SOURCES/libraries
    rm -rf include/curl/
    rm -f i686-linux/lib_release_client/libcurl.*
    update_manifest libcurl
fi


# Let's use the system db4 if available:
== Resident contributed instructions ==
if [ -f /usr/lib/libdb-4.2.so ] && [ "$USE_SYSTEM_DB4" == "yes" ] ; then
    echo "Using the system db4..."
    rm -f $PATH_TO_SOURCES/libraries/i686-linux/lib_release_client/libdb*.so
    update_manifest libdb
fi


# Let's use the system uuid if available:
=== Automated libraries and headers adjustments, compilation and packaging ===
if [ -f /lib/libuuid.so.1 ] && [ "$USE_SYSTEM_UUID" == "yes" ] ; then
    echo "Using the system libuuid..."
    rm -f $PATH_TO_SOURCES/libraries/i686-linux/lib_release_client/libuuid.*
    update_manifest libuuid
fi


if grep tcmalloc $PATH_TO_SOURCES/indra/SConstruct &>/dev/null ; then
Here are two scripts (one for v1.20 and older, and one for v1.21 and newer viewers) that basically do all what is described above, and more, and entitle you to compile a SL client very easily:
    if [ -f /usr/include/google/malloc_hook.h ] && [ "$USE_SYSTEM_PERFTOOLS" == "yes" ] ; then
        echo "Using the system google-perftools..."
        cd $PATH_TO_SOURCES/libraries/i686-linux/lib_release_client
        rm -r lib_release_client/libtcmalloc.* lib_release_client/libstacktrace.*
        rm -rf include/google/
        cp -a /usr/lib/libstacktrace.* /usr/lib/libtcmalloc.so* lib_release_client/
        cp -a /usr/include/google include/
        update_manifest tcmalloc
        update_manifest stacktrace
    else
        # Remove the google-perftools stuff if not present in the libraries package
        # (problem seen in SL v1.17):
        if ! [ -f $PATH_TO_SOURCES/libraries/i686-linux/lib_release_client/libtcmalloc.so* ] ; then
            update_manifest tcmalloc
            update_manifest stacktrace
            # The following lines remove the
            #  "external_libs += ['tcmalloc', 'stacktrace']"
            # line from SConstruct... and many other lines which renders SConstruct
            # unusable to build anything else than the client... this is a quick'n
            # dirty patch. :-P
            grep -v tcmalloc $PATH_TO_SOURCES/indra/SConstruct >$TEMP_BUILD_DIR/SConstruct
            mv -f $TEMP_BUILD_DIR/SConstruct $PATH_TO_SOURCES/indra/SConstruct
        fi
    fi
fi


# Update the manifest file and enable libkdu packaging. I'm too lazy to use
* [[User:Henri Beauchamp/Automated Linux Build Script (1.20 and earlier)]]
# awk or perl, here, but that's indeed what should be done...
* [[User:Henri Beauchamp/Building the viewer with CMake/cmake-SL script]]
# The following (very dirty) code may break at some point, depending on what
# LL will put in comments in the manifest file...
# First, remove the lines with libstdc++.so.6 and the crash logger:
update_manifest libstdc
update_manifest crash_logger
# Now, any line with a '#' followed with several spaces _should_ be dealing
# with the libkdu stuff... So, we simply remove the '#"...
sed -e "s/#        them/# them/" $PATH_TO_SOURCES/indra/newview/viewer_manifest.py >$TEMP_BUILD_DIR/viewer_manifest.py
sed -e "s/#  /  /" $TEMP_BUILD_DIR/viewer_manifest.py >$PATH_TO_SOURCES/indra/newview/viewer_manifest.py
#mv -f $TEMP_BUILD_DIR/viewer_manifest.py $PATH_TO_SOURCES/indra/newview/viewer_manifest.py
chmod +x $PATH_TO_SOURCES/indra/newview/viewer_manifest.py


# Missing file... at least in v1.17.
* Please also see the (user contributed) instructions at [[User:Michelle2_Zenovka/cmake]]
touch $PATH_TO_SOURCES/indra/newview/secondlife-i686.supp


# Add tune flags, if any:
=== FreeBSD ===
if [ "$TUNE_FLAGS" != "" ] ; then
    sed -e "s/-O2/-O2 $TUNE_FLAGS/" $PATH_TO_SOURCES/indra/SConstruct >$TEMP_BUILD_DIR/SConstruct
    mv -f $TEMP_BUILD_DIR/SConstruct $PATH_TO_SOURCES/indra/SConstruct
fi


compile
A list of patches is given for [[Compiling the viewer (FreeBSD)]].  They are obsolete, and no longer work.
</nowiki>
</pre>
</code>
<br />
<br />
== FreeBSD ==


A list of patches is given for [[Compiling the viewer (FreeBSD)]].
[[Category:Compiling viewer]]
[[Category:Articles_in_need_of_updating]]

Latest revision as of 16:55, 5 February 2021

KBcaution.png Note Linden Lab no longer actively maintains Linux viewer third party dependencies. You may run into issues building the viewer on modern distros.

The following are instructions for building the Second Life viewer on linux. This process has been used on debian and debian based systems like ubuntu, and also on Fedora. For other platforms, see Get source and compile.

Required tools

There are a number of tools that need to be installed first.

  • hg [package: mercurial]
  • cmake [package: cmake]
    • Currently (snowglobe 1.3.2 and higher) cmake 2.6.2 is the minimum required version.
  • yacc or compatible tool [suggested package: bison]
  • lex or compatible tool [suggested package: flex]
  • python [package: python]
    • python 2.4.3 is the minimum required version.
    • All more recent 2.x versions should work, too. If you encounter problems or deprecation warnings, please report them.
    • python 3.x hasn't been tested yet.
  • g++ [package: g++]
    • Note (not relevant for standalone): gcc 4.4 (which is in recent Ubuntu and debian) won't work in versions prior to 2.0 (or Snowglobe 1.3) if you are not building standalone (see below), because it chokes on some parts of boost prior to 1.37 (http://svn.boost.org/trac/boost/ticket/2069). The solution is to install GCC 4.3 and to run 'export CXX=/usr/bin/g++-4.3' or whatever your binary is before trying to compile.
Another workaround is to use update-alternatives; for example, if you already have 4.4 installed, try this:
sudo apt-get install g++-4.3
sudo update-alternatives --remove-all gcc
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.3 43  --slave /usr/bin/g++ g++ /usr/bin/g++-4.3  --slave /usr/bin/gcov gcov /usr/bin/gcov-4.3
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.4 44  --slave /usr/bin/g++ g++ /usr/bin/g++-4.4  --slave /usr/bin/gcov gcov /usr/bin/gcov-4.4
then choose 4.3:
sudo update-alternatives --config gcc
  • Linden Lab has backported gcc-4.6.3 to Debian Squeeze; this port and its associated libraries are used when building the official Linux viewer.
The sources and Debian packages for this backport are available from Debian GCC Backport
  • libboost-program-options-dev was needed on Ubuntu 8.04 to use cmake, but it's not needed anymore to build a 1.23-render-pipeline on Ubuntu 9.04-beta (nor Snowglobe 2 on Ubuntu 9.10)
  • make (package: make)
  • bzip2 (package: bzip2)

The build process may use the following optional tools:

  • distcc distributed compiler (useful if you have multiple PCs.)
  • ccache a fast compiler cache (speed up recompilation, a must if you intend to do development.)
KBtip2.png Tip: To boost your productivity as a developer, try the suggestions at Development Environment for Multiple Viewers about directory structure, multiple viewers and automation of repetitive tasks.


What does 'Standalone' mean?

The current sources no longer use the term "standalone"; it has been replaced by "usesystemlibs".

A standalone build of the viewer refers to building a viewer against the shared libraries that are installed on your system instead of using precompiled libraries provided by Linden Lab.

In order to build standalone, you will have to configure using --standalone, see configuration below.

The advantage of building standalone is that you might use less RAM: you'll be using the same shared libraries that other applications use. However this is a rather minor advantage. The disadvantages of building standalone is a long list of potential problems: you will have to manually install all the development packages of many many libraries. In some cases there isn't a package for it from your distribution, so you have to especially get those sources separately and compile and install them in a way that the viewer can find them. Building standalone is not supported officially by Linden Lab and therefore not tested. Hence, it might not work at all (although the open source snowglobe developers usually make sure that it works for snowglobe). Nevertheless, every now and then it happens that the viewer won't build with some new released library (ie, boost), in which case you most likely will have to use the latest source code retrieved with subversion.

Nevertheless, there might be reasons that you want to do a standalone build anyway. The most important one being that Linden Lab also doesn't support 64-bit: they do not provided shared libraries for 64-bit; so, if you want to build native 64 bit you must use standalone. Another reason might be that Linden Lab is using a few rather old library versions that are incompatible with newer versions. If you have any reason to use a newer version for some library, then chances are that things will break unless you build standalone. One reason would be if you want to debug a library and fix it because it is buggy.

Conclusion: if you are building the viewer for the first time, and you are building for 32-bit, then you should not use standalone.

Getting the source

The source for the official Viewer's 2.x codebase resides in mercurial repositories hosted on http://bitbucket.org/lindenlab (a.k.a. http://bitbucket.org/lindenlab).

KBnote.png Old Versions Find instructions on how to obtain the sources for official 1.x codebase as well as Snowglobe 1.x and 2.x on the archived version of this section.

To check out the lindenlab/viewer-release branch, do

hg clone http://bitbucket.org/lindenlab/viewer-release

This will create a new folder called viewer-release inside your current working directory, containing the source tree. (You can optionally specify a different target directory. See hg help clone.) Other long-lived branches of interest are lindenlab/viewer-beta and lindenlab/viewer-development. Contributions should usually be based on viewer-development.

Installing the required libraries (that Linden Lab can not or does not provide)

Even non-standalone still uses a few shared libraries from your system. This paragraph deals with those libraries. For standalone you will need a lot more (see later on).

Libraries and header files that usually come with a Linux distribution

Make sure the libraries and header files for the following packages are installed on your system:

Library Debian/Ubuntu Fedora/Red Hat
libc.so libc6-dev glibc-devel
libstdc++.so.6 libstdc++6 libstdc++-devel
libX11.so libx11-dev libX11-devel
libGL.so nvidia-glx-dev or libgl1-mesa-dev mesa-libGL-devel
libXrender.so libxrender-dev libXrender-devel
libidn.so libidn11-dev libidn11-devel

shortcut commands for the above

Debian/Ubuntu:

sudo apt-get install libc6-dev libstdc++6 libx11-dev libxrender-dev libidn11-dev [libgl1-mesa-dev|nvidia-current-dev|...]

Fedora/Red Hat:

sudo yum install glibc-devel libstdc++-devel libX11-devel mesa-libGL-devel libXrender-devel libidn11-devel

Recommended libraries and headers

The following packages are required when building standalone, but even if you are building non-standalone you should probably install them.

Library Debian/Ubuntu Fedora/Red Hat
libGLU.so libglu1-mesa-dev mesa-libGLU-devel
libz.so zlib1g-dev zlib-devel
libssl.so libssl-dev openssl-devel
libogg.so libogg-dev libogg-devel
libpng12.so libpng12-dev libpng-devel
libdbus-glib-1.so libdbus-glib-1-dev dbus-glib-devel
libatk-1.0.so
libcairo.so
libgdk-x11-2.0.so
libgdk_pixbuf-2.0.so
libgmodule-2.0.so
libglib-2.0.so
libgtk-x11-2.0.so
libgthread-2.0.so
libpango-1.0.so
and many more
libgtk2.0-dev atk-devel cairo-devel gtk2-devel glib2-devel pango-devel

shortcut commands for the above (2)

Debian/Ubuntu:

sudo apt-get install libglu1-mesa-dev zlib1g-dev libssl-dev libogg-dev libpng12-dev libdbus-glib-1-dev libgtk2.0-dev

Fedora/Red Hat:

sudo yum install mesa-libGLU-devel zlib-devel openssl-devel libogg-devel libpng-devel dbus-glib-devel \
  atk-devel cairo-devel gtk2-devel glib2-devel pango-devel

Necessary libraries when building standalone

Existing package names

If you want to build 'standalone', then the following packages are required in addition:

Library Debian/Ubuntu Fedora/Red Hat openSUSE
libopenal.so libopenal-dev openal-soft-devel openal-soft-devel
libvorbis.so
libvorbisenc.so
libvorbisfile.so
libvorbis-dev libvorbis-devel libvorbis-devel
libalut.so libalut-dev freealut-devel freealut-devel
libapr-1.so libapr1-dev apr-devel libapr1-devel
libaprutil-1.so libaprutil1-dev apr-util-devel libapr-util1-devel
libboost_program_options.so
libboost_regex.so
libboost_signals.so
libboost-dev boost-devel boost-devel
libcares.so libc-ares-dev c-ares-devel libcares-devel
libxmlrpc-epi.so libxmlrpc-epi-dev ? libxmlrpc-epi0-devel
libopenjpeg.so libopenjpeg-dev openjpeg-devel openjpeg-devel
libjpeg.so libjpeg62-dev (libjpeg-dev) libjpeg-devel libjpeg62-devel
libSDL.so libsdl1.2-dev SDL-devel libSDL-devel
libgstreamer-0.10.so libgstreamer0.10-dev gstreamer-devel gstreamer-0_10-devel
gstreamer-0.10 plugins libgstreamer-plugins-base0.10-dev gstreamer-plugins-base-devel gstreamer-0_10-plugins-base-devel
libgmock.so google-mock (Snowglobe 2 only) ? ?

shortcut commands for the above (3)

Debian/Ubuntu:

sudo apt-get install libopenal-dev libvorbis-dev libalut-dev libapr1-dev libaprutil1-dev libboost-dev \
  libc-ares-dev libxmlrpc-epi-dev libopenjpeg-dev libjpeg62-dev libgtk2.0-dev libsdl1.2-dev \
  libgstreamer0.10-dev libgstreamer-plugins-base0.10-dev google-mock

Fedora/Red Hat:

sudo yum install openal-soft-devel libvorbis-devel freealut-devel apr-devel apr-util-devel boost-devel \
  c-ares-devel openjpeg-devel libjpeg-devel SDL-devel gstreamer-devel gstreamer-plugins-base-devel

openSUSE:

You will have to add the buildservice repository home:lemmy04:snowglobe (http://download.opensuse.org/repositories/home:/lemmy04:/snowglobe/) to your package sources.

sudo zypper install openal-soft-devel libvorbis-devel freealut-devel libapr1-devel libapr-util1-devel \
  boost-devel libcares-devel libxmlrpc-epi0-devel openjpeg-devel libjpeg62-devel libSDL-devel gstreamer-0_10-devel gstreamer-0_10-plugins-base-devel

More problematic libraries (standalone)

Easy so far, now here's where the trouble starts. Not all required packages are in debian, not to mention you might not even be using debian of course; but we (standalone builders) rely for the most part on the tremendous work done by 64-bit pioneer User:Robin_Cornelius who happens to use debian. Although many required packages are now in debian, some still need to be downloaded from Robin's private repository (assuming you're on debian). TODO: Add instructions for those not using ubuntu/debian.

Edit your /etc/apt/sources.list and add the following lines:

# Repository for SecondLife.
deb http://apt.byteme.org.uk squeeze main
deb-src http://apt.byteme.org.uk squeeze main

or

# Repository for SecondLife.
deb http://apt.byteme.org.uk lenny main
deb-src http://apt.byteme.org.uk lenny main

depending on whether you are using testing (squeeze) or stable (lenny). Note that you won't be able to compile Snowglobe 2.x on lenny because the Qt library is too old.

Run apt-get update to get the Package files from byteme as usual. You can ignore the warning about the missing public key, or do what is described at the bottom of this page under 'GPG Keys and Signed repository' (note the remark about not using root), thus:

% gpg --keyserver hkp://keyserver.ubuntu.com --recv-key 0x729A79A23B7EE764
% gpg --export 0x729A79A23B7EE764 | sudo apt-key add -

or for ubuntu users we use the openmetaverse repo, run this command to add the repo:

# Openmetaverse repo
sudo add-apt-repository ppa:openmetaverse/ppa

NOTE: If you are on Ubuntu 12.04 ("Precise") you will also need to edit the file /etc/apt/sources.list.d/openmetaverse-ppa-precise.list so that it refers to the "lucid" distro instead of "precise" because the maintainers haven't made packages for "precise" yet.

Change /etc/apt/source.list.d/openmetaverse-ppa-precise.list from:

deb http://ppa.launchpad.net/openmetaverse/ppa/ubuntu precise main
deb-src http://ppa.launchpad.net/openmetaverse/ppa/ubuntu precise main

To be:

deb http://ppa.launchpad.net/openmetaverse/ppa/ubuntu lucid main
deb-src http://ppa.launchpad.net/openmetaverse/ppa/ubuntu lucid main

and of course to add the keys (only on Debian)

gpg --keyserver hkp://keyserver.ubuntu.com --recv-key 0x50A40F50
gpg --export 0x50A40F50 | sudo apt-key add -

and always remember to update after adding repos

apt-get update

Finally install these packages:

Library Debian/Ubuntu
libcurl-cares.so libcurl4-cares-dev
llqtwebkit libllqtwebkit-dev (Snowglobe 1) or
libllqtwebkit2-dev (Snowglobe 2)
JsonCpp libjsoncpp-dev
libndofdev libndofdev-dev (optional, needed if you have a Space Navigator joystick)
glh-linear glh-linear (Snowglobe 2 only)
boost-coroutine boost-coroutine (Snowglobe 2 only)


Shortcut commands for the above

sudo apt-get install libcurl4-cares-dev libllqtwebkit2-dev glh-linear boost-coroutine libndofdev-dev

If you are on lenny you will also (automatically) install the packages cmake, libopenjpeg-dev and libopenjpeg2 from byteme. This is because the packages in lenny contain bugs.

The libjsoncpp-dev installs a library called /usr/lib/libjson.so, but the viewer is looking for one called libjson_linux-gcc-${_gcc_COMPILER_VERSION}_libmt.so in '/usr/lib' and '/usr/local/lib'. Therefore execute the following command as root:

# This is not needed on Snowglobe 1.4.1 and higher.
% ln -s /usr/lib/libjson.so /usr/local/lib/libjson_linux-gcc-$(g++ -dumpversion)_libmt.so

In order to run the tests, you need a template library called 'tut'. Because this is a template library, we can just use the library archive from Linden Lab for any architecture. Therefore, to install tut, run:

% scripts/install.py tut

Until recently for some completely mysterious reason, the source code includes <tut/tut.hpp> while configure checks for tut.h in /usr/lib and /usr/local/lib only (CXXFLAGS? Never heard of that). In order to fix this brokenness for non-Snowglobe viewers or based on older snowglobe versions (prior to 1.4, or 2.1), execute the following (2.x viewers older than 2.1 and 1.x viewers older than 1.4 only):

# This is not needed on Snowglobe 1.4.1 and higher.
% sudo touch /usr/local/include/tut.h

which satisfies the configure check. The installed tut.hpp is still used anyway since libraries/include is in the include search path by default. Alternatively, edit indra/cmake/Tut.cmake and comment out these two lines:

 #include(FindTut)
 #include_directories(${TUT_INCLUDE_DIR})

Oh WAIT! On 2.0 standalone libraries/include is NOT included anymore, and it seems impossible to fix the cmake spaghetti so here's what you have to do on top of the above:

sudo cp -r libraries/include/tut /usr/local/include

Sorry but there is no other way.

However, if you are using snowglobe 1.4 or a later 1.x, or snowglobe 2.1 or later, or a viewer based on those, then the viewer actually looks for tut/tut.hpp. So, you can still install it in /usr/local/include/tut/, but you can also install it in -say- /somewhere/include/tut/ and set the environment variable CMAKE_INCLUDE_PATH (a colon separated list of paths) to include /somewhere/include before configuration. Note that due to a cmake problem/bug it will find /somewhere/include but still use the include path of any other library, including /usr/include or /usr/local/include, so make sure you remove any other tut installation from common paths if you use the latter method.

Get voice chat working (standalone)

The voice binaries downloaded for non-standalone builds can be used in for standalone builds, too. Because they'll run as a separate process, this even works with 64-bit builds of the viewer (assuming your system is set up for also running 32-bit binaries). To download and unpack the binaries (which doesn't happen automatically when building standalone) run:

${SOURCE_DIR}/scripts/install.py slvoice
KBnote.png Note: In earlier revisions, the package was named vivox rather than slvoice.

After building, you'll have to copy the binaries into the right place (-- I don't think this is correct as this will also link the viewer against those libraries. Instead you have to use a script for SLVoice that sets the right LD_LIBRARY_PATH and then runs the real SLVoice --Aleric Inglewood 12:03, 13 July 2010 (UTC)):

cp ${SOURCE_DIR}/indra/newview/vivox-runtime/i686-linux/SLVoice ${BUILD_DIR}/newview/packaged/bin/
cp ${SOURCE_DIR}/indra/newview/vivox-runtime/i686-linux/*.so* ${BUILD_DIR}/newview/packaged/lib/

If you want, you can then remove the voice binaries again from the source tree with

${SOURCE_DIR}/scripts/install.py --uninstall vivox

Remaining issues (standalone)

In order to run the viewer you need to create a 'package' (a directory really, to which everything is copied that is needed to run it). Unfortunately, if you are building standalone on a 32-bit machine, it still tries to happily copy the Linden Lab provided shared libraries over, which we never even downloaded mind you, causing the packaging to fail. Therefore, edit indra/newview/viewer_manifest.py and comment out the following lines in class Linux_i686Manifest(LinuxManifest):

            #self.path("libapr-1.so.0")
            #self.path("libaprutil-1.so.0")
            #self.path("libdb-4.2.so")
            #self.path("libcrypto.so.0.9.7")
            #self.path("libexpat.so.1")
            #self.path("libssl.so.0.9.7")
            #self.path("libuuid.so.1")
            #self.path("libSDL-1.2.so.0")
            #self.path("libELFIO.so")
            #self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3")
            #self.path("libalut.so")
            #self.path("libopenal.so", "libopenal.so.1")
            self.end_prefix("lib")

            # Vivox runtimes
            #if self.prefix(src="vivox-runtime/i686-linux", dst="bin"):
            #        self.path("SLVoice")
            #        self.end_prefix()
            #if self.prefix(src="vivox-runtime/i686-linux", dst="lib"):
            #        self.path("libortp.so")
            #        self.path("libvivoxsdk.so")
            #        self.end_prefix("lib")

Also, until VWR-9475 really gets fixed (it was fixed before, but not really), you need to install the 'SDL' precompiled library on standalone in order to get the needed cursor bitmaps (not necessary for Snowglobe 2.x):

% scripts/install.py SDL

However, if you are building standalone on 32-bit, that would also cause the wrong (non-system) headers and library to be included, so you will need to remove those again on 32-bit (from libraries/i686-linux/include/ and libraries/i686-linux/lib_release_client/).

Installing the Non-Free Shared Libraries

Needs to be redone - Oz Linden

Compiling

This page describes how to build the Second Life viewer with CMake. CMake is a system for generating per-platform build files. On Linux, it will generate your choice of Makefiles or KDevelop project files.

NOTE: These instructions are for the viewers using cmake (versions 1.21 and beyond). For older viewers (1.20 and earlier) see Compiling the viewer with SCons (Linux)

Build the viewer with autobuild

Configuring and building with autobuild works the same on all platforms. Full instructions may be found at Build_Viewer_With_Autobuild.

KBcaution.png Important: If you are using prepackaged 3rd party libraries from Linden (not a stand alone build) then you will need to build using gcc version 4.1; set CC and CXX accordingly. TODO: expand/update

Configuration notes

  • To build for 'standalone' (see `What does 'standalone' mean?` above) choose an OpenSourceStandAlone option.
  • If you want to use KDevelop add -G KDevelop3.
  • Configuring a "non-standalone" version of the source code tree will cause the required (32-bit) third party library packages (as built by Linden Lab) to be downloaded during the CMake build process.
  • OpenSource configurations do not install FMOD (which will be disabled).
  • The environment variables CC and CXX are picked up automatically as usual. However, this is not the case of CXXFLAGS and LDFLAGS. You can pass the following to the configure commandline: -DCMAKE_CXX_FLAGS:STRING="$CXXFLAGS" -DCMAKE_EXE_LINKER_FLAGS:STRING="$LDFLAGS" to enable the use of these environment variables.
  • You can make the build process more verbose (make it print the compiler commands it executes) by passing -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON as well.
  • As of version 2.0, passing -DLL_TESTS:BOOL=FALSE will stop running any tests (if any; depends on standalone and viewer version).
  • If you want to restart the configuration process from scratch without any cached values affecting the configuration, erase the CMakeCache.txt in the build directory.
  • Autobuild appears to bind the CXX and CC env. variables at configuration time. So the following should work if done once:
    • CXX=g++-4.1 CC=gcc-4.1 autobuild configure -c Release

Where's the built viewer?

On Linux, your build will be at

build-linux-ARCH/newview/packaged

where "ARCH" should be something like "i686" or "x86_64" (depending on your platform).

KBcaution.png Important: Currently, the build dir will be build-linux-i686, even when a 64-bit build was requested by autobuild configure [...] -- -DWORD_SIZE=64 [...]. See OPEN-106.

Using ccache

It is very highly recommended that you use and install ccache even before the first compile; it will speed up subsequent compiles with a factor of 10 in case you need to redo the compile!

The easiest way to start using ccache is to make symbolic links to ccache from /usr/local/bin. Make sure that /usr/local/bin comes first in your PATH, before the real g++. Thus, as root and assuming you are using gcc/g++ (don't do this if you are using distcc, see below),

% apt-get install ccache
% cd /usr/local/bin
% ln -s ../../bin/ccache gcc
% ln -s ../../bin/ccache g++

And then to test, as normal user (make sure you are not in /usr/local/bin anymore),

% which g++

This should print /usr/local/bin/g++, if not fix you PATH.

Note that by default ccache puts the cache in $HOME/.ccache and will grow till about 1 GB, so make sure you have that diskspace there. Alternatively you can set the environment variable CCACHE_DIR to change the location of the cache.

Using distcc

If you have multiple PCs, you can speed up the build process by using distcc. You probably should still use ccache which has to be run before distcc, therefore both have to be specified in the CXX environment variable, by adding ccache to them.

To use distcc, you need to pass an environment variable CXX containing the distcc command prefix to develop.py when configuring, e.g.,

CXX="ccache distcc g++" ./develop.py configure

Or, if you are using a heterogeneous rows of PCs, you need to add a config prefix to g++, e.g. (in my case, as a Fedora user),

CXX="ccache distcc i386-redhat-linux-g++" ./develop.py configure

Once you did so, the generated makefiles contain instructions to use distcc. You don't need to specify anything special when invoking develop.py to build. The number of concurrent jobs (i.e., -j option to make command) to run is automatically determined by develop.py.

If you invoke make command by yourself, don't forget to add the -j option with an appropriate number.

What to do if it doesn't work for you

  • Ask for help on IRC (irc.freenode.net #opensl)
  • Find someone on the opensource-dev mailing list
  • Fix it: Modifying CMake Files‎ (and please, submit a patch!)
  • If you are building on openSUSE 11.2 or newer, and your builds fail with lots of "undefined reference to ..." message: set the environment variable SUSE_ASNEEDED to 0 before building.

Submitting Patches

This is probably far down the road, but if you make changes to the source and want to submit them, see the page about submitting patches.


KBcaution.png Important:

Everything below is probably outdated. It should be carefully sorted, cleaned up, updated and deleted (added 14/7/2010)

Prebuilt libraries vs. standalone builds

For standalone builds, we'd really like to beef up the checks for system libraries so that for example cmake will fail if a required library (such as OpenJPEG) isn't installed. We welcome all patches that help out with this.


Testing and packaging the client

Testing the result from inside the tree

You may find it simpler and less error-prone to follow the instructions in the Packaging the client section below to run the client under the same conditions as an end-user would.

  • 2008-05-29 (Ochi Wolfe): Compiling the 1.20.7 r88152 viewer, it seems like even when compiling as "release" the viewer is built ready-to-go inside the newview/packaged/ directory including the message_template.msg and message.xml in the right place. Try to cd to the newview/packaged/ directory and run SL from there with the ./secondlife command as you would normally do.

Otherwise:

  • Preparing to run 'in-tree'
    • ensure that you have indra/newview/app_settings/static_*.db2 - if not, you'll find it in the slviewer-artwork download (a zip file).
    • now, from the indra directory:

$ cp ../scripts/messages/message_template.msg newview/app_settings/
$ cp ../etc/message.xml newview/app_settings/

Important: Starting from version 1.18.0, copying message.xml is also required. Missing it will cause group IMs to fail to work, although the viewer will run fine otherwise.

  • Running it: The LD_LIBRARY_PATH stuff ensures that the binary looks for its libraries in the right places. From the indra directory:

$ ( cd newview && LD_LIBRARY_PATH="`pwd`"/../../libraries/i686-linux/lib_release_client:"`pwd`"/app_settings/mozilla-runtime-linux-i686:${LD_LIBRARY_PATH}:/usr/local/lib  ./secondlife-i686-bin )


The client seems kinda slow.

By default, the open-source Second Life Viewer uses the open-source OpenJPEG library to decode the (many) JPEG-2000 texture images it receives from the servers. This isn't quite of comparable speed to the proprietary third-party library which the Linden Lab viewer builds have traditionally used, for which we are not permitted to redistribute the source.

However, the slviewer-linux-libs package includes two pre-built libraries which facilitate the use of this slightly faster image decoding method: libkdu_v42R.so and libllkdu.so. These are provided for your testing; again, we are not permitted to grant you the right to re-distribute these libraries to downstream users, but the viewer will still work (albeit slightly slower) without them.

To use these faster image-decoding libraries, they simply need to be put into the right places relative to the viewer runtime directory - nothing needs to be reconfigured or recompiled. If you're running the client from the source tree, the following will make the KDU libraries available:

cp "$SLSRC/libraries/i686-linux/lib_release_client/libllkdu.so" "$SLSRC/indra/newview/libllkdu.so"
mkdir "$SLSRC/indra/lib"
cp "$SLSRC/libraries/i686-linux/lib_release_client/libkdu_v42R.so" "$SLSRC/indra/lib/libkdu_v42R.so"

The file indra/newview/viewer_manifest.py contains some commented-out entries describing where these libraries belong; if you uncomment the two lines corresponding to libllkdu and libkdu then they will be automatically copied into the right place in the runtime directory when you follow the 'Packaging the client' instructions below.

File Dialogs Don't Work on 64 bit system

If you run a 64 bit system, and your file dialogs don't work, or they worked before and stopped after you installed an update, it may be due to a mismatch between the headers used to compile the viewer and the library it's using. The log will contain something like this:

2007-06-21T01:28:35Z INFO: ll_try_gtk_init: Starting GTK Initialization.
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: GTK Initialized.
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: - Compiled against GTK version 2.10.11
2007-06-21T01:28:36Z INFO: ll_try_gtk_init: - Running against GTK version 2.10.6
2007-06-21T01:28:36Z WARNING: ll_try_gtk_init: - GTK COMPATIBILITY WARNING: Gtk+ version too old (micro mismatch)

What happens here is that your distribution includes 32 bit GTK libraries, but the package only includes the libraries themselves and not the headers. When building, the SL client will build against the headers included with the main 64 bit GTK package. This will work if the 64 bit version of the library is the same or older than the 32 bit one. However, if your 32 bit library is older, then the viewer will detect the mismatch (built with headers for a newer version of GTK than it's using) and turn GTK off.

Possible solutions:

  • Download the source for the version of the 32 bit GTK libraries your distribution comes with, and build your viewer against those headers.
  • Upgrade your 32 bit GTK package so that it's the same or newer as the 64 bit one.
  • Downgrade your 64 bit package (may not be a good idea).

Packaging the client

If you substitute 'BUILD=release' with 'BUILD=releasefordownload' in the 'Compiling' section above, then packaging the resulting code, libraries, data and documentation into a tarball for the end-user will be done automatically as the final stage of the build process; the pristine end-user client distribution has been assembled into the directory indra/newview/SecondLife_i686_1_X_Y_Z/ and has also been tarred into indra/newview/SecondLife_i686_1_X_Y_Z.tar.bz2

The file which controls what (and where) files go into the end-user runtime viewer directory is indra/newview/viewer_manifest.py


Resident contributed instructions

Automated libraries and headers adjustments, compilation and packaging

Here are two scripts (one for v1.20 and older, and one for v1.21 and newer viewers) that basically do all what is described above, and more, and entitle you to compile a SL client very easily:

FreeBSD

A list of patches is given for Compiling the viewer (FreeBSD). They are obsolete, and no longer work.